middors
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Everything posted by middors
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Hi guys, I'm fairly new to the mod having played for a few days. I've installed Arma throough Steam and then installed the Mod through Dayzcommander. Having just got home I've updated the mod to 1.7.5.1 through Dayzcommander and also updated Arma 2 through Dayzcommander to 101480. Whenever I join a server now it seems to load, I get to the lobby and click connect. Halfway through loading the screen changes from Dayz to show a load of tanks (i'm assuming from Arma2 loading screens) and then it counts in the bottom right corner and then says "oops, something's gone wrong and disconnects. I can't seem to get it working. Is this because I patched the game through Dayzcommander instead of waiting for steam to update ? Is there any way to fix it ? cheers.
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First off I'm quite new to the game but I have spent a while browsing the forums and I'm quite excited for the SA. Forgive me if this has been suggested before, and if it has can someone point me to the thread ? Something I'd like to see in the SA is a couple of scripted events. Imagine walking along through a forest and a fighter jet flies over, or a chopper.Then all of a sudden it either gets shot at or starts to crash. You can see it spiraling out of the sky and hear the explosion. This would create some more dynamic loot spawns, you could have the chopper be a medical chopper or a fully armed Chinook etc. People would rush to try and get to the new crash site to investigate. See what loot they could find, or maybe even pick off some players by using it as a trap if you're a bandit. Going even further, you could have these happen in places depending on areas of the map that are popular. Say the entire server population has been playing by the coast for a few hours and no-one's ventured up north. The game could create the crash site north to pull players deeper in-land and reward those that explore. anyway, just some thoughts ..
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I'm glad you guys are all excited by something like this too. I just hope the devs are A) listening, and B) able to add it !
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99% of the things HAVE to be player driven. There shouldn't be any traffic or NPC convoys etc. Just modify the existing gameplay elements to point players in their direction and randomize them. I just really want a way to move players around the map more and in my eyes a big explosion and smoke coming up from over a hillside etc to a new crash site would bring players together in new areas away from towns etc on a dynamic basis.
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Brilliant ! Sounds like a good idea too. Especially the oxygen tank thing. No reason you couldn't have the chopper crash into the ocean then too.
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Definitely. They should NOT have uber loot. They should only have loot depending on the vehicle. Medical chopper etc. So it'd in effect create a new place for medical supplies that people would fight over rather than static hospitals etc. I don't want uber loot and I don't want scripted events constantly, at all. I only want to make things more dynamic and give more reasons to explore.
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Another off the top of my head idea. The infection isn't international. It's only on this certain country. Other countries are trying to shoot down planes and choppers escaping this country in case the infection spreads to new countries.
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Just had another thought too. They were talking about maybe implementing radios in the future that you could make and then communicate on frequencies with, right ? Well how about before going down the plane or chopper would broadcast on a frequency the reference where it's going down. If you had a radio you would be able to tune in and listen when you see it happening.
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I can totally agree with your point of view. I don't want scripted things to take over completely. My view however is that they have the crash sites in game already for loot. So instead of them just sitting there constantly respawning guns, why not have those crashes happen at different locations. I don't think it should happen often either. I'm talking about maybe once a week the central server would tell all game servers to have the event happen and then each server it'd play out differently on. edited to add.. You could have like 6 crash sites on a map. Every week one of those would decay and not be available. Then a new vehicle would crash in at a new site. It stays like this for a while then a new one replaces the oldest a week later etc. It'd make hunting stuff more dynamic and you wouldn't always know where they'd be.
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Yes, I understand it'd be harder. The way I see it though is that it's no different to having someone fly a chopper across the sky and then crashing it ? I don't know anything about writing code etc so I'm probably way off. Surely you could do something like just give a random path for the chopper to fly on and then have it go down, explode and then the crash-site spawns at that location. I really think it'd add a lot of atmosphere if they could pull it off !
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Requesting authentication 1,7,5,1 version
middors replied to middors's topic in DayZ Mod Troubleshooting
Exactly my problem too Bakst. -
Requesting authentication 1,7,5,1 version
middors replied to middors's topic in DayZ Mod Troubleshooting
ok this is weird. I actually left it on the "oops something went wrong" screen for about 15 minutes, then it randomly spawned me in game. -
Requesting authentication 1,7,5,1 version
middors replied to middors's topic in DayZ Mod Troubleshooting
Guess nobody has a fix at this stage :( -
Requesting authentication 1,7,5,1 version
middors replied to middors's topic in DayZ Mod Troubleshooting
The servers I'm connecting to are all updated according to dayz commander in the version info. -
Requesting authentication 1,7,5,1 version
middors replied to middors's topic in DayZ Mod Troubleshooting
Yep I've filtered out all the wrong versions. I can click Respawning and see I died. I can hear the beach in the background. I've downgraded the arma patch. Still doesn't work. Tried without steam running too. It happens on every server but I was playing perfectly last night. Something is broken in this patch. -
Hi guys, I'm fairly new to the mod having played for a few days. I've installed Arma throough Steam and then installed the Mod through Dayzcommander. Having just got home I've updated the mod to 1.7.5.1 through Dayzcommander and also updated Arma 2 through Dayzcommander to 101480. Whenever I join a server now it seems to load, I get to the lobby and click connect. Halfway through loading the screen changes from Dayz to show a load of tanks (i'm assuming from Arma2 loading screens) and then it counts in the bottom right corner and then says "oops, something's gone wrong and disconnects. I can't seem to get it working. Is this because I patched the game through Dayzcommander instead of waiting for steam to update ? Is there any way to fix it ? cheers.