AshleyP
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Everything posted by AshleyP
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Save The Trees Man! Marginalized Wilderness
AshleyP replied to Katana67's topic in General Discussion
Camps were highly visible in the mod because the engine was terrible at drawing distant foliage, and the terrain was often just a series of enormous flat triangles. The tents stood out, especially from the air, because as soon as you ran off all the foliage disappeared. I suspect that it'll be easier to hide stuff in the mod, because the engine is slightly better and the stashes are likely to be smaller. It's difficult enough spotting things like can openers in a room, ideally you should be able to coat a gun with grease and bury it somewhere. Just being able to bury things would be fab; it would justify including a GPS receiver or radio beacons (and a spade). KWOETE: somebmanr person oplayer 10 april 12:34 pm said: "Cars" I eagerly await cars. I relish the prospect of cars. I can't wait for cars. You can hear 'em coming from a mile off. Bullets slice through 'em like bullets slicing through a car.* I'm going to kill so many people in cars. They'll be driving along, listening to the engine, not paying attention to their surroundings, and then WHAM they hear the crashing steel, taste the steering wheel, and the handbrake penetrates their thigh as they die in flaming agony inside the bullet-ridden corpse of an automotive iron maiden. And there will be a big explosion - a big explosion of joy inside my heart. * That's an example of subversion. It's a double subversion; you're expecting "like a hot knife through butter", but I chose a different analogy. And it's not even an analogy, it's just a literal description. Which is funny because you weren't expecting it. -
Can a Macbook pro run on Dayz Standalone?
AshleyP replied to Bernie_101's topic in General Discussion
This is rubbish. It doesn't even make sense. "That includes that I believe that". It's just waffle. It's just filler text. What includes that you etc? You're arguing that you're right because you believe you're right? I understand that DayZ is popular in Eastern Europe, and it's not fair to pick on people for their weak English. In fact it's pretty low. But life isn't fair, get used to it. The MBP's limiting factor will be the graphics card, and my hunch is that it won't be up to the task, and there's nothing much he can do about that; the relatively small monitor is going to pose a problem as well. You know, I can remember when 2gb was plenty, but kids wanted to max out their hardware because kids want the biggest and the best! They're fundamentally insecure, and don't like it when people laugh at them. Kids are insecure because they're weak. They know it. Financially and socially. Weak. They're full of themselves, but they're weak. Physically small and they have no money. They're scared that people will point at them and laugh. Little sweat-stained balls of deodorant with quavery voices. So 4gb became the new normal, but that hit the 32-bit limit, and then a 64-bit OS with 8gb was... well, that was just one larger, so that wasn't the biggest any more. That's where your 16gb figure comes from. it's arbitrary, plucked out of thin air. Because it's one larger than 8gb which is one larger than the minimum required to justify having a 64-bit OS. But now everybody has 16gb and it's not enough any more. You want to be one larger than them. You're never going to admit that you've wasted money - I certainly wouldn't, and I'm older than you -so you start arguing that 32gb is the new entry level. Then 64gb - why not have 1gb per bit, eh? Two SSDs. I've been using Windows since version two, which was the first to include actual moveable windows; it was a pale shadow of System 6 running on contemporary Macs. Fourteen years later my knowledge of ancient operating systems isn't relevant at all. And in answer to the original question, the two parties should push for a leaseback deal whereby sovereignty is transferred to Ukraine in exchange for Russia having a 99-year lease on the penisula. Putin would seem like the voice of reason, Ukraine would retain its territorial independence, and a lot can happen in 99 years. Problem solved! -
In fact it drove me into a psychotic fugue and as a consequence I cannot remember the months of December 2013 and January 2014. Thanks, Bohemia. How can I immerse myself in a zombie survival sim if the developers can't establish a consistent set of standards for grammar? In my opinion the developers should have gone down the e-prime route. e.g. "my leg appears to be functioning imperfectly", "it seems to me that I am exhibiting the signs of blood loss", "my clothes feel damp to the touch and appear to be tinted to the red end of the spectrum". Really, it's all about priorities. An efficient, functional graphics engine can wait; DayZ is going to flop hard unless the status text is fixed.
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There is one wrecked helicopter - it's just inland from the ship - but there's no loot and it appears to have been sitting there for a while. NB there might be others way off in the north-west, I haven't explored around there yet. It would be nice if they spawned armed zombies, that would make it even harder to find really rare stuff. The shots would be audible for miles around and eventually you'd have a pitched battle between armed zombies and survivors as everybody tries to get that elusive SVD.
