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hoak

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Everything posted by hoak

  1. In browsing the forums, I've run across a slew of ideas that I thought were very cool, some would be very easy to implement and could turn up in the next version if Developer(s) found them, and found them compelling -- while others ideas might take months or even years of work they also suggest some cool game mechanics that are worth evaluating, and certainly many of these ideas may have yet to occur to or pass in front of DayZ's Developer(s), as they probably just don't have time to read these forums in depth. So then, my aim is to compile a list of concept and feature ideas, that I'll update as people add them. The only requirements I'll make for adding an idea to the list as that: (1) The idea be self descriptive and not require an explanation. (2) You provide a link to the thread or post where you first saw the idea originate.* Here then is what I've compiled so far: · Duct Tape · Altruism Incentives · Server Lock After Dieing · Orienteering · Abandoned Cars · Footprints · Limited Ammunition · Knife As Melee Weapon * · Brushfires · Fishing · Universal (Locked) Server Time · Lens Flare On Sniper Scopes · Carry/Drag Injured Player · Functional Boats* · High Loot Ship · Recoverable Crossbow Bolts · Splinting Broken Bones · Friendly Signaling System* · Make DayZ a Living Hell · Limit Ammunition Inventory Space More* · Cannibalism · Drug Addiction · Play As Zed · Dynamic Events · Repairable Lighthouses · Repairable Radio Transmitter (The Big One)* · Bring Back The Side Channel · DayZ Workshop (For Fan Content Submission) · More Realistic Looting · Respawn Timer · Weapon Maintenance · New Maps (Limited Poll) · Beach Loot (Washed Up Cargo) · Classes (Poll) · Larger Cities · Saw Your Own Shotgun If DayZ Fans support this thread, and add to it, and the list gets really large and unwieldy, it might be helpful for Fans to also suggest categories for individual ideas. My feeling is if we can't make the effort to organize our wishes and desires, it's fairly unrealistic to expect the Developers to be able to read and ferret through them if we actually want them to have time to work on the game; to that end you might want to look at the 'Rocket Said... Thread' to get an idea of the Developer's ideas for where he wants to take DayZ... * Obviously there are some suggestions that have come up so many times it's difficult to ascertain an original thread or post -- also if you feel there is a more definitive or good supporting thread or link in addition to the one used, I'll annotate with additional citation links [1], [2], [3] etc...
  2. hoak

    The Cool Idea Master List

    You're obviously not making any effort to read the thread you're responding to, to wit: You've misread the OP, these are only ideas I've found, the title was ad hoc and probably should have been 'Thee Idea Index' or something like that -- but I thought if I was that matter of fact and, it wouldn't be compelling enouhg no one (only two people have as is ) submit any links to add to the list. Since you obviously didn't make the effort the first time around So then, my aim is to compile a list of concept and feature ideas, that I'll update as people add them. The only requirements I'll make for adding an idea to the list as that: That's a very BAD idea, the list isn't about anyone's idea of what's good or bad, it's about INDEXING ideas, so threads can be found, and redundant posts are not made. The merits, efficacy, or goodness of a particular idea or suggestion is way beyond the purview of the vast majority on this forum (some can't even make the effort to read the OP they're responding to), and DayZ's Developers have their own idea of what has merit... No beans for you... The fault here is more yours then mine, you haven't submitted anything but useless bitching... So no beans for you either... :rolleyes:
  3. hoak

    The Cool Idea Master List

    Again, not what this thread is about, if you don't like the idea, go to the thread where the idea is being discussed and trash it... It's starting to look like asking people here to even make a half-assed effort at posting accountably in an effort to make their suggestions more accessible to the Developer(s), is... out of the question... Do you folks actually imagine that Rocket & Company has time to read all of this, or if they did that any work would get done on the mod?! :|
  4. hoak

    The Cool Idea Master List

    Yup, the thread spam has reached Force 12 on the Beaufort Scale, so any new post is going to be buried and missed or ignored while someone pens one for 'Jiffy Jetpack Shoes', 'Sharks With Laser Beams' (attached to their heads), and 'Magic Spells'... Added to the list though, hopefully helps... :emptycan:
  5. hoak

