So, I came up with this easy way of decluttering the HUD (but didn't quite know where to post it, hopefully the devs still reads this forum from time to time); only make the hotbar visible while you're in the inventory, or briefly for a second or two when you press one of the hotkeys (1, 2, 3, 4 etc.) maybe with a nice little fade-out effect or something. Having it always visible kind of takes away the immersion of the game. I'm talking about this hotbar, if anyone didn't realize: The other HUD information is obviously a little bit trickier. I'm thinking that a small dot crosshair, only when you have a weapon equipped, would be optimal, because obviously you as a civilian/survivor are probably not THAT aware of weapon spread or the handling of a weapon (which makes the dilating circle/spread indicator kind of an excess). When DayZ standalone had its first (and last?) Q&A on Facebook, I asked Rocket about the HUD situation, and this was his answer: "The current situation is 'no HUD' and we hope to keep it this way, demonstrating through the use of sounds and animations. We do need to add options for those with hearing impairments and we will look at those options too." So I'm kind of disappointed about the way the HUD turned out. The sound/animation would've been very interesting, yet it could've easily been made awkward since you'd probably have to exaggerate all of the symptoms just to make it perfectly clear what your character wants (rumbling belly, yawns, shaky hands, dry breathing/coughing etc.). What do you guys think about this, or the HUD in general?