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xotodazo

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About xotodazo

  • Rank
    Scavenger

Contact Methods

  • Skype
    LAC_BrC

Profile Information

  • Gender
    Male
  • Location
    Australia
  • Interests
    Am a junior pilot.

Profile Fields

  • Bio
    sorry, not telling much...
  1. xotodazo

    DayZ Fan Art Thread

    Sorry for the crap reso, but here are mine (3 more edited in):
  2. xotodazo

    Safety Catch - Admit it, we all need it!

    Actually, pressing the f key onto single, is faster I am sure!
  3. xotodazo

    Safety Catch - Admit it, we all need it!

    It takes a while to unholster it... the idea of it is that its fast...
  4. OK, so who hasn't accedently fired in dayz and caused chaos, it can give away your position and be a pain of loosing ammo to nothing... Is it possible?
  5. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    I also figured this... Apart from the Not Worth It Part, Of course this will take time, I certainly don't even expect me to be able to have it running reasonably at all by 2014....
  6. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    Yeah you did, thats why I am waiting till tomorrow... It would help to have a helper, as I will be quite novice at this, I want to learn a bit before I take any attempts yet or so.... Ah ok, I will try, obviosly the custom units then come from i44? or just fiddle with ARMA 2's own models so far? I will read the instructions soon. I understand that it will be very hard, thats why I need to learn haha (Have I said it enough?).
  7. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    I knew that before I even posted this.... OK, Will try that tomorrow....
  8. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    Hmmmm.... Not entirely sure I know what I am doing... I can understand the scripts, but not how they are used to port the weopans, maps and player models into DayZ...
  9. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    OK, I will look towards that, But I first need to know how I will actually do it? Do I have support, someone may have noticed i don't actually know entirely where to start... Then, I can start to look at seeking permision.... As for everyone elses replys, I agree. its kinda neat if it could be done... Its something that gives DayZ a bit more potential...
  10. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    Apology had not seen this! I regularly checked the forums, but nothing that I could see had it..
  11. xotodazo

    WW2 Dayz - Iron Front: Liberation 1944

    I can see what you mean, thanks for alerting me to this, however, I already have thought of this factor... I present you with Invasion 1944 ARMA 2 mod: So what about this? It might or might not work, would a Mod within a mod work?
  12. xotodazo

    What if we removed the crosshair?

    I just played on one without a crosshair, it adds lots of difficultness, but I would like them to stay, as some weopans Iron Sights aren't great...
  13. As many of you may be aware of, the ARMA 2 based game "Iron Front: Liberation 1944". This is based on the ARMA 2 game engine, so would it be possible to "Port" the mod to this game, would it work? As it would be interesting to have a few different sought of things like this. Its a different map, different weapons, unique weapons ETC. I would love to try help develop stuff like this, but I do not know a huge amount of code, I have done Development for a Flight Simulator "Flightear", What type of codes do I need to start learning? I haven't written much in this particular post, as I would like to see what feedback it gets... ~Xotodazo.
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