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Daemonkid

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Everything posted by Daemonkid

  1. Daemonkid

    Ammo Calibration : Poll & Discussion

    Shhhh Katana. Shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. Remember logic has no place here.
  2. Daemonkid

    Shotgun most worthless weapon the game?

    Regular shot gun is not really worthwhile. Sawn off is a whole 'nother beast though. Thing is a deadly killer. People just have issues aiming with it. It's killed 1 hit everytime i've used it. But I guess that's just luck and the the pellets were all on point.
  3. Oh god now. That sounds really awful. Gouge out my own eyes kind of bad. On topic. The only thing I will EVER pay for as a DLC would be a new map, and that's if it's 5$ at the most. F this DLC fad.
  4. Sorry, i've been hoarding all the 7.62x39. AKM takes em' so I want em all.
  5. Daemonkid

    Ammo Calibration : Poll & Discussion

    The little things count in a game like DayZ. Steam lining gets us a shitty game.
  6. Daemonkid

    Ammo Calibration : Poll & Discussion

    Oh my god. Couldn't have said it better myself. But doesn't matter, that doesn't make sense to any of the people who enjoy the gimmicky mechanics.
  7. Daemonkid

    Ammo Calibration : Poll & Discussion

    I'm willing to let the zeds slide and all that because I believe that will be resolved eventually. This design decision irritates me because it just means more and more streamlining is to come. If they feel that ammo diversity is unimportant, what else are they willing to do that will just detract from the game.
  8. Daemonkid

    Ammo Calibration : Poll & Discussion

    I'm sorry but what? That was a reply to YOUR childish statement. I even stated in prior posts I am voicing my concern over this terrible DESIGN DECISION. Any other reason listed for not doing it is illogical and is pure laziness. The streamlining of the game to cater to the brain dead like yourself frustrates many of us.
  9. Daemonkid

    Ammo Calibration : Poll & Discussion

    What a fucking cop out. Like, lmao. Weapon calibers is like a 3 second thing to implement. It's easily coded. Then all you need is someone to render the ammo, which would not take long at all, and then the box itself and 2D art. It's not exactly rocket science and would be about half a days work, at the most. I also design maps and levels. Building a game is a team effort dawg, so don't give me that shit. Fucking cop out.
  10. Daemonkid

    Ammo Calibration : Poll & Discussion

    Taco, you and I have a lot in common. I fucking love the 74U. It's just ermahgeeeeerd.
  11. Daemonkid

    Ammo Calibration : Poll & Discussion

    See but that's the thing though. We need to show them the majority dislikes that design decision; we find it dumb, and it can only detract from the game. Compromises are nice and all if they decide they won't budge on the issue but if that is the case, they'll have lost a majority of supporters. It really feels like they're moving away from what DayZ was supposed to be. It feels less like the Road and more like your generic fps.
  12. Daemonkid

    Ammo Calibration : Poll & Discussion

    Couldn't care less about their desire to be lazy. I don't really understand why they think streamlining the calibers is a good thing. More calibers = larger loot tables, larger loot tables means less chance of finding exactly what you're looking for and causes the player to search around more and navigate the map looking for that ammo type. Personally, the I believe the loot tables for everything should be huge and more bloated. There should also be more useless novelty loot that can be used for crafting should be implemented. Ah i'm just so annoyed by their design decisions.
  13. Daemonkid

    Ammo Calibration : Poll & Discussion

    How about add both? And add the 74's proper caliber!
  14. Daemonkid

    Is vegetation going to be reworked?

    Cept' Chenarus is technically the Country of Georgia.
  15. Daemonkid

    Ammo Calibration : Poll & Discussion

    Lots of good reasons for it to be implemented correctly. I want it for gameplay reasons not realism. More ammo types means less chance of finding your desired ammo type, which means I must move around the map more, scavenging and looking. Katana also created a great post about how to implement it properly.
  16. Daemonkid

    Ammo Calibration : Poll & Discussion

    My god. You people have no ground to stand on so you exaggerate and say over the top things. Your stupid rant has nothing to do with ammunition calibers is totally unrelated and pretty fucking stupid comparison.
  17. Daemonkid

    AKM.

