Now, there's two different topics, one that may seem like something that is extremely small and rather useless, but could overall change how player interaction can work. And one that may be changed in the future due to DayZ Standalone's clothing system and how humanity will be played out. This is how you can't lower your sidearm and how the humanity system seems to be rather inaccurate. I'll first be talking about lowering your sidearm. Also, this is my first DayZ forum suggestion, and first post, sorry if I don't realize some things have already been suggested or figured out, I've read a few suggestions, and even found a few things similar, but I'd like to express my own. (I tried to bold and colour code as much as I can!) SIDEARM LOWERING Now, you have your nice old Makarov, and you find a friendly, now, that friendly lowers his weapons to prove that he's not going to show any hostile interaction, but you're stuck with your character holding his gun up seemingly like he's going to fire at any moment. I've noticed there's animations similar to 'lowering' your weapon that are already in the game, but there is no way to do it, Ctrl x2 doesn't seem to work with any sidearm. But there are a few things to prove that there's animations (at least idle ones that are standing still), which are when you are checking you're backpack (crouching with your sidearm raised to the sky) and some odd weapon holster bug with the primary that made me take out my secondary and holster it while standing up. http://gyazo.com/4b2....png?1359909051 <- Both these animations resemble the thumbnail for Frankie's
video.It'd be something to kinda make a complete feel for the game by having a way to safely lower your weapon. And I thought it could be something that can be looked at. _____________________________________________________________________________________________________________ HUMANITY FIX Second is the humanity system, which is not as simple to fix or change, at least from my point of view. ----------------------------------------------------------------------------------------- Killing Survivors = LOSING HUMANITY Killing Bandits = GAINING HUMANITY * Killing Survivors shooting at you = LOSING HUMANITY * * Killing Survivors who damaged you = LOSING HUMANITY * Giving Bloodbags to Survivors = GAINING HUMANITY * Giving Bloodbags to Bandits = GAINING HUMANITY * ----------------------------------------------------------------------------------------- (* = what should be fixed) It seems like the system seems a bit illogical, and for other things to seem logical (like having bloodbags given to bandits not give you humanity) to work, the others need to be fixed first (shooting survivors who provoked you). What I thought could possibly work out is this: http://gyazo.com/ef0....png?1359910961 - If you are damaged by PvP, and if you kill somebody (or more specifically, the person that shot you), you either [gain humanity] or there's no change. http://gyazo.com/b35....png?1359910915 - If you are provoked by PvP (i.e. the Combat Status on the bottom right caused by somebody else), you should either gain humanity or [no change]. Now, if this was fixed, then the next suggestion would be able to work much more efficiently. http://gyazo.com/c43....png?1359910996 - If you give a bloodbag or do anything positive for a bandit, there should be no change. These things may not perfectly fix if a bandit is actually a hostile, or a hero is actually a friendly. But it would make the chances much more common within the DayZ humanity system. The choice between gaining humanity or no change at all is up to the developers or anyone who wants to kindly give criticism (I prefer if damaged by PvP = gain humanity while being provoked = no change). But I don't think you should lose humanity for giving a bandit a bloodbag, but you should definitely not gain humanity and become the hero of Chernarus for helping bandits, that's why I think no change at all would make it better. Now, some of this may be exploited, maybe your friend starts shooting at zombies and you choose to shoot him in the head so you gain humanity or there's no change, that's why I think it'll make it less exploitable if there's no change at all. And if someone shoots you by accident and you kill them, which happens from time to time, and you gain humanity. But like I said, the system is not to make it perfect, but to make it more accurate in general. Now, unless the DayZ Standalone isn't going to have the same humanity system because of clothing being a more varied and player-liking item, this suggestion is only if the DayZ humanity system is still the same or at least very similar. ------------------------------------------------------- If you support or disagree with my suggestions, please post some appropriate criticism then! I may of forgot or overlooked something so I do apologize. I personally hope one or both of these make it to the final game someday! :thumbsup: