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Stay safe out there,
Your DayZ Team
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Everything posted by Cap'n (DayZ)
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Games made by Bohemia typically look better than the vast majority of games released that year. Just sayin'
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Damn...He said "It's an alpha". Ladies and gentleman...prepare yourselves. It's.... going to get delayed for another year.
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Cap'n (DayZ) replied to SmashT's topic in Mod Announcements & Info
Well, it would be a dumb move not to use it. They could make some documents, not like it's going to hinder any development. They're already making entire books, maybe we could have articles in Chernarussian history. -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Cap'n (DayZ) replied to SmashT's topic in Mod Announcements & Info
NOOOO! Chernarus is it's own country, get your facts correct. Every say otherwise, and I will make another post like this! Ghaaaa!!! http://www.arma2.com/arma-2/arma-2-chernarus.html -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Cap'n (DayZ) replied to SmashT's topic in Mod Announcements & Info
Y'know, there is a factbook on Chernarus at the ArmA 2 website. It explains pretty much everything. -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Cap'n (DayZ) replied to SmashT's topic in Mod Announcements & Info
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Cap'n (DayZ) replied to SmashT's topic in Mod Announcements & Info
*takes week break from forum, comes back to good news* THIS OCCASION CALLS FOR COMIC SANS! IT'S HAPPENIN' -
No. You did the wrong thing. Shame on you, SHAMMMMEEEEE.
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Being able to choose where you spawn sucks.
Cap'n (DayZ) replied to scaramoosh's topic in DayZ Mod General Discussion
I love it. Balota any day, erryday. -
DayZ headshot -53k possible?
Cap'n (DayZ) replied to Zedertone's topic in DayZ Mod General Discussion
yus -
Do You Think Bandits Are Bad?
Cap'n (DayZ) replied to bloodwarrior99's topic in DayZ Mod General Discussion
Hey, where's the fun without em'? -
What are the best mouse settings or mouse sensitivity in your opinion.
Cap'n (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
I like to keep a lower sensitivity, and paired with aiming dead zone I can be quite deadly at mid range being able to quickly switch between targets at a moments notice. Without even going into ADS. As a matter of fact, I find it much easier to headshot moving zombies with dead zone enabled. -
Your Greatest Friend in DayZ
Cap'n (DayZ) replied to bloodwarrior99's topic in DayZ Mod General Discussion
My right hand coupled with lube and auto run. -
Hey, every time I try to post an image/GIF, I put the direct link in but it won't let me close out or select any options. Any explanations?
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He doesn't even provide commentary and it's still a million times more entertaining and wholesome than pretty much all DayZ streamers.
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Why are people complaining that SA is not coming out soon?
Cap'n (DayZ) replied to rooniedoo's topic in DayZ Mod General Discussion
Because a bunch of impatient joykills want to derail the hype train and make us unhappy. -
I have an extra troll account, called "a homeless Ethopian child". I'll jump on a server that has detailed death messages (that include killer), so when someone kills me it says "PLAYER killed a homeless Ehtopian child.". Other than that, I've got Terry Crews and Cap'n.
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I've been thinking, if guns are as rare as Rocket is toting them to be, banditry and friendliness will change greatly. Instead of having to kill someone, they can't shoot you (if they're armed with melee), so you can keep your distance and tell them to drop their shit. And when approaching someone with melee, just keeping distance could ensure your survival. You catch what I'm getting at, homie-g's (sorry skat)?
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Rarity of guns will change everything
Cap'n (DayZ) replied to Cap'n (DayZ)'s topic in DayZ Mod General Discussion
But you can keep your distance from someone with melee and avoid getting killed. It isn't quite that simple when they have a gun. -
Well, to that kind of scale, no. But they could definitely accomplish something larger with the engine, as Take on Helicopters has very large environments (including the entirety of Seattle, which is a accurate representation of it as I've lived there in the past).
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What is „The Infection“? a definition (-approach)
Cap'n (DayZ) replied to joe_mcentire's topic in DayZ Mod Suggestions
If you look at 28 days & weeks, the zeds were still fairly competent and could remember certain things (people from the past places where they lived). Sometimes they'd even bludgeon someone to death (in weeks later a infected used a rifle to bludgeon someone). I'm more interested in how it came to be, and what exactly are the roots of it. I'd love some roots to the source as lore, maybe old documents found at green mountain (which is after all, a research facility). -
what questions would you like answered before buying the SA ?
Cap'n (DayZ) replied to dgeesio's topic in DayZ Mod General Discussion
Maybe make Visitor 3/4 a wee bit more user friendly and we could all make maps! -
what questions would you like answered before buying the SA ?
Cap'n (DayZ) replied to dgeesio's topic in DayZ Mod General Discussion
My best question: "Are you going to fundamentally change Chernarus into a western nation, and completely ignore the predefined ArmAverse?" If so, I have twenty five Armenian orphans in a bus strapped with 20 kilos of C4. -
Quick update for 19 November 2013
Cap'n (DayZ) replied to rocket's topic in Mod Announcements & Info
Good news to hear, I wonder if anyone else is going to get into the pre alpha. Inception., we've went through this already. -
Well, that escalated quickly.