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Content Count
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3 NeutralAbout Brewcat
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Rank
Scavenger
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Should we remove barbed wire in the next update
Brewcat replied to mattlightfoot's topic in Mod Announcements & Info
Yes -
Things that SHOULD be in Dayz by tomorrow...
Brewcat replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
Good idea. I would like to see more variety in the mod, and hopefully Rocket opens up the mod before the release of the stand alone, we will be able to decide what we want in our servers. -
Fix the fucking humanity system
Brewcat replied to Herr Robert's topic in DayZ Mod General Discussion
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Call me DayZ (Call me Maybe parody by Jackfrags)
Brewcat replied to Leafe's topic in DayZ Mod Gallery
really good. thanks for posting this -
1 makarov shot brings down a helicopter...
Brewcat replied to Tersidre's topic in DayZ Mod General Discussion
For every hour I have to wait for the video, I will KILL..., do... well... nothing.. JUST SHOW US THE FUCKING VIDEO >:( -
Light use of the update plus hotfix. Getting 50-60 fps usually, then massive drops after spending 10-15 mins in town. Zombies behavior is much more unpredictable, but I find this adds to the game rather than take.
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I've just filled my Alice Pack to the brim with beans and pasta after one visit to the supermarket in Elektro, so I don't think there is a 'lack' of food. I thought the same thing on a previous life, which ended in me having to shoot zombies to find food, but failing and getting swamped by the bastards! I guess overall, there is less food. Just have to look harder for it. I like it that way though.
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[1.7.1.4] Ammo dropped when picking up tools
Brewcat replied to x0pticLukeZz's topic in DayZ Mod Troubleshooting
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Great update. I am relalively new to the mod, and the changes implemented in this update change the game for the better. The loadout forces you to think about food and water, where as before it was never really an issue. I find it more stressful and more tense in the beginning now. I played for 1 hour, and now I have double barreled shotgun, some food and water and a 1911, so it's not as hard as some forum users say. Just a bit of a slower pace, which is a good thing. Adapt to the changes, feel the tension.
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Friendly survivor system (hard-coded 'friendliness')
Brewcat replied to Sabata (DayZ)'s topic in DayZ Mod Suggestions
I understand what you mean, and I think it's worth a try. There's no way to really know if someone is friendly/bandit, but your idea might go some way to bringing down the number of PVP kills that don't need to happen. -
Yes, Wipe it all. I'd be the best way to see how the changes effect gameplay.
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20 words or less: Spawning without a weapon
Brewcat replied to rocket's topic in DayZ Mod General Discussion
YES I think we should start with no weapon at all or maybe a random chance of spawning with Makorov. Not everyone would have immediate access to firearms in a survival situation. -
DayZ the game. What do you guys think?
Brewcat replied to iashford's topic in DayZ Mod General Discussion
Great ideas, I'd love to see the all of the stuff you are talking about here. This is the sort of thread I like to read on these forums. People looking forward to the future of what is, for me, the best game I have ever played. -
Had my first experience of disconnecting to avoid death today. Guy running straight at me in the trees overlooking the military camp at Stary, wanted to avoid him really, but he kept coming. I shot him twice with my M9. I walk over to finish him and he's gone! Asshole.