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Cap'n (DayZ)

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Everything posted by Cap'n (DayZ)

  1. Cap'n (DayZ)

    Have people in this game gone insane?

    Meh, I ignore them. If someone is genuinely friendly and non-aggressive, I'll leave em be. But when they're screaming every profanity they've learn from their schoolmates at me whilst wildly swinging their fists, I go out of my way to murder them. My and two friends once tied a pair of quite nasty kids up against a gas station feed. We wasted a lot of ammo, but the end result was quite satisfying. I suggest you handle them the same.
  2. Chernarus is a bit more unique than Russia, people just compare them primarily because no one cares. The police force does not use much more than handguns. The Makarov and the CR-75 (Chernarussian clone) are standard issue pretty much. And for riot control, they just call in the defense forces. It's cheaper than equipping normal police with expensive gear. AKM's and AKS-74u's would also be a fairly realistic option. I'd hope they go this route, as I'd be terribly pissed to see nothing but Western weapons.
  3. Cap'n (DayZ)

    Withheld weapons?

    I'm just slightly curious. Why hasn't the AK-74M been added yet? It's not the only thing we've seen that works yet they're holding off (a ton of stuff in the trailer: pink hoodie, binoculars, tan backpack, chainsaw, the suicide animation), but we've seen this thing several times before, in perfect working condition. They've even showed attachments for it. But for some reason or another, they're "holding it off indefinitely". Can't source the quote, but I've heard it before. Why? It has working sounds, animations and attachments. It would help add variety to the already miniscule weapon list, and would suit the lore a helluva lot better than what we're given. That reminds me, we're missing 99% of the guns that'd be realistically found in Chernarus. It'd be a great addition, and it'd compliment the AKM well in the next update. I'd like a definitive answer as to why they're holding this thing off. It'd be a great weapon to have!
  4. Cap'n (DayZ)

    Withheld weapons?

    Yes, they're from the same weapons family, but they are indeed different. The 74 uses a 5.45mm cartridge while the AKM uses 7.62x39, and they only share 50-60% similar parts. They're also twenty years apart in manufacture, and one isn't even used by most militaries any more. So yes, they are different.
  5. Cap'n (DayZ)

    Withheld weapons?

    No. They have different models and they're different weapons. At no point have they indicated they changed the weapon...they're two entirely different guns anyways.
  6. Cap'n (DayZ)

    Withheld weapons?

    It's okay, I didn't mean you lol. Someone told me to wait for the guns in the next patch, and that was entirely missing the point of the thread (it was a bit late). Nope. The AK-74 was shown in several devblogs, confirmed for release, then held off for no apparent reason.
  7. Cap'n (DayZ)

    Withheld weapons?

    That wasn't really the point of this thread...
  8. Cap'n (DayZ)

    Withheld weapons?

    Suicide and forestry would be a godsend. And I too agree that gun model is sexy. Then again, all the model work is sexy.
  9. Cap'n (DayZ)

    Imagine if chenarus had a living personality: let me explain

    I thought the focus was on player made interactions, and not scripted events? Besides, the country has plenty of personality and life as it is. They're adding more and more to it every day, but I think they should expand the background of the outbreak through lootable documents.
  10. Cap'n (DayZ)

    Chernarus Map Easter Egg

    That was in ArmA 2. I know these things...because I spent hours driving around by myself in the editor. No real objective. Found some lovely, lovely things. Including a sign to Miroslavl. Yeah, I'm fucking weird.
  11. Cap'n (DayZ)

    Women Clothes

    We, as manly men, are entitled to the God-given right to dress in drag! REPRESENT!
  12. Cap'n (DayZ)

    New Weapons

    Chernarus is a sovereign country with it's own military, and NATO hardware doesn't really belong. The CDF (which is, in fact, in the game as zombies) uses weapons of Russian descent, but they don't operate anything much newer than 1995, with the notable exception, which seem to be very western.
  13. Cap'n (DayZ)

