I like the concept of this, though I don't know much about guns myself, so I can't provide details there. However, I do agree less military loot would be nice. Actually, as an alternative or supplemental suggestion, ramp up the difficulty of places based on how good the quality of loot would be. I mean, a city for example, you'd expect mobs of zombies in the street, partly due to population to begin with, and partly because in such an event, you'd expect people, at least at first, trying to flock to where they'd perceive they'd have protection. Emergency set up shelters in cities, military bases because that's where the military is... Something where it would require serious teamwork, cunning, planning, or a mixture of all three, to even have a chance at the loot there. Perhaps a sliding scale of how many zombies can spawn when a player is near, based on the location? I wouldn't expect much from a small town in the mountains, but I'd expect a scene out of The Walking Dead (zombie population wise) in major population centers. That alone I think would be a nice barrier to people getting all the superior gear too easily without at least banding up with other people. One other thing I'd like to add in though, is that I think that any of these suggestions or changes, including the one's already put in by rocket (such as spawning without a pistol now) lose a lot of their impact without a purging of everyone's inventory or character to set people on an equal footing.