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Everything posted by Daemonkid
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Pistols too inaccurate as well as m4?!
Daemonkid replied to Sgt.BigBeasty's topic in General Discussion
Be quiet. Your ignorance is showing. On topic: People need to stop accepting these gamey "features" they are just that, gamey. Attachments affecting the accuracy of the weapon? What the fuck? We need actual weapon sway, where a MP part would actually reduce the sway due to better control over the weapon, while the buttstock should dampen the recoil compared to a standard stock. These parts DO NOT AFFECT the accuracy of weapon. You could say they increase it due to better control of the weapon, but we need handling mechanics such as sway then these parts would inpart reduce the effect, thus increasing the USERS accuracy, not the weapons natural accuracy. Stop accepting bullshit mechanics. -
Community Warning - Dont Pick up a King James Bible : Volume 18 Book of Job
Daemonkid replied to Dreypa's topic in General Discussion
Not shitting you, everytime I have one, I die in mysterious ways not long after I have it, be it glitch, bandit or character reset. The bible is fucking cursed. -
Community Warning - Dont Pick up a King James Bible : Volume 18 Book of Job
Daemonkid replied to Dreypa's topic in General Discussion
Yep, every. God. Damned. Time. -
Remember how people were complaining the game wasn't western enough? I think those complaints had a hand in this. :/
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Let me make my own vehicle with a turret. Finding the stuff to weld and cut a hole and the resources to support the welding torch. Then I have to find the parts that allow me to mount the machine gun on my car, while finding that machine gun+ammunition, and I have my future DayZ goal.
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So, I was up at the NEAF today and saw a guy armed with a mosin lootin' the ACT tower. I watched this guy for a little bit, inching closer and closer to close the gap between us. When I was about 100 meters away from him, I took the shot and hit him square in the chest. He dived straight into prone, and this is what happened. Since the grass wasn't rendering due to the range I was at, the body sunk into the ground, being almost impossible to spot. All I could see was a small piece of his backpack jutting out of the ground. So, I put a bunch more rounds into the location where I saw him fall. Then I started to see him (Well, the ground) bleed. I move over to his location, and as the grass started rendering, so too did he un-sink from the ground. So, prone sinks you into the ground now.
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Wasn't like this before the patch though. Before I could watch people crawl through grass at about 300-400 meters and they would be completely exposed. (Because they thought the grass would conceal them) Just postin' my observation about it, I like it. It's a good step forward. Just I wasn't sure if it was a bug on my end, or if it was intended. (Like I posted earlier, I know they wanted to implement that kind of thing)
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I don't think it was a rendering issue, I saw him go prone, and his body was lying there for a second, then he "sunk" into the ground. I heard they wanted to implement this, like from Arma 3. I'm not so sure about what could've caused this though.
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Community Warning - Dont Pick up a King James Bible : Volume 18 Book of Job
Daemonkid replied to Dreypa's topic in General Discussion
Oh god. I know that feels man. Everytime I run around with a bible on me, bad things ALWAYS happen. -
"New players" reaction to this patch is just like..
Daemonkid replied to Irish.'s topic in General Discussion
Paula is a very classy lady and deserving of your respect! -
KoS in relation to the new spawn mechanism of Zombies: Good or Bad?
Daemonkid replied to crazyandlazy's topic in General Discussion
Not possible to herd them yo. So, I call bullshit on that, you can only collect about 5 zombies before the extra F's off and stop chasing you. -
KoS in relation to the new spawn mechanism of Zombies: Good or Bad?
Daemonkid replied to crazyandlazy's topic in General Discussion
Lol. QQ moar. It's not that bad if you're smart. Use your axe, stay crouched and don't fuckin sprint full tilt everywhere. Sure they respawn close to you, but if you're not running gun-ho through the city, or town or where ever they don't really aggro that much. Even then, it's fun and funny as hell. If you're annoyed it just means you want PvP with no consequences. http://www.reddit.com/r/dayz/comments/20wl6h/psa_from_hicks_if_you_shoot_zombies_they_will/cg7gnnp?context=1 Dis edit for the link is important, read it. -
Bandits usually sport all full TTSKO gear/gasmask ballistic combo, so I always know who I should shoot on sight. Other more survivor lookin' player I leave alone. Fuck ye for bein' generic.
