Sarise
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The geared players are not screwed.
Sarise replied to CrossShade's topic in DayZ Mod General Discussion
Congratulations on bringing no debate to this post. OP sounds butt mad. -
I think that's a quality idea. I'd almost dare to say having various skills could also go a long way as well. I don't know if there is a way to get that into the game. Maybe if players could pick a class at the start that locks them into a certain set of skills. Most fools can pick up a gun and shoot it. How many of us can pick a fly off a camels back though? Most fools can put on a band-aid with some ointment. How many of us know how to stop serious bleeding? Alas, this has little to do with PvP itself. It's an interesting idea though, to make it so not everyone can perform everything the same as another player. As it stands you don't exactly need someone for anything other than blood packs. You could just go hunt wild game to get your health back. Let's be honest here though. PvP is what truly makes this mod exciting. L4D is a great example of how PvP enhances your experience. Playing against the AI only varies things up so much. Increasing the difficulty doesn't make the AI do new tricks, it just increases the damage you take. Real people introduce a spice to the game that the AI just can't bring. AI is static, is only searches for certain variables. You can learn the AI, you can master it's methods and abuse it. Dealing with zombies in Dayz is usually no more difficult than running into a house to get them to slowly walk toward you. Even if zombies would sprint into houses, it would take no more than one person per entrance to maintain the security of the house. The spice comes from knowing that if you squeeze off a shot, you're alerting other players to your whereabouts.
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I'm sure this has been pointed out at some point in this thread, but I'm going to go ahead and say it regardless. Other players (People) are competition for your supplies. People look at this whole "working together" thing as if people are stupid enough to run around as a solo person all guns blazing. Some people are doing this and they're the easy people to deal with. They've got no real tactics in mind and no survival skills. However, some of us play with a group. This group is our family, all other players are merely road blocks on our path to survival. Taking someones life removes another mouth to feed, that is the truth. Let's be honest with ourselves, if we were in a survival situation we wouldn't be trying to make friends with everyone we see unless our group dynamic required an addition. You would keep your numbers to the bare minimum possible and often times removing another person from the world is your best bet at survival. That guy going into the market, is he there to steal all the food? Is he a potential ally or will he be hostile? Perhaps this individual is merely going to ruin most of the supplies as he is delirious and unaware? Unless you are in need of someone who knows first aid this person is a threat to your survival. He rushes through the market looting, knocking over supplies in his haste. Your group comes in shortly after he departs to find little more than scraps remaining. Point here is that roaming around as a pack of people and taking out the competition for supplies isn't something that should be punished or removed. If you're getting wiped out, make friends. Build a trusting relationship with a group of players. If you think people randomly killing others is "unrealistic" you need a reality check. When the shit hits the fan, most people aren't going to love their neighbor. You get the people you trust together and you survive. You don't go out of your way to attempt some sort of heroics. Being a hero gets people killed. This is a survival game, learning to deal with your environment is key. This means zombies, weather, and people. tl;dr Player killing needs no penalties. Make friends and protect your group. Above all else, survive.