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xotodazo

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Everything posted by xotodazo

  1. OK, so who hasn't accedently fired in dayz and caused chaos, it can give away your position and be a pain of loosing ammo to nothing... Is it possible?
  2. xotodazo

    DayZ Fan Art Thread

    Sorry for the crap reso, but here are mine (3 more edited in):
  3. xotodazo

    Safety Catch - Admit it, we all need it!

    Actually, pressing the f key onto single, is faster I am sure!
  4. xotodazo

    Safety Catch - Admit it, we all need it!

    It takes a while to unholster it... the idea of it is that its fast...
  5. As many of you may be aware of, the ARMA 2 based game "Iron Front: Liberation 1944". This is based on the ARMA 2 game engine, so would it be possible to "Port" the mod to this game, would it work? As it would be interesting to have a few different sought of things like this. Its a different map, different weapons, unique weapons ETC. I would love to try help develop stuff like this, but I do not know a huge amount of code, I have done Development for a Flight Simulator "Flightear", What type of codes do I need to start learning? I haven't written much in this particular post, as I would like to see what feedback it gets... ~Xotodazo.
  6. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    I also figured this... Apart from the Not Worth It Part, Of course this will take time, I certainly don't even expect me to be able to have it running reasonably at all by 2014....
  7. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    Yeah you did, thats why I am waiting till tomorrow... It would help to have a helper, as I will be quite novice at this, I want to learn a bit before I take any attempts yet or so.... Ah ok, I will try, obviosly the custom units then come from i44? or just fiddle with ARMA 2's own models so far? I will read the instructions soon. I understand that it will be very hard, thats why I need to learn haha (Have I said it enough?).
  8. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    I knew that before I even posted this.... OK, Will try that tomorrow....
  9. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    Hmmmm.... Not entirely sure I know what I am doing... I can understand the scripts, but not how they are used to port the weopans, maps and player models into DayZ...
  10. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    OK, I will look towards that, But I first need to know how I will actually do it? Do I have support, someone may have noticed i don't actually know entirely where to start... Then, I can start to look at seeking permision.... As for everyone elses replys, I agree. its kinda neat if it could be done... Its something that gives DayZ a bit more potential...
  11. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    Apology had not seen this! I regularly checked the forums, but nothing that I could see had it..
  12. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    I can see what you mean, thanks for alerting me to this, however, I already have thought of this factor... I present you with Invasion 1944 ARMA 2 mod: So what about this? It might or might not work, would a Mod within a mod work?
  13. xotodazo

    What if we removed the crosshair?

    I just played on one without a crosshair, it adds lots of difficultness, but I would like them to stay, as some weopans Iron Sights aren't great...
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