    The Cool Idea Master List

    Updated 17 July... Feel free to add links to idea threads, having a thread listed here can making finding some things that just won't occur to some people to search for in describing what they want... :beans:
  6. hoak

    The Cool Idea Master List

    Whoops Double post... :huh:
  7. In the What MineZ is Doing Right, and What DayZ Could Learn From It thread Time Glitch offers a nice recitation about some of the more game-like features of MineZ; but also explores some features of design that would apply to DayZ in terms of realism even if it were a hardcore to-scale simulator (which it certainly is not). The most important point made is lack of any realistic (or even working) ability in DayZ to signal and ascertain friendly intentions, where this might be difficult at times real world, and hit and miss on occasion; in DayZ it's virtually impossible and hurts the game substantially in terms of realism, depth of play, and fun. To this end, a mechanic like a handkerchief that you wave as the intent for a peaceful parley for teaming or trade might serve where it can be dropped and a weapon drawn but you loose it, and have to find another; or it can be folded and stowed away in your bag, but that animation takes say fifteen seconds to buy everyone some thinking time -- short out all the ways this can play out for yourself... Time Glitch also explores how he feels weapons are overpowered in DayZ which I (and most Fans responding in that thread) feel is not the case as DayZ's design intentions are more to realism, and this is not an issue... However, and here is where I feel DayZ falls down hard in terms realism, depth of play, and interaction: and that's the over abundance of ammunition. In terms of game-play this in essence makes DayZ a shooter, where the main instrumentality of the game is shooting and killing, and sadly everything else is merely trim and accessory design concomitant to that for most Players. In terms of realism, the post facto aftermath of any 'event' where all industrial production as ceased, and life and death confrontation between most of the world's population has prevailed would exhaust or destroy most stocks of ammunition and munitions -- making them (by most researched estimates) as or more scares then food or medical supplies... Making ammunition more realistically scarce in DayZ would not only make it a much more valuable commodity, and tool rather then a simplistic, mechanical means to a destructive end arcade death match game like play the consequence. People might be more willing to communicate and trade -- and less willing to use firearms on each other, instead of playing like armed zombies themselves... The ultimate instrumentality of DayZ, and the sharpest tool in the shed should be what's on your shoulders, not a firearm -- and the intent to kill anyone or thing that gets in your way as a cheap fast and dirty means to psychologically score -- certainly should be possible for some of the mentally deficient individuals that do play DayZ, but it should not be enabled as with arcade game design elements like 'unlimited magical ammo pick-ups'. There are a lot of means in the game already for it to offer vastly more realism, suspense, and interactive depth of play. Communication, cooperation, trace, and building are much more realistic, and fun instrumentalities then shooting and killing -- it's not like there's a shortage of 'Zombie Shooters', survival horror or otherwise. Cut the ammunition spawn budget by 90% and put survival, horror, and a lot more depth and suspense back into DayZ. ∆
  8. I'm sure everyone is glad you finally figured that out... :lol:
  9. hoak

    The Cool Idea Master List

    You've misread the OP, these are only ideas I've found, the title was ad hoc and probably should have been 'Thee Idea Index' or something like that -- but I thought if I was that matter of fact and, it wouldn't be compelling enouhg no one (only two people have as is ) submit any links to add to the list. Since you obviously didn't make the effort the first time around So then, my aim is to compile a list of concept and feature ideas, that I'll update as people add them. The only requirements I'll make for adding an idea to the list as that: That's a very BAD idea, the list isn't about anyone's idea of what's good or bad, it's about INDEXING ideas, so threads can be found, and redundant posts are not made. The merits, efficacy, or goodness of a particular idea or suggestion is way beyond the purview of the vast majority on this forum (some can't even make the effort to read the OP they're responding to), and DayZ's Developers have their own idea of what has merit... No beans for you... :|
  10. hoak

