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Your DayZ Team
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Everything posted by Daemonkid
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Pfft. As my duty to Chernarus: once writing is implemented I will stick a notice on each city sign with the English names.
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Actually, speaking of that. I had a dude try to impersonate frankie. It was a pretty spot on impression. I shot him in the face. I don't like frankie.
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" does not expect that DayZ will reach beta status before the end of 2014."
Daemonkid replied to vrsick's topic in General Discussion
Actually, yes. Since it is the internet, I can be a "pro" at any of those subjects. A simple Google(jesus, I can't believe auto correct forces me to capitalize that) search and I have almost unlimited knowledge at my finger tips. I may not know what any of it means, but I can sure as hell fake it like your girlfriend fakes her orgasms. -
I run the game at 10 frames sometimes. It's playable, but it sucks. Yes, i'm playing on a potato. But the game runs fine everywhere but the cities. And I ran the mod with much worse settings.
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T3N RDS no good when crouching or proning
Daemonkid replied to Hetstaine's topic in General Discussion
It's the assault vest. -
If you don't laugh at this, you are a bitter soul
Daemonkid replied to crazyandlazy's topic in General Discussion
If only he could holster the banana's in the chest holder. Then my life will be complete. -
For those saying no tank zombies. I'm sure Chernarus had a few burly and surly dudes. I'm talking beefed up dudes with layers of muscles. Which, if they were alive would be a tough son of a bitch to take in a fight. So naturally, they got infected. Now since they feel no pain, and have thick layers of muscles they would naturally be tougher zombies to take down, almost impossible in melee, but still one shot with a headshot, but requires a lot of bullets if shot anywhere else. That's the way I see it.
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Am I naive in wanting to learn the map myself?
Daemonkid replied to General Desire's topic in New Player Discussion
Nothing quite like knowing the map like the back of your hand. Knowing every gulley, alleyway and the safe routes of approach. Knowing the possible locations for snipers, routes for quick and easy escapes in dangerous situations. Learning the hard way is the best way. You'll be a superior player because you don't need to use a crutch to navigate. It's glorious. -
Confessions from a N00b!1 (share yours too)
Daemonkid replied to Cydone's topic in New Player Discussion
" And despite its childishness and the fact noone else was around to even see it, I teabagged the bitch." That's so great. That is sososososo great. -
I hope something is done soon about the glitching..
Daemonkid replied to DeadTooRights's topic in New Player Discussion
I've never died on the ship.. but I have fallen through those god damn apartment building ladders one to many times. Ladders... even more dangerous than players! -
Really? Because i'm pretty sure "Don't shoot i'm friendly" is the universal dayz sign for i'm naive as fuck, end my life now. Always maintain the advantage. Never walk up to an armed dude shouting friendly. That's asking to get shot. If you want to be friendly sure. But be smart, and always have the advantage and if you can't, leave before something bad happens
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Mix bleach with ammonia. BAM. Chemical warfare!
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There will never. NEVER be NPC's other than zombies in DayZ SA. Rocket is highly against the idea. Stop asking about it, it will never happen. When mod-ability is available, you will see offshoots of DayZ that will possibly have NPC survivors and stuff.
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It's not against the law... but it's kind of a requirement to play DayZ. Typing won't cut it, leaves you vulnerable. You got ear buds? Plug em into your mic port. Might need a little tweaking, but i've done it before when my mic was broken. It does work.
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I wouldn't shoot on sight, if every person I've ever tried to hold up didn't fucking log out the second I get near them. It's pathetic. Most of the time, i'm not in it to kill you. I just want you to come back with me to my fresh spawn fight club. Winners receive loot. D:
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Sometimes it's difficult to get that finishing punch on a knocked down player. A kick would allow us without struggling to kick a motherf*** in the head when he's down. Yes, I would like to see this implemented.
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No. If anything it should be a KVSK for anti-material. Even then, a survivor would not have the know how to operate that weapon system, plus it's incredibly heavy weight and the ammo... It's just useless.
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I suggest takin' it out and practice on some zombs or a wall at about 800meters. You'll get a feel for where the round lands and after a little bit of time, you'll be pulling off headshots like nobodies business.
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I've only noticed the Mosin deviates to the left at about 800m. Otherwise I have not noticed any deviation at ranges less than that.
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Xequinox90 I suggest you take a bow and call it a show. You're an awful troll and it shows. Atleast try to be witty, funny or otherwise entertaining. I know it's hard being a good troll, but there are other forums where you should ply your trade for some experience. Then get back to us when you improve a little bit.
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Why Mouse Acceleration and Responsiveness desperately needs Fixing
Daemonkid replied to 27 others's topic in General Discussion
Hold ALT. No need for numpad my friend. -
Your highlighting makes my eyes bleed.
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Unarmed / Low Tier Melee Players not Listening to Armed Guys
Daemonkid replied to hannibaldaplaya's topic in New Player Discussion
IT'S UNFAIR? UNFAIR? UN FAIR? UNFAIR?! AHAHAHAHAHAHAHAHAHAHA. DayZ has NEVER been about balance. EVER. Is life fair? No, it isn't and neither is DayZ. That's the point. -
[SUGGESTION]Make EAST much more interesting
Daemonkid replied to r4nger's topic in General Discussion
Throw a fire station in at Solnichny, and a small mil encampment between 3 valleys and Kamyshovo.. Boom. -
Actually had a crazy axe murderer eat 2 point blank magnums rounds to the chest. He didn't go down and had gotten a good hit on me. This was at about 5 meteres from me to him. I had killed a few other players 1 shot, from about 20m. So i'm not sure if being that close had anything to do with the damage.