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How to Find the rarest item in the game(Blue Press Vest)
AshleyP replied to connork20's topic in New Player Discussion
I'm running around with a ballistic helmet and a gasmask, which I acquired a few weeks ago. I mention this for two reasons. Firstly, a recent patch made it impossible to put on a gasmask and a ballistic helmet at the same time, so the combination I'm running around with technically isn't possible any more. Secondly the game seems to have replaced "ballistic helmet" with two colour variations - "green ballistic helmet" and "black ballistic helmet" (plus the UN helmet). It looks as if the original helmet has been removed as a separate object. So presumably, over time, as older characters die or are wiped it will become the rarest object in the game until there are none left. Didn't something similar happen with the rocket launcher in the mod? It was super-rare to start with, and then it was removed, but a few people were left with it because they had survived for a while. Except that the damage values were set to 0 so it was even more useless than before. -
I generally try to log out on the second floor of a building, away from a window - also trying to keep myself a foot away from the walls, tables, objects etc, because I don't trust the engine to freak out and log me in half-way through a wall and/or shoot me up into the air / through the floor / kill me. Like in The Philadelphia Experiment: Or outdoors standing next to a tree. It irritates me that the developers are beavering away at new weapons but you can't log in crouched or prone. I can appreciate that it's probably easily on a conceptual level to implement new weapons - time-consuming but not difficult - and there are probably all kinds of issues with intersections etc but still.
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Think is, you can't run in snow. Or sand, or mud. It's difficult enough just walking through snow/sand/mud and very hard to do it tactically - e.g. while scanning the trees etc. I live out in the country and I used to commute to work by walking through fields for two miles and it's surprisingly, because you have to keep looking at your feet. I have a renewed respect for soldiers who have to do it whilst paying attention to the surrounding area. In my opinion the game would benefit from greatly reduced mobility on mud, sand etc, so that fields become a death-trap; currently you can run at light-speed across the map, but even in the mod you were unrealistically athletic. I like the idea of a cross-country trip being a major undertaking, it would encourage the players to cluster in the cities and simultaneously reward the few players who try to explore the countryside.
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If I log on to a server that's packed with members of the same group, I log out. They're probably using the server as a loot farm and I wouldn't be surprised if they're using hacks. As for "hunting them down", this is just forum braggadocio. It's not going to happen in the game unless you play it like Operation Flashpoint in which case you'd never find the enemy in a reasonable time (Op Flash and ArmA started you off in the general mission area and gave you a target, but even then it tooks ages to stealthily sweep the area; against four human players in a vastly greater region you would die of old age before tracking them down).
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What's the current hacking status like in DayZ:SA?
AshleyP replied to RadikulRAM's topic in General Discussion
Which he uses to destroy a wall. That's very impressive. I wonder if he can blow up buildings? Which is OTT because it appears he can just run through the walls anyway. -
On a tangent, if you check out the real-world location on Google Maps, the first building you encounter when entering from the north-east has the name of the place written on the side:
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The interesting thing is that Doom didn't have crosshairs, and that was almost entirely up-close hip shooting. In fact I think that they were optional in Quake (and I remember they were thought of as a cheat at the time). My recollection is that they made sense in Operation Flashpoint and Rainbow Six and were cleverly executed, because they told you how exhausted your soldier was; the crosshairs were dynamic, and expanded as you moved around. The little dot in DayZ is just silly (and doesn't seem particularly accurate).
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On a tangent, I find this to be the hardest thing in the game. Opening gates. I run up to them... and then step back, step forwards, wobble the mouse until the interaction control appears. All the time wondering if it would have been quicker to just leap over the fence.
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Not necessarily good news. Apparently the game sold a million copies in the first month: http://www.pcgamer.com/2014/01/13/dayz-sold-a-million-copies-in-four-weeks/ Which means that two months later they've sold less than that. At that rate they'll probably hit two million copies some time in late April / early May. Given that there's credible competition it would be interesting to see if they ever reach three million. As I've said before, the problem with an early adopter discount is that once the hardcore fans have bought the game, you're going to struggle to bring in more revenue. If I was in charge I would push to get the game to roughly the same level as the mod, then release it as DayZ V1. In late 2014 or so. Just get it finished and done with. Then start work on DayZ V2, which will actually be the final finished DayZ, except that it'll be a separate standalone product for £34.95. That way the fans will have to pay twice. With modern games development the goal is to make the fans pay, and then pay again, so that £14.95 becomes £54.95 and then £129.95 once you factor in add-ons and so forth. Commercial sponsorship is problematic for a game that involves binding, torturing, and killing other players. That route is probably a non-starter (it's odd that the game includes Tactical Bacon, though - a genuine product). DLC is the obvious choice; look at how the chaps behind The WarZ have managed to stay afloat despite putting out a shoddy load of rubbish. You want bullets, you pay £9.95 for bullets. Given that DayZ revolves around hunting for rare firearms and collecting military kit a DLC-led revenue stream is a no-brainer. Jesus, at which point did I turn into a marketing robot? Kill me now.