    I fucking love this gun. It's my favorite weapon in game right now. It's just so beastly. Recoil is really manageable, the dispersion is almost non-existent other than anything over 150 meters. It sounds really good, but the sound effect could be a bit beefier. The iron sights are really nice, very easy for target acquisition and it's always full auto. All in all the AKM was a really good addition to the game, easily beats the M4 in my honest opinion. (FIX THE M4! :P ) What are your thoughts about it?
  18. Daemonkid

    Ammo Calibration : Poll & Discussion

    Yes, we were promised an authentic, gritty zombie survival game. What part of magpul stock = +10 accuracy boost is authentic in the least? But continue making yourself look like a fool. Please, it's entertaining.
  19. Daemonkid

    Ammo Calibration : Poll & Discussion

    They have everyone's money already. They need to stick to the vision of what DayZ was supposed to be, also it's obvious the game isn't a niche market anymore. You may be cool with the gimmicky systems they have now, but the majority of us are not, then you have the people who don't care either way. The people who don't care, their opinions don't really matter because "They don't care either way" they'll still continue to play the game. Then you have the people who want an easymode experience. Those people are a scourge. The game was never supposed to be easy, or accessible. It's supposed to be realistic to a point, gunplay is a big thing, and the current system is nothing like the combat from the mod. Fire-fights in the mod were dangerous exciting and fun and took skill to use the weapon correctly. Now, it's a dice roll everytime you fire a weapon, no skill or practice involved. Like I said they have everyone's money, no one is getting a refund. Stick to the fucking vision of what DayZ was supposed to be. Thus far, it really does seem like they're trying to cater to the lowest common denominator, and I don't see why. Make the game a fucking challenge. I want to actually have a difficult time in DayZ. Death should sting, it should be bitter it should incite emotions. When I die ingame I respawn and go back to what I was doing prior, albiet with less equipment.
  20. Daemonkid

    fix not hearing gunfire

    You just type it right after hitting the correct key combination. No prompt or anything just shift + - then type flush
  21. Daemonkid

    fix not hearing gunfire

    A couple days ago my friend and I were playing on first person as usual and suddenly we couldn't hear each others gunshots even from 10 meters away (only impact sounds when shot in vicinity). Changing servers, rebooting or even reinstalling the whole game didn't help. But as soon as we entered the flush -command it went away. We can't be the only ones with this problem so we decided to post it here. So guys, if you and your friends can't always hear the same gunshots, you better try Flush by pressing Shift + "-" and then type flush. Hope this helps. Copied from reddit. Give it a try.
  22. Daemonkid

    Ammo Calibration : Poll & Discussion

    Except if you try to fire the wrong ammunition in the weapon that is supposed to take 54r. The weapon has a high chance of blowing up in your face.
  23. Daemonkid

    Southern portion of map seem sparse these days?

    Just so you know. They moved the spawns up there due to the fact they are building up that area. You've seen the southern parts of the map, there is nothing really new there. In the North East, they are adding a lot of new towns and stuff up there and they want you to spawn close to it, so you can actually explore the new cities.
  24. Daemonkid

    Ammo Calibration : Poll & Discussion

    Yes there is? 7.62x51 is NATO. 7.62x54 is Russian. The 7,62x51 is the NATO designation for the .308 Winchester round. It was developed to replace the .30-06 (7.62x63) Springfield Model of '06 for the M14 rifle. The 7.62x54R is the oldest full-power military cartridge still in use today. It was developed in Russian in 1890, for the Model 1891 Mosin-Nagant Rifle. It is a RIMMED case, as opposed to the rimless 7.62x51. Power is approximately the same as the .308. It uses .310" diameter bullets, has a case neck of .340", and an overall length of 2.20".
  25. Daemonkid

    Ammo Calibration : Poll & Discussion

    Lolwat? In the long run, it is meaningless. Most games get away with "rifle ammo" and that is it. So? DayZ isn't most other games. Jesus christ. Stop encouraging this streamlining crap. It's bad for the game. Are you telling me you'll quit if they add in the proper calibers for their respective weapon?
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