    Clothing Ideas

    Some TTSKO without the Russian naval shirt under it, and maybe some flak jackets or a carrier rig (like the ones in Vietnam). Also, we need helmet covers, in TTSKO and all the other camo patterns we see in the game. I'd like to look something like these guys: Y'know the military zombies? These guys, before they got zombified. Chernarussian Defense forces. We've got the beret, we've got the camo. NOW ADD MORE CDF GEAR!!!! Also, more Eastern stuff. I'm really pissed off that pretty much everything added into the game is straight Western gear. The fuck, Bohemia?
  14. Cap'n (DayZ)

    I want this hat

    Those are some decked Cossacks. makes me wander...where do they get this stuff?
  15. Cap'n (DayZ)

    It´s time to retire for DayZ

    Yeah, but good ones are dime in the dozen. There are thousands of 12 post recent joined naysayers that flock every thread. I find it hard to find positive things any more...
  16. Cap'n (DayZ)

    It´s time to retire for DayZ

    The next person to smash the ArmA engine is going to receive a full fledged essay on why the engine is the only engine really suited to this kind of game. Until then, I see all your reasons are flawed. And H1Z1 hasn't shown nearly enough to justify all this DayZ doomsday speak (same happened with WarZ, Rust, and Nether), and it'll turn out like those before it. This community is really starting to annoy me.
  17. Cap'n (DayZ)

    New SMG Announced... Any guesses?

    Good point, either of them would fit. I just want them to get the gun itself in the game soon, as it seems like they're allergic to adding new guns with new types of ammo, and they've proved that with the Blazer, m1911, and the AKM.
  18. Cap'n (DayZ)

    New SMG Announced... Any guesses?

    AKS-74U. The MP5 wouldn't really fit well with the setting and lore, but the wail of the sirens has it's allure.... But I hope they ignore you and go my route. Y'know. Superiority complex.
  19. Cap'n (DayZ)

    Firehouse Slaughter of a Whole Clan

    I feel like this is an allegory for the Gulf War.
  20. Cap'n (DayZ)

    Respect the Soldier that Wears a UN Helmet!

    Roleplaying CDF is so much cooler. http://steamcommunity.com/sharedfiles/filedetails/?id=240363649
  21. Cap'n (DayZ)

    Inland, Coast or both

    Inland. I like to stay in the SW/MW of the map, as player encounters are periodic but not necessarily regular. I enjoy roaming the fields, forests, and small villages. The SW just has this really quaint feel, kind of like Maine. You've got the coastal towns, then it gets hilly, a few farms, some pristine villages and one large town or two.
  22. Jesus Christ. Chernarus is not Russia.
  23. Cap'n (DayZ)

    Really, devs?

    http://forums.dayzgame.com/index.php?/topic/179521-twitter-ctorchia-toomanykills-the-ak74-is-on-indefinite-hold-right-now-were-working-on-archery-objects-the-akm-and-svd-currently/ I'm a fanboy of this game, and no stranger to sucking up to the devs. But this caught my attention. Really? You're skipping the most common weapon in Chernarus (arguably), to develop two fairly unimportant additions and a novelty item? Indefinite hold? Wow, I'm pretty disappointed. You have the model, you have the PBO file in place. You've shown us multiple attachments for it, yet you decide to put it on hold? I mean, come on.
  24. Cap'n (DayZ)

    Dayz - In real life (how would you act)

    I would take a much, much different approach. At first, I'd get the necessary needs to survive. Food, water, utensils, weapons, ammunition, and other various stuff. But I'd much rather begin to stockpile weapons, military vehicles, aircraft, and fuel. I'd look for uniforms, you'd need a professional look to pull it off. From there on, I'd make sure to have a large, walled compound (NG armory, prison, school), and from there on I'd "recruit" people for the cause. We would build sustained food through agriculture and hunting, and would refrain from looting food for the sake of other survivors. From there on, we'd make sure to take in anyone we found. Once we get sufficient numbers, we begin clearing the area of zombies. Start with small towns, feed stations, lone country homes and forests, and manage to keep a several hundred square mile area clear for operations and resettlement. We'd set up a trading post, some form of currency, and begin to retake the wasteland. Someone has to save humanity.
  25. Knowing Bohemia, and Ivan Buchta in particular, we'll probably have some sort of alternate armaverse kind of deal. Which I love.
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