Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Meiz
Members-
Content Count
6 -
Joined
-
Last visited
Community Reputation
3 NeutralAbout Meiz
-
Rank
On the Coast
-
What the hell are you talking about? You know the part I mentioned where you scan a location. Yeah. That's kind of important. I have yet to engage in a firefight in a town that I didn't start or avoid altogether by clicking the 2nd mouse button or using binoculars/sniper riffle before running in like an idiot or moving prone like an assclown. Moving slowly in loot locations is what gets you killed in Dayz. Killing zombies in a zombie game shouldn't be taboo. That's retarded. The reason you get rid of them is so you can loot efficiently, keep the exits clear and switch to your primary afterwards in case of surprises.
-
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
Meiz replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
How about no? How about they change the game to cater to what I was used to and what makes the most sense? I question your grasp of what one is meant to do when you're armed and have an environment full of Zeds. You're seriously telling me not to fight zombies in a game full of zombies? Really? I don't mind a challenge but the current state of the game doesn't follow logical standards. If you're in a populated server, moving at a pace required to avoid aggro gets you dead. Anyone who's used a ranged weapon knows this. You need to be able to move in quickly to avoid being spotted, take out any stray Zeds you picked up, get what you came for and leave. If they lengthened the spawn times for the Zeds I wouldn't have a problem. As of right now, side arms are obsolete, you need to use a hatchet and hope you don't get pinned down by some infinite stream thanks to the latest update all the while dealing with the myriad other chores you need to perform. I mean people who are for this aren't saying a hell of a lot and certainly aren't addressing the points against this latest patch. Saying "play the game my way which will definitely get you killed and isn't fun for you" doesn't make a real solid argument. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
Meiz replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Fist of all, what does that have to do with anything? Second, people shoot zombies in movies all the time. Logically in a game where you have so many guns, you're going to use them on Zeds. Primary to defend yourself from players, secondary is to defend yourself from the Zombors. Should they be a threat? Yes. Should they force you and everyone to arm the only viable weapon in the game now which is a hatchet? No. If that's the case, might as well get rid of all secondary weapons. While they're at it, they could make it so you don't have guns, just the parts for them and you have to go looking for each piece, as well as single bullets, a field stripping kit and a manual for the corresponding firearm only to die and have to start over again. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
Meiz replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
This game is moving towards being more annoying than rewarding. The latest patch kind of pushed things past the point where I'm enjoying myself. I'll run through the problems I have with the current experience as it stands with the DayZ mod. Vehicles: These things are incredibly rare and require a great deal to get and keep in working order. In a game where you have permadeath and are required to travel long distances, transportation should be more abundant in order to shorten downtime. They should also be far less fragile. Should you be lucky enough to locate a vehicle and repair it, that sense of accomplishment will quickly fade as you realize how much trouble and attention they require in order for you to enjoy that luxury. Personally, I'm avoiding using them altogether. Zeds: Since the current patch there is little to no hope of having an encounter swing in one's favor. The way the spawn system works and how they swarm now makes it so there is no reason to shoot them. By the time you've killed and dealt with one wave, another has taken its place, has been aggroed and is already at your location before you have a chance to aquire whatever it is you're there to get in the first place. The fact they can knock you out should also be removed. The key to a good game is giving someone a fighting chance, not making them suffer because of some random bullshit. Zombies are already buggy, have the ability to attack/walk/aggro through objects. Implementing the ability for them to swarm was premature and obtuse. If a player is spending more resources than he is receiving in order to deal with any and every encounter, this is problematic. Survival and maintenance: Things are starting to get to be too complicated with respect to achieving an end result. One example of this is the vehicles. They require too much to get working. Simplifying the repair system would allow players to enjoy the rewards of having a vehicle rather than have to spend half of its lifecycle scavenging for parts to maintain it. Another example is the recent process added to having clean water. Does it make sense? Sure. Is it adding to the player's enjoyment? That depends on the player. Personally I don't mind having to do certain things in order to accomplish an end goal but if things become more and more complicated and I'm spending the majority of my time primarily doing chores, this takes the fun out of my experience. As it stands, this game has lost its apeal for me for the reasons I mentioned. -
I don't have to do anything. The only smart option available now is not to engage zeds and this is not a playstyle that I care to entertain. Clearing an area was a viable strategy before. It's one that will even benefit people once the standalone hits as zombies don't respawn until server restart. You can scan a location and clear a path to locations of interest. The fact that other people are gaining aggro is moot if their only objective is to shoot you. It's a lot easier downing someone then dealing with Arma 2's inventory system when you're trying to gear up after dying or looking for specific items which are now more crucial than before.
-
I don't know what everyone's playstyle is but crawling anywhere is not particularly intelligent if you're in a populated server. The zombie aggro is beyond broken. I used to go into a building to scavenge for supplies and be able to kill off what little aggro I got from zeds. This time around, if you even fire on one, you'll end up with an endless stream of them coming after you thanks to the way spawns work. It was a terrible idea to implement this especially considering zeds buggy nature already. They clip and aggro through walls and can hit you, even when you're inside a building. The only answer is getting in, grabbing what you can and getting out. Forget actually killing them.