Jump to content

Toll

Members
  • Content Count

    8
  • Joined

  • Last visited

Community Reputation

-1 Poor

About Toll

  • Rank
    On the Coast
  1. Same: Nvidia 560ti AMD Phenom 955 BE 8 Gig ram Win 7 x64 Anyone with an intel having issues?
  2. Toll

    Performance Drop 1.6.0.1

    Sorry, my mistake. I did look before hand and noticed a lot about previous patches and a fix was applied. I didn't see any others. I failed my search. I'd delete it if I could.
  3. Hi. I have been playing recently with excellent FPS. Ever since patch 1.6.0.1 I have had the issue of starting with high FPS then quickly being reduced to 10fps, perhaps within 5-10mins of playing. This only started since patch 1.6.0.1, on the very first game and continues to do so. In order to fix it I have to quit Arma completely and restart. It may be CPU related as the rest of my system slows down accordingly. When I drop back to the main Arma2 menu it runs fine. I'll post a pic of my CPU/GPU and HDD usage tomorrow when I get a chance to investigate it further. AMD Phenom 955 BE Nvidia 560ti 8gig ram Windows 7
  4. Toll

    Framerate issues

    I had excellent FPS until 1.6.0.1 now it starts off high and quickly drops down to unplayable. So around 60fps, then 15 mins later about 10. Nvidia 560ti
  5. The reason why many people kill now is two fold. 1. The risk/reward situation greatly favours the kill-on-sight people. There is almost no reason to need another person. Transfusions are about the only thing I can think of. 2. The punishment for death is restarting with a bit of gear in a random spot. Some of you propose a 12hr respawn mechanic or similar, this will GREATLY impact on the kill-on-sight situation. You think it is bad now? Imagine if you couldn't play for 12hr's because you tried to salute. Not only that but I can see players leave in great numbers. No-one wants to be kicked out of a game for 12hr because some douche shot them in the middle of the forest for no reason. That would turn people away from this game easily. Bad idea. I think something along the lines of this would be better: A. When a player dies, the gear they respawn in is reduced for a period of time. If they die again, the gear is less. To the point of spawning with nothing, not even a canteen. One of the first things to go should be ammo, then the gun. Then food & water and so forth. After 6 hours of no deaths, slowly increase their gear upon next spawn. The end effect is that if you don't play for 12-24hrs you spawn with normal starting gear. B. Every time you kill a player, your starting gear is reduced next spawn. If you kill 3 or 4 for instance, your next spawn will be nothing starting in the middle of a forest. No amount of time will reset this. You will be punished for killing people, just not in your current life. This aspect should be further investigated. The punishment for killing other humans should be a big factor on the next character you play. The more honorable you are, the better the equipment or starting location and so on., although I think punishing the kills should be looked into first. This would at the least cause people to be more cautious, particularly if they have died recently or not, sucks to start without a gun. As for the risk/reward of solo play, that will need to be further built upon. More mechanics such as blood transfusions would help, however I fear the engine may be limited in what it can do in that area.
  6. Toll

    The PvP Discussion Thread

    "Above all else, survive" The problem is it is too easy to survive. Grab some beans, couple of canteens and AFK in the deep forest. Go get some food/water every few hours. That gets boring real fast though. The game world needs to be much much harsher. Hopefully disease and other factors will increase in that area, hopefully these additions will be more then enough to change the balance of coopertivity.
  7. Toll

    The PvP Discussion Thread

    Don't get me wrong, I don't mind getting shot. I had a great time the other night after an epic run the ended in my death, shot from some guy after a tense game of hide and seek. Loved it. I was just adding to the discussion, something of which are not.
  8. Toll

    The PvP Discussion Thread

    Zombies are not always the primary threat. Meeting other humans in a apocalyptic world is a far, far greater then then anything else. This game has that feeling and it must stay, as that is one of the biggest charms of the game. The reason why many people kill now is two fold. 1. The risk/reward situation greatly favours the kill-on-sight people. There is almost no reason to need another person. Transfusions are about the only thing I can think of. 2. The punishment for death is restarting with a bit of gear in a random spot. Some of you propose a 12hr respawn mechanic or similar, this will GREATLY impact on the kill-on-sight situation. You think it is bad now? Imagine if you couldn't play for 12hr's because you tried to salute. Not only that but I can see players leave in great numbers. No-one wants to be kicked out of a game for 12hr because some douche shot them in the middle of the forest for no reason. That would turn people away from this game easily. Bad idea. I think something along the lines of this would be better: A. When a player dies, the gear they respawn in is reduced for a period of time. If they die again, the gear is less. To the point of spawning with nothing, not even a canteen. One of the first things to go should be ammo, then the gun. Then food & water and so forth. After 6 hours of no deaths, slowly increase their gear upon next spawn. The end effect is that if you don't play for 12-24hrs you spawn with normal starting gear. B. Every time you kill a player, your starting gear is reduced next spawn. If you kill 3 or 4 for instance, your next spawn will be nothing starting in the middle of a forest. No amount of time will reset this. You will be punished for killing people, just not in your current life. This aspect should be further investigated. The punishment for killing other humans should be a big factor on the next character you play. The more honorable you are, the better the equipment or starting location and so on., although I think punishing the kills should be looked into first. This would at the least cause people to be more cautious, particularly if they have died recently or not, sucks to start without a gun. As for the risk/reward of solo play, that will need to be further built upon. More mechanics such as blood transfusions would help, however I fear the engine may be limited in what it can do in that area.
×