    Fishing

    From shore, in lakes ponds and streams as well... :)
  11. hoak

    The Cool Idea Master List

    Updated 17 July 2012, eleven new ideas indexed... Suggestion spam has really gotten out of hand on the suggestion forum, with over forty threads created for some ideas; I've tried to find original threads, but that's getting increasingly difficult. If the Moderators and Developers of DayZ are interested in a more functional suggestion forum, they might want to follow the example of the ArmA II forums where redundant posts are locked, or that of some other forums where they're concatenated, or even deleted and all posts are put in a master index thread like this one and that's sticky... To that end if any Moderator wants to edit the OP, add to it, strike out suggestions that aren't congruent with the plans for DayZ that will not be pursued (I've only included some of these as they're popular or there is a lot of similar thread spam on these topics. Everyone else is encouraged to post a link to your suggestion thread to this thread if you want it indexed here, you're suggestion will otherwise get buried from three to five pages back in less then a day (or more sooner at the rate of suggestion flooding). Just say'n... :|
  12. First, of all you don't need to know 'how many times every single player has had another survivor in their sights and NOT fired on them', mean time to live, shots fired & hits on players vs zed will tell the story -- all statistics easily ascertained in ArmA II. You did know that right? Second, I admin a server, there's no need to bullshit the Trolls -- but if you guys bump the thread enough I'm sure Rocket will be inspired enough to take a look at the global statistics, and then notice that the number of Veteran Fans of DayZ that want the experience the mod originally offered back easily outnumber those that like the current CoD derivative death match -- and realize ArmA II will serve them better in that regard. Third, unless you're a total imbecile, you'd have noticed the MTBD has been between twelve and and twenty-nine minutes, with the vast majority dieing from PvP contacts. :rolleyes:
  13. None of which justify having the a magical infinite/growing ammunition supply, obviates the fact that most playing DayZ play it like slow motion random respawn death match, or in Kyrah's remarks are even reflection of anything factually correct or germane -- I do appreciate the bump though... :)
  14. Nope, but DayZ's Developer have access to the same data -- it doesn't matter what you choose to accept or ignore... The forum should auto-ban you, go ahead, try it, let us know how it works out.... Because you like to troll and like attention, and because you haven't taken exception to one argument made in this thread for deemphasizing weapons and adding realism to the game... :rolleyes:
  15. That you obviously have not played DayZ for very long, don't understand cause and effect, or game design does not make other people 'delusional'... Trascanman's illustration -- reduces this so that anyone can understand the mechanics: Or, explore a realistic scenario, with realistically finite ammunition: your squad that plays together is unlucky, you only managed to forage enough ammunition for one or two round for half your team's weapons, the other half may have firearms (a threat) but no ammunition... You encounter another player, who is armed with an AK47 with a full magazine (a rare situation) who could easily dispatch your entire squad if he's as experienced in ArmA games as many of us are, however, no one KNOWS how much ammo anyone has or does not have -- what is known is that ammunition is SCARCE, it's a given premise to every action in the game; it's hard to find, and due to constant challenges like hunting food, the surprise encounter with a Zed you run out fast of the little you find... When DayZ was new, there were only a few servers, and most didn't know their way around the game -- Players thought about consequences, felt remorse, and killing another Player was very risky, or at best a resource depleting proposition as you didn't know where when or even if you were going to find more ammunition -- as it would be if you really found yourself in this situation... Now the game is as most people complain: death match -- hundreds of players, thousands of posts, and actual server statistics corroborate this -- and those of us that survive a long time (like me) only do so by killing everyone they see, and my 400:1 KDR is no point of pride, it's a sore spot of well learned disappointment and frustration... :|
  16. No, because I've administered a DayZ server and numbers corroborate what the vast majority are saying on the forums... On the contrary, I see a lot of constructive suggestions in this thread and many others; where as posters like you use all sorts of material fallacies and personal attacks as if they're supposed to be accepted as valid arguments... That would be an abrogation of the TOU you accepted when you registered here and IP.Board allows for banning the creation of multiple accounts -- please enough with the hit and run trolling -- everyone knows how you 'feel', if you have a valid argument to make -- make it... :rolleyes:
  17. hoak

