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Daemonkid

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Everything posted by Daemonkid

  1. Daemonkid

    Purge them all

    The constant shouting of obscenities is what fuckin' annoys me. I swear like a sailor. But I don't swear AT people directly very often. In a video game or not. There is no reason to be like "FUCK YEAH GET SOME YOU PUSSY BITCH, I FUCKED YOUR MOTHER IN 7 DIFFERENT WAYS. SUCK ON DEEZ NUTZ BIIIIIIIIIIITCH!". That's just not proper. In combat I don't even have time to even actual say anything, because i'm focused on not gettin' shot in my gluteus maximus then to shout these horrible things at people for no reason other than to be a dick.
  2. Daemonkid

    Purge them all

    I'm with this guy on this. To many squeakers. Shouting obscenities down the mic when getting shot at, or doing the shooting. And THEY always shout. Not once have I heard a teenager talk to me in a calm polite manner. (And i've been robbed by gentleman bandits) It's always some obscenity or how they fucked my mother. Like... really?
  3. Daemonkid

    I've got it. The reason bandits wear military gear!

    I LARP as a moose.
  4. Daemonkid

    Im at my breaking point

    Actually, I was hiding in a bush today, takin' out some armed guys at Elctro FS. I heard footsteps, and I thought to myself he can't be behind me, he's on the other side of the wall.. I turn around to check, and lo and behold, a dude with an M4 is pointing at the back of my head. We both killed each other, but god damn if that wasn't a terrifying sight to see.
  5. Daemonkid

    Confused Rant #1

    1: Vehicles are not implemented yet. 2:Fireplaces are not implemented fully yet. 3:It needs a battery, attached to the pistol, turn on via right click, turn on. 4:Berries are half implemented. Certain bushes that you can interact with, you will not get any scroll option, but keep your hands empty and press F. You'll preform an animation. 5:Hunting is not implemented yet. 6:Not implemented yet. 7: Walkie talkie range is 2KM. 8:Healing happens via blood bag or saline transfusion. To attain healthy status you need to have a certain amount of energy. Eat eat eat eat. Never let food stay in your inv, always eat it whenever found until you get healthy *There are guides* 9:It's a glitch, it will split and fill up any half stacks. 10: Tents don't spawn anything right now, glitched. Move north. Go to Zelengorsk or Polana base. 11: I'm not sure, but I think so. 12: http://www.reddit.co...s_that_violate/ 13:Morphine is a cure all for broken limbs. However sticks and rags will make a splint.
  6. Daemonkid

    Pretty game is pretty.

    I have my settings set so that my FPS is bearable. Most things are turned off or low, but my game still looks good with tweaked settings. PP eats my FPS though.
  7. Daemonkid

    Let's talk about heavy weapons

    Not supposed to be useful in the traditional sense. I'm seeing it more as a static base defence, or base assault weapon. If the ammo was rare enough, it would be a trophy weapon more so than a constant effective one. Move it into position before you choose to strike the base, maybe you only have 1 round. But that 1 shell, if on point would absolutely cause the defenders to loose their shit. Or if say you team spots another hostile team trying to stage an assault, and you have a mortar set up for such a situation. I can understand the negatives people are posting, but it would be an awesome support weapon for bases more so than a weapon you would use to just troll people.
  8. Daemonkid

    Let's talk about heavy weapons

    That's the thing, we don't want them to be easily portable and easy to use. We want them to require teamwork and effort to maintain them. We want them to have significant draw backs for other gains. It would require a team effort to make them viable weapons. Imagine getting the jump on a small clan that has a machine gun team running through the woods trying to set up their machine gun, there is 3 of em'. You take out the 1 guy whose has his main weapon out, the other 2 scramble, trying to drop the pieces they have in their hands so they can pull out their gun and engage you. Their not quick enough and you just ganked a teams heavy weapon team.
  9. Daemonkid

    Let's talk about heavy weapons

    I don't have a problem with crew served weapons, as long as they remain CREW served. For the mortar as long as it takes 1 person to carry the weapon in their hands, and the other person needs to carry a box in their hands that holds the ammo. (A special storage box that CAN only hold mortar rounds, and the ammo and the box should be rare at that) When the box is droped on the ground it allows the person to load the ammo, but the ammo must be taken from the box then inserted. This will require 2 people for the operation of the mortar, and maybe a 3rd for perimeter defence. For crew served HMG's I see no problem with this either, as 1 person will have to be the ammunition carrier/loader. 1 Carries the main weapon system, the other the tripod. This will take time to deploy give you limited arc to engage enemies. Your speed will be limited when carrying it. The ammo would be significantly rare. These weapon systems wouldn't be pick up and shoot, there would be effort into making them effective weapons to use. Sure there would be people who would troll with the mortar, but with all the effort going into actually using it, it would be a waste to use it on fresh spawns.
  10. Daemonkid

    Let's talk about heavy weapons

    You counter that heavily armed humvee via shooting out that mother fuckers tires. Lob a molotov onto the hood. Start plinking away at the rest of the tires. Sure, they still have the mounted gun, but do they get out at risk getting shot by everyone that sees it, or stay in their heavily armed immobile fortress car?
  11. Daemonkid

    LongRangeScope VS Acog VS Iron

    Nah, it's zero'd correctly, it's harder to hit moving targets with it because at range the big block horizontal lines obscure my target when they're on the move. The thin lines of the LRS gives me better view of my target and therefore better judgement of where I should aim.
  12. Daemonkid

    does fire extinguisher do any damage?