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Wouldn't it be great if you could craft a kite out of some rags and twigs and string etc. Add some roller skates and, bingo, you could kite-skate across the map. Or attach a walkie-talkie to the kite and use it to scare people. Spray-paint it black, fly it over people's heads whilst saying "I'm Batman", and "this is not the kite you need, but the kite you deserve".
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It was like that in the mod though. After playing it for a while I assumed I would eventually run into somebody in the forest, but in the end I only ever saw one person, from a distance, and they ran off. I'm not whether the SA's player viewdistance goes off to the horizon, or whether players are clipped invisible beyond a certain point, but I would expect to see people off in the distance - north of the NWAF there's a large area of mostly empty land where you can see for miles - but after hanging around there for a while I haven't see any distant dots.
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If you're anything like a real UN peacekeeping force you'll declare the area around Berezino "safe area Berezino", and then arrange to be on the other side of town when the bandits come. As long as you don't see any shooting, it didn't happen, right?
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What's your Favorite Weapon right now?
AshleyP replied to Bear Appeared's topic in General Discussion
As far as I can tell the DayZ UI font is Amor Serif. Which was designed in the Czech Republic by a chap called Frantisek Storm, who appears to have a double life as a metal vocalist: http://www.metal-archives.com/artists/Franta_%C5%A0torm/10040 My chief weapon is surprise. Surprise, and fear. My two chief weapons etc So far I've tried all of the firearms. The boring but sensible loadout would consist of an M4 with lots of ammo and a fireman's axe, no other weapons. Alternatively a double rifle with an FX45 and a pile of ammo. The rest are basically novelties. Against zombies wait for them to approach and then axe them as they run past; against people fire a load of 5.56 in their faces. Sniping is just as problematic as in the mod; once you've shot the target it's too risky to check the body, and the noise will have alerted everyone in the area. -
we need to talk about the walkie talkies
AshleyP replied to irl-calibre's topic in General Discussion
"Necrotics inbound / sector is (sluurrrp) NOT SECURE" -
Back when the game was new I remember being knocked out just as the game locked up, and then when I logged back in again my character was face-down, presumably dead - but slowly levitating towards the sea. It was bizarre. He was sliding along the ground as if the sea was pulling him in. I logged out, logged back in again and was cured; logged out, new spawn.
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Rocket standing down from Dayz by end of year
AshleyP replied to Hetstaine's topic in General Discussion
Is it coincidence that "Dean Hall" is an anagram of "Ha! All end." I think not. My impression is that he's an ideas man rather than a technical wizard, which is awkward because DayZ is at the point where it needs technical wizards who can optimise the existing ideas rather than spend their time developing new ones. As such Dean probably faced a choice between remaining as a frustrated figurehead or going off somewhere else. Up or out, as they say in the armed forces. The problem is that I don't think of Dean Hall as a businessman, as such, in which case he's going to find it very hard to set up and run a software development business. I worry that he will end up as a conceptual analogue of John Romero... or, hey, Joel Hodgson from MST3K. His talent is so particular, his vision so singular, that he will struggle to apply it. -
As the next posted points out, this gives away the server: https://www.gametracker.com/server_info/173.199.93.137:2302/ Of the users currently online, Brendan and Jjames fit the bill, but there are too many imponderables. This is assuming that the screenshot hasn't been edited (the others seem legit - they have the date in the filename). The selfies are too generic for Google's reverse image search to throw up anything. My hunch is that the "victims" are simply members of the OP's team, and for the most part he's on a server with only a handful of players. Presumably "tailgaterz69" above is either him, or one of his teammates. The rule of thumb is that the more the person posts, the more information he gives away.
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Ah. So that's what the FLUSH command does. I assumed they were adding toilets, realistic bowel movements etc. But no. Not with this update, anyway.
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Are Heli crashes coming back?
AshleyP replied to leguizamo2040@gmail.com's topic in General Discussion
I've always wondered if it was possible to spawn the helicopters outside the map, in the ocean, with a complement of AI-controlled soldiers, and have the chopper programmed to land at a certain location and drop off the squad. As if they were a military research mission. They would be instructed to shoot dead anybody who approached. You would have to kill them in order to steal their loot, which would be almost impossible for single player. The helicopter itself is set to break as soon as it touches down (let's imagine that the soldiers have been instructed to find spare parts, or they're setting up a perimeter until rescue arrives). It's probably beyond the engine to implement but it would be a neat idea. -
Get rid of the blue stripe. Add a cape. Spray-paint a ballistic helmet and gasmask black. Presto! Darth Vader costume. Or Batman.
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That wasn't in the game, though, it was just a Youtube thing. The mod had a couple of Easter Eggs - there was a Santa Claus face in a chimney, and somebody's name written in grass towards the south-west. But no transmissions. The SA has the Cerne Abbas giant and I suppose the crashed helicopter is almost an Easter Egg, except that it's not really hidden.