    The Cool Idea Master List

    We have our first submission; added! :beans:
  18. Disagreement based on your anecdotal experience is immaterial -- you apparently have no idea what the PvP death-match statistics look like... DayZ as it's currently played by most players is unfortunately a death match game, it's also the most frequent complaint on the forums; go figure... :rolleyes:
  19. hoak

    The Cool Idea Master List

    It's just a thread to: list, link and organize ideas -- not criticize them; they have their individual threads where you can chime in and support or criticize them already... Again, if we can't make the effort to organize our wishes and desires, it's fairly unrealistic to expect the Developers to be able to read and ferret through the morass on these forums if we actually want them to have any time to work on the game... :|
  20. Yes, very cool idea! This has been in several games, is not that difficult to implement via decal system, and could add a lot of depth to the game... :)
  21. Heck yeah, how about making a cross bow out of a automotive/truck leaf spring (I've done it IRL)... But more on topic, again, the population of the island is depleted to a few hundreds -- with less than half their score being uninfected humans. How it's supposed to have gotten there with a magical inventory of ammunition intact that would supply a regiment larger then was ever present on the island (even in ArmA II), with what may be the last 50 people living on the entire planet death-matching on what is really a VERY resource rich island (BTW, how about fishing for food?) for survival is fucking ABSURD, and what's more, sadly boring... If DayZ had the statistical aberration fuck-ups doing the murdering, like it did when it was new, it would be great -- there'd be loads of suspense, interaction would be an exciting and challenging element of game design and play, and there'd be volumes of greater depth to the DayZ theater... As it's played now it's death-match dreck... :|
  22. That point, and/or when and if it even exists is an arbitrary personal preference, not a fact that 'has' to take a backseat... A valid point, but not one that obviates the discussion and exception that DayZ has by and for the most part become nothing more than slow motion random respawn death-match -- gone is the early experience where Players thought about consequences, felt remorse, and we were all Noobs making killing another Player a risky, and at best a resource depleting proposition as you didn't know where when or even if you were going to find more ammunition -- as it would be if you really found yourself in this situation... Sorry, 'as is' or rather as it's played now, DayZ is not the game many of us got so excited about; there's little horror, basic survival is a a very simple grind, and the CoD death-match play is as derivative, boring -- and lacking in suspense and depth as it gets. This kind of neck down game-play may be your fill, but it does nothing for me... :rolleyes:
  23. How about realism? ArmA II is after all a realism game, with an emphasis on, you guessed it 'realism', and most playing DayZ are still serious realism Fans -- even if the game did sell well recently due to DayZ the vast majority of people play are ArmA Fans... Tell us then what's even remotely realistic, or even good game design for that matter about in magical, infinitely re-spawning, and in fact growing supply of ammunition? What's so great about derivative death-match game-play that you want DayZ to go that rout as well? Not enough of them? Please... :rolleyes:
  24. 90% was an rough guesstimate based on how depopulated Chernarus is when you show upwith a max of 50 Players and 350 or so Zombies if I recall correctly... So only 400 standing means there was a hell of a lot of shooting going on on the island before you got there. Rather gruesome studies show that in massive depopulating warfare and genocide ammunition is quickly scarce and/or very difficult to find -- add to this we have fictional difficult to stop 'infected' that can at times be a quite bullet resistant.. If you wanted to-scale realism there would probably be a larger population then rounds of ammunition in inventory on the island (a little mental arithmetic most people just never do) making 90% less ammo rather generous... But in terms of game-play a realistic paucity of ammunition with more empty weapons than loaded would make for much more interesting and suspenseful game-play, rather then the current neck down, random respawn death-match... Just say'n...
  25. What do you base that assumption on? How about just applying some simple deductive logic like: Just Say'n...
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