Lower Ammo = Problem solved. Right now, The Ak's, Stanags, Lee Field, Etc, have too many mags and are too easy to find. If you limit the amount of ammo and weapons, people should think twice before shooting, or shoot even more so they can get more supplies. I think if you have less ammo, it encourages people to no try to engage a fire fight. But what if you also add some sort of thing so people don't play as a bandit. Like, if you become a bandit; More prone to colds (Because you're cold hearted?) Mainly for gameplay reasons. Hazy vision. Loud sounds, such as talking to your self, yelling, and other phyco sounding things to give away your position. Etc. My problem is not bandits. It's normal players just killing everyone. You don't know if they're friendly or not. You find a fresh spawn and ask if he/she needs supplies, and bam! Dead. It's an easy way to start by killing a hero when your a freshspawn. A bunch of gear right off the back. And that I can't think of how to stop. Off topic, but; I don't know how hard it would to be, but what if Rocket added boats that let you walk around in them. Like in Far Cry 3, you can walk around in boats. I've seen it done on TCG etc, so why not have some boats like that in DayZ. It would add an end game. Find a yacht or a large fishing boat, sail it out to sea, and relax there. Obviously no fun, but it gives a goal.