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More Military Clothes to Replace the "Full TTsKO Look"
Daemonkid replied to Devon206 (DayZ)'s topic in Suggestions
I want Russian armoured soldier helmets. Gimmie, gimmie now. -
The colour makes my eyes bleed rainbows. LIKE THIS.
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"New players" reaction to this patch is just like..
Daemonkid replied to Irish.'s topic in General Discussion
It was sarcasm. I'm a mod veteran too, but I don't go swinging my e-peen about it. -
"New players" reaction to this patch is just like..
Daemonkid replied to Irish.'s topic in General Discussion
BUT YOU DON'T UNDERSTAND!!!!1111!!11! WE MOD PLAYERS WERE THERE FROM THE BEGINNING. WE WERE THERE MAN, THROUGH ALL THE BROKEN UPDATES AND FIXES. WE WENT THROUGH IT ALL. YOU JUST DON'T UNDERSTAND MAAAAAAN. -
"New players" reaction to this patch is just like..
Daemonkid replied to Irish.'s topic in General Discussion
This, a thousand times this. -
"New players" reaction to this patch is just like..
Daemonkid replied to Irish.'s topic in General Discussion
I like the new patch. The new zombie respawning is fucking hilarious. QQ more newbs. -
I remember the mod days, I've done that plenty of times. It was so fun. Miss those kind of situations. Saved many people, and lost many people like that. Good times, good times.
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I feel ya man. I can't even hold someone up anymore. They try their luck, and they end up dead. Man, I'm behind you with a gun pointed at you, I tell you not to move, and drop the gun you drop the gun and put your hands up. But, since people KoS they just assume they're dead anyway so, go out guns a blazing. Doesn't work, and I just put 1 in their head before they can turn around, make me kind of sad. I don't really even bother holding people up anymore. Just bang bang, clean shot, and loot what you got.
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Why did they change everything about zombies but the worst problems?
Daemonkid replied to Rick1633's topic in General Discussion
Zombies now are awesome. Of course they're a little wonky, but they're a work in progress. Would you prefer NO re spawn mechanic? Judging by the tone of your post, I think you would. Get over it and adapt the situation that is now in place. Adapt or die people, adapt or die. -
AKM Sneak peak close to being implemented
Daemonkid replied to theswedishcathead's topic in General Discussion
Lmao at people saying DayZ is a game so that justifies horrible weapon mechanics. DayZ was popular BECAUSE of the milsim heritage it had. The SA is on the same engine as the mod. Nothing you guys can say will justify the fact they fucked up weapon characteristics something fucking fierce. A 100 year old weapon in this game shoots more accurately than a new modern assault rifle design.\ Make's fuckin' sense. Oh, and the attachment system is a dumb design decision too, they should only affect handling. -
Dayz Anti-Game philosophy, is this still relevant and true?
Daemonkid replied to ProGamerGov's topic in General Discussion
Da fuq you talking 'bout mate? Zombies are real, and they're simply people who no longer are in control of their own actions, usually controlled via suggestion. Voodoo witch doctors used a very specific type of poison that would cause the person to no longer be in control of their actions. They were entirely under the doctors control, the doctor only needed to suggest something, and the person who is now a mindless minion (Zombie) does their masters bidding. So there, you are wrong, zombies exist. Just not in the modern conception that a zombie is Undead. -
Would You Balance The M4 and How / Bow and Arrow Discussion?
Daemonkid replied to leefriendfield's topic in General Discussion
Indeed, more realistic weapon handling would add a whole new depth to combat. Which I want, I want combat to be hard, tactical and unforgiving. What they need to do is stick the vision, and not pull a WoW style catering to the lowest common denominator. Keep the game difficult and keep the learning curve high.