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kebnekajsa

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About kebnekajsa

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  1. kebnekajsa

    More animals that react to players behavior

    That's some sweet Minecraft logic right there. No, but seriously. Horses seems a bit too much. I'd just love to see a little bit more varied wildlife.
  2. kebnekajsa

    More animals that react to players behavior

    I'd just be happy (and also scared shitless) to see/hear foxes in the standalone. They're really an atmosphere booster with their haunting calls, perfect for moonlit night forests.
  3. kebnekajsa

    [SA] Clean HUD suggestions

    Actually, I don't have any problems with how the hotbar/inventory looks at the moment (even if it looks pretty bland), as long as I don't have to see it all the time. Personally, I think it could've been worse. It does its job, and that's all that matters! I like it when people keep something minimalistic (but you can of course also do it somewhat stylish), instead of how the inventory for the mod turned out: Now I'm not entirely sure if this one is official, but some things are just not meant to be textured. Textured inventories and hotbars and whatnot only makes my eyes bleed. It just doesn't look good. It makes it look messy. Also: I'm sorry for not noticing this similiar topic (http://dayzmod.com/forum/index.php?/topic/151014-sa-or-mod-move-the-hud-to-your-inventory-screen/) before posting. Forum noob mistake.
  4. So, I came up with this easy way of decluttering the HUD (but didn't quite know where to post it, hopefully the devs still reads this forum from time to time); only make the hotbar visible while you're in the inventory, or briefly for a second or two when you press one of the hotkeys (1, 2, 3, 4 etc.) maybe with a nice little fade-out effect or something. Having it always visible kind of takes away the immersion of the game. I'm talking about this hotbar, if anyone didn't realize: The other HUD information is obviously a little bit trickier. I'm thinking that a small dot crosshair, only when you have a weapon equipped, would be optimal, because obviously you as a civilian/survivor are probably not THAT aware of weapon spread or the handling of a weapon (which makes the dilating circle/spread indicator kind of an excess). When DayZ standalone had its first (and last?) Q&A on Facebook, I asked Rocket about the HUD situation, and this was his answer: "The current situation is 'no HUD' and we hope to keep it this way, demonstrating through the use of sounds and animations. We do need to add options for those with hearing impairments and we will look at those options too." So I'm kind of disappointed about the way the HUD turned out. The sound/animation would've been very interesting, yet it could've easily been made awkward since you'd probably have to exaggerate all of the symptoms just to make it perfectly clear what your character wants (rumbling belly, yawns, shaky hands, dry breathing/coughing etc.). What do you guys think about this, or the HUD in general?
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