Arkayzer
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Norway
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SUGGESTION: Alcohol, and how it would effect gameplay.
Arkayzer replied to Filipino-Hooker's topic in DayZ Mod Suggestions
Alcohol won't make you temporarily warm.. Mythbusters tested it. It's actually dangerous, it does dilate your blood vessels making your skin feel a bit warmer, but it'll then cool your core temperature faster, you'll get fatal hypothermia faster. http://dsc.discovery.com/tv-shows/mythbusters/mythbusters-database/alcohol-warms-up.htm -
Blood Types/Cannibalism/Eating Raw Meat/Sleeping
Arkayzer replied to Draulius's topic in DayZ Mod Suggestions
I really don't like the idea of blood types in the game.. While it's realistic ofc, it's greatly unfair for those people who end up with, lets say, blood type O-, because the only blood type they can recieve from is O-. while someone with the blood type AB+ don't have to care who they get blood from because they can have it all. Making the game way easier for those with AB+ compared to those with O-... Take a look at this compatibility chart. RNG like this wont be fun for the average player, and I see a lot of people getting put off by the complexities and having to kill your self every time you don't get the blood type you want to make the game easier. No matter how good the idea sounds on paper, it's not going to be fun What you could say though, however unlikely in a real life scenario, is that every blood bag you find contains blood from an O- donor, because everyone can use that... I like the idea of cannibalism in DayZ, but I think it has to be done with moderation. I don't want to see players running around eating everyone they kill just for the heck of it. What we have to consider is that DayZ is first and foremost, a game, and people do a lot stuff in games they wouldn't do in real life, if players get presented with an option to "Eat Human" when looting, they will most certainly click it to keep their hunger always topped. The amount of cannibals in DayZ would most likely be way more than it would be in real life if something similar went down. I think it should be some "last resort" if you can't find food anywhere and your hunger bar is starting to blink. Some players will probably wait for their hunger bar to blink can so they can eat other players every time they need to eat. That gives us another issue; how do you make them only eat other people out of hunger-desperation instead of just being a "D"? You make hunger give negative side effects. What are the negative side effects irl? An upset stomach, rumbling noise, and lack of focus and possibly the shakes. The upset stomach could slow down players, making them unable to run very far without a short pause. The rumbling noise could attract nearby zombies and give the your position to other players. The lack of focus and the shakes could make it harder to aim. Remember, people who get driven to cannibalism in real life are usually those who get stranded with no food, and the only way of surviving is to sadly eat their fellow humans. One incident that comes to mind is: "Stella Maris College Rugby Team" (There's a movie based on the story "Alive(1993)") http://en.wikipedia....orce_Flight_571 http://www.mailce.co...gby_team3_d.jpg "On October 13, 1972 the team was on its way from Montevideo, Uruguay to play a match in Santiago Chile. Fierce wind and snow hounded the flight as the plane trekked through the Andes mountains. Due to poor weather and pilot error the plane crashed atop of an unnamed mountain on the border of Chile and Argentina. Search parties from three countries searched for 11 days in vain to find the downed flight of 45 people but were unsuccessful and all passengers were presumed dead. What followed next is one of the greatest examples of human survival ever recorded. Despite no food or heat 16 members of the team stayed on top of the mountain for over two months through the brutal winter while being forced to eat the remains of their fallen teammates before finally being rescued." People don't eat people unless it's the last resort of surviving. of course there are those sick and demented people who eat people anyways, but I don't see 80-99% of the world(playerbase) being sick and demented. When I got the cannibal perk in Fallout 3, I ate every person I killed, just because I could and had the option to do so. I don't want DayZ to turn into a Cannibal Fest, too much focus will be set on the cannibalism if you can do it whenever you want too. This is a VERY sensitive area, Rocket and his team should tackle this with caution. Eating raw meat is as of 1.7.5.1 implemented to the game and will give you a little less blood than cooked meat, with a small chance of giving you an infection if not cooked. (: Sleep is NOT a good game mechanic, far from it. As good as it you think it can sound on paper, it's not. It's boring and should forever stay away from multiplayer games like DayZ. Minecraft did it, but it sets your spawn point and I think you just have to lie in the bed to set it on, or all the players on the server has to go to bed at the same time to skip the night to set it. I don't remember. Plus a day in Minecraft is like 30mins. "Why is it bad?" you may ask. Because the night and day cycle is in real time and it's a multiplayer game, so you can't skip the night if you're going to sleep. How would it work? Do you let go of your character for 1h or 10mins so your char can power nap? But you want to play! Not sit on your chair staring at your defenseless character for 10+mins. What would you do when your character is sleeping? Alt+Tab and do other stuff? Developers don't want you to go away from their game, they want you to spend as much time as possible playing their game. What about implementing a dream-mini game? What should we do there then? Count sheep's? Shoot zombies walking towards you? Why would we want to do that when we can discover the world and scavenge for food. Players don't like letting go of their character, and in a game like DayZ where the whole game is about your character, it will be a death sentence.. A lot of players skip the cutscenes in in AAA games because they want to play and not let go of their controllers for 2mins. Think of the damage it would do if you don't even get a cut scene to watch. It would even put off people who likes to watch cutscenes. And lets not forget about all those people who doesn't think twice about popping a bullet in your poor chars head and steal your stuff without you being able to do anything against it. You're basically turning your loot in. You also spend 6-10hours(depending on your age and health) each day to sleep in real life, why would you log on to a game to stare at your character sleeping. I don't get it. If you don't sleep irl, your focus and reaction time will affect your gameplay, no point adding or taking more to that. Irl sleep is already a variable affecting your game. This is my long constructive feedback. Hope you enjoyed reading it as much as I enjoyed writing it.. (: EDITS: Edits made are just for typos.. -
We're going to be civilians and not army guys in the SA, it would be weird for a civilian to spawn in the air with a parachute. I also doubt we will see lots of big updates on the mod now that the standalone is under development. Also it gives us some questions: Where did you get the airplane/chopper? Who dropped you? Where are you going to spawn? What about enemy fire? -Not fun if you die before you've landed because of bandits. I'm not dissing your idea, I like it, but there are always the questions you have to ask yourself/the idea before you implement them into a game. :)
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I think they should change it so it's not only: "You have to get hit for it to count as a self-defense if you shoot back". But rather change it so if someone have you in their Line of Sight and if their bullet hits you or up to maybe 10-20m away, you can shoot back without it counting as a murder but rather self-defense. Because they are shooting at you with the intention to kill, but they just missed.