    Wrong wrong wrong wrong. All of you are wrong.
  13. Your M4 needs magpul gear to be accurate. It's odd yes, but with MPstock and barrel cover with an ACOG the M4 shoots out to 500 meters accurately. It doesn't make realistic sense, but that's how it is in game right now.
  14. Daemonkid

    Why can't my guy be shirtless?

    I require being topless for my future gameplay enjoyment. Being the forest man and all, I can't wear a shirt. That undershirt is ugly.
  15. Daemonkid

    dean this, rocket that

    And you anti-everything rocket people are just as bad as the fanboys. This whole community is shit on this here forum. I wouldn't have it any other way.
  16. Daemonkid

    No firearms.

    All this "Go play rust, adjdgasdashdasjdhsajdafsdj I have my head up my ass." Crafting of weapons is a must for a survival game. By the sounds of it a lot of you want DayZ to continue being CoD with Thrist and Hunger. We need improvised weapons, we need a better melee system. Crafting should play a very important role, it's the fucking apocalypse after all. Finding weapons in bad condition or useless condition should be the norm. I want DayZ to evolve into the actual SURVIVAL HORROR game it was intended to be but a lot of you don't seem to want that. He's not saying remove all the guns, he's saying cut their spawns in half, make em rare, or make em common but in such shit condition that it doesn't matter anyways. Finding a gun needs to be on the backburner. Always on your mind, but never just your sole task. Actually surviving to get it using you wits. If melee was more of the initial focus, lets say for most fresh spawns like it should be. As I said before, it's the intern between spawning and finding that elusive gun that needs work. Hell, you should be spending most of your time trying to find a working gun, or scavenging parts to bring a gun you found to working condition, and that's not counting ammo. For this to be fun and viable we need a good crafting and melee system. I don't understand how people just want this to be spawn-->water--->food--->gun--->ammo--->killpeople for lulz.
  17. Daemonkid

    Best death ever.

    So I was at the suburbs of Cherno. (prigodorki I think that's how it is spelled.) With a buddy of mine, we were on a hardcore server with about 30 or so players. We stop by the pond for a quick drink, and there was a berry bush there, so I decide to show my buddy how to take berries. He tries it and as i'm telling him how to do it I turn my head to my right...and to my horror a dude with a shotgun comes charging at me. He had me blindsided, I couldn't react fast enough, I manage to fire off 3 rounds into his direction, hitting him once. It wasn't enough, I took 2 volleys in my direction. You are dead. My buddy was able to react and drop him getting vengeance for me. Sidenote: He had killed the admin, and before I could respawn the server restarts. I spawn back in unconscious and what appears to be the ocean.
  18. Daemonkid

    Best death ever.

    Sadly you can't swim and punch at the same time, I would have looked forward to that though.
  19. Daemonkid

    Too many military spawns?

    To the contrary, not enough military loot spawns and what currently spawns what needs to be changed. Hangers shouldn't spawn ammo and weapons, barracks should have really really low chances at weapons should mostly be soldier clothing and gear. The jails should have a decent chance at both weapons and ammo. While the control tower should have a low chance at a weapon. The weapons that do spawn should have a high chance of spawning in damaged or broken. (We need a deeper weapon maintenance system) I should see barricades and roadblocks/checkpoints that are dotted around the map that have the highest chance of spawning both weapons and ammo, but also in a damaged state. (After all, the checkpoint has fallen to the infected.)
  20. Daemonkid

    Bases, Base Value, Groups and More! Read to find out! :)

    Oh, and lets not forget people! His last version of this post had a disclaimer stating he will pursue legal action if his "intellectual property" was used in game without credit or compensation! It was hilarious!
  21. Daemonkid

    More different zombie

    Well there is supposed to be "types" of infected. Rocket wants a zombie life-cycle going. So each zombie would in essence have it's own stats. According to age, decomposition ect. A fresh infected will be faster, see better, hear better and attack faster. Compared to more decomposed infected that move slower ect. I just hope they get it right, it would be very nice to have a mix of zombie behaviour.
  22. I was actually thinking about this today. I am nostalgic to gear up my guy to look like the mod version. For memories sake.
  23. Daemonkid

    Rifle Wraps for all Long Rifles

    If Dayz wants to go far. Get the basics down. Then add all the little nuances like this. It's there for the people who want it, and you don't have to use it if you don't. It's the little things that count.
  24. Except for the wrench and fire extinguisher those things kill players like nobodies business.
  25. Daemonkid

    Blaze B95 Rifle

    Magnum is piss poor at super close ranges like 5 meters. At 15 meters it insta-kills. Less than 10 is 50/50. 5 Meters is like lolwutdidyoushootmewith?
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