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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by frosti
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Nobody gieves a f* about zombies. Needs a fix
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DayZ parkour
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If I ever see another player there I'll prob die on heart attack.
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He alt+f4 or unplugged his router in hope that his character will not get saved as dead. Old trick (that worked...) in DayZ mod.
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F* zombies killing our animals
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Exploiting FoV like a pro :thumbsup:
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Walkie talkies removed in the new patch?
frosti replied to irl-calibre's topic in General Discussion
DIsabled/bugged for now. -
Walkie talkies removed in the new patch?
frosti replied to irl-calibre's topic in General Discussion
Currently their range when they worked were around 600 meters. Rumors says they will have range increased to 30 kilometrs. -
Walkie talkies removed in the new patch?
frosti replied to irl-calibre's topic in General Discussion
I've found them but they seems to be bugged/not work. -
check roofs of police cars.
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I've just been attaced by new type of the infected. He was moving on all fours. PS. In DayZ mod we called them "hoppers" I belive, becouse of the way they move. They were known for hidding in a tall grass.
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1. I wish I had as much FPS as you. 2. I laughted for good 5 minutes becouse of your subtitles + Satan. 3. You should've have asked him to take of his helm... 4. I need to find some good voice changing program now.
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Mine took 3 shots from AKM.
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Hope flaregun from DayZ will work like a flaregun from Blood.
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DayZ Standalone Update 0.46 - New Bow Animation, M4 Sounds and Camo AKM Stock.
frosti replied to TheVolatileGamer140's topic in Gallery
Better not drop that AKM on grass! -
pls at least be honest. Flamethrower has as much to do with klling zombies as flashbang Flamethrower is just another player killing tool.
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Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
frosti replied to darkgritty's topic in General Discussion
I'll hire few Chinesse gold farmers -
Well... let me picture it. Current players speed in Standalone is 30km/h. Keep in mind 30km/h players speed. Now the off-road speed of DayZ mod Skoda car is 21-24km/h (91km/h on road). GAZ car off-road road speed is 27km/h (104km/h on road). Tractor off-road speed is 39km/h and finnaly the Old Bike off-road speed is 44km/h Players are faster then cars. And are never getting tired.
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Well the map will feel small for people that played DayZ mod. Players in Standalone are like 4 times faster then they were in the mod. It is like you are on the bike the whole time in Standalone.
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NEAF ATC tower is the center of whole map now you know.
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The map *feels* small. And it's hard for it to not *feel* small when you can outrun a deer and keep on doing that for hours. PS. Players are so fast and have such stamina that they had to change zombies from walkers to cheetach sprinters that can go 80km/h to be somehow a threat. PPS. And zombies are another story, they are so fast that when they accelerate downhill they kill themselves instantly from the impact.
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I don't think it does anything. PS. You can also cook bullets.
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It is not that map is small. It is that the players are moving 30km/h. Players are basically the vechicles fueled by canned food and water. Vechicles are already in game and everyone is a vechicle.
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"creepy stuff in dayz" <PARANORMAL THINGS> CCSD
frosti replied to timedance's topic in General Discussion
Naw. That's the whole point that the scariest monsters live inside our minds and not in reality. If they were real they would be not as scary as in our minds. -
Nah c'mon, binos have nothing on my zoom vision.