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Drbane

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Everything posted by Drbane

  1. Omg i been advertising With wrong Port number for weeks hehe, anyway its updated now to the correct one :) :beans: :)
  2. I may do some updates tonight, do some small changes: Add street lights Add Towing + a diff Lift script Remove Dogs and travel on vehicle back. See how it works out, some scripts crash with each other.
  3. That fortress:) forgot about that 1, anyway i teleported you out. The fortress is from anomaly script, tought it was removed.
  4. Drbane

    Base Building mod question???

    Using other ppl's pbo wont help, every server has a unique PBO id system. If you use someone elses pbo file's you just get stuck on wathing for hoste when loging in. Anyway jump on our TS and i can help him out as good as a can hehe :) if i am not online just wait or try again:) TS info: ts.exposedgaming.com
  5. Its done allready, i got banned myself hehe, was some wrong settings in the anti hack I will replace the broken stuff :) Fixed the Huey and placed a vodnik next to it, u see it when u log on.
  6. Drbane

    Base Building mod question???

    check out these two links, plenty of turorials on how to add what ever you want: http://opendayz.net/threads/resources-dayz-server-additions.9003/ http://patriots.freeforums.org/tutorials-f11.html Its not hard once you get a hang of it :)
  7. Drbane

    Editing Map question

    Nothing to worry about, add a head :)
  8. Well lets be honest, there arent realy any safe place to have your tent, someone will always find it, and atleast now when every one is telling where the best spots are :) :) But i guess under water is a good place.
  9. Drbane

    What's the best official server?

    Official you mean Hive servers? or you looking for private hive servers. anyway there are tons to pick from so shouldent be to hard to find a desent server. You are wellcome to join mine, tents dont disappeare there :) IP: 5.63.147.148 Port: 3237
  10. Update: AI Bandits, Soldiers and Survivors Player triggered AI (same concept as Dayz's zombie spawn, this prevents "unused" AI on the map) - 3 AI factions: AI survivors (shoot Zeds and player bandits) AI bandits (shoot Zeds and player bandits/player survivors) AI soldiers (shoot Zeds, AI bandits and player bandits) Dynamic "enemy" handling - only units near players will be made "unfriendly" towards Zeds / Bandits etc. Randomized gear/skins and group setups(leader/sniper/riflemen) static Heli patrols predefined (Chernarus south coast, east coast, airfields). AI Bandits and Survivors can also steal's your car, chopper etc. All AI's are lootable.
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