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Cap'n (DayZ)

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Everything posted by Cap'n (DayZ)

  1. Cap'n (DayZ)

    Would the G3 Rifle ruin the game?

    Imagine the recoil. And if the dev team are real sadists...the DISPERSION! I doubt the G3 is on their list of "add-to's"... It's a rifle that doesn't really have a purpose in the setting. They have better to add. Such as the SVD, or the AK-74.
  2. Cap'n (DayZ)

    The scary truth about the firestaton...

    I'm saying that Czech is Chernarussian, and vice-versa. Bohemia was just smart enough to use their native language (their demographic probably doesn't know Czech), and it seems foreign enough. I presume you didn't play the original ArmA 2 campaign. I'm not saying it's its own language, I'm saying it's just faux Czech. Oh, and they're is some faux Russian too.
  3. Cap'n (DayZ)

    Singing To A Guys Girlfriend.

    I respect any man who gets another brother laid. beans to you fine sir :beans:
  4. Cap'n (DayZ)

    i like the bandits

    Is punctuation a thing anymore?
  5. Cap'n (DayZ)

    The scary truth about the firestaton...

    It was trivia and a poor joke. Then everyone went fucking nuts.
  6. Cap'n (DayZ)

    The scary truth about the firestaton...

    The school actually is an office. Its model is literally named "office2".
  7. Cap'n (DayZ)

    The scary truth about the firestaton...

    Well, from my understanding, Chernarussian is technically the Czech language. The Cyrillic must be Russian. Makes sense, as there is a sizeable Russian minority.
  8. Cap'n (DayZ)

    The scary truth about the firestaton...

    I was viewing this in ArmA 2. That was the original intent- these buildings were supposed to be city police stations. They just look too much like a fire station or have a dual purpose. But I'm positive it was no mistake.
  9. Cap'n (DayZ)

    The scary truth about the firestaton...

    No, but Bohemia did it with the fucking intent that it was a motherfucking police station. So it is.
  10. Cap'n (DayZ)

    The scary truth about the firestaton...

    Yes. I have a stinging, recessed resentment for this community for several reasons (I could go on, but I won't). Oh, and YES, it does. If I slapped a sign on my restaurant saying "restaurant", I'm pretty damn sure it's a restaurant. It doesn't help that it physically resembles a firestation. And I'm sure someone cares. It's just trivia, don't be a colossal jerk about it-
  11. Cap'n (DayZ)

    The scary truth about the firestaton...

    God, that was forever ago... They were delicious.
  12. Cap'n (DayZ)

    The Ultimate Endgame Rifle

    I'd rather have a simple RPG-7V/RPG-18, which either would be better. The ability to kill vehicles, destroy player made barricades, and destroying clusters of enemy infantry. With incredibly rare ammo, it'd be an endgame weapon for a well off group/individual.
  13. Cap'n (DayZ)

    Animal locations (Experimental Build))

    A shit-ton of cows spawn in a field between Zub and Mogilevka, next to the road headed for Vyshnoe. Always found three-four cows here, you should too.
  14. Cap'n (DayZ)

    Horses in DayZ Standalone

    If they can do it right... Calvary charging the bandits camped in the NWAF whilst firing horsetop... FUCK YEAH!
  15. Cap'n (DayZ)

    Why do you push?

    I don't rush. If I hear someone/get shot at, I'll dive into a building with a closed off room(second floor/no windows), sit down and watch the door. It's not very smart to charge a well defended position, but people usually do anyways. Besides, I'm generally hugging the tree line, scanning with a Mosin. Close quarters is overrated.
  16. Cap'n (DayZ)

    Mod is still better than the SA

    Blinded? What a bold claim, because I'm shure the average player can have his own opinion, because it seems VERY entitled to go off and claim we're "blinded" by "sheer fanboyish love" of the game. I'll admit, the Standalone has problems. But these are problems with the huge change to the RV engine, which was an entire new league that Bohemia had yet to undertake. It's been delayed SEVERAL times, and they even canned their original build a few months in (aka; the polished mod). Just because you disagree with someone, don't assume that we're blinded. We see it differently. Don't assume. It makes an ass out of you and me.
  17. Cap'n (DayZ)

    Tulga...oh sweet Tulga

    There is a small wooden cabin next to a trail, SW of Pusta in the woods. I remember it from the first campaign mission in ArmA, and now that it's enterable, it'd be a great place to stash loot once persistent objects are implemented. Black Forest is my absolute favorite spot, as its wedged between two fairly calm towns (Gorka & Shakhovka), spreads about 3km in every direction, and is incredibly thick and inviolate bar a couple dirt roads and a lovely two story house. Once barricading is implemented, me and my friends plan to seal up that house and turn the Black Forest into our territory.
  18. Cap'n (DayZ)

    What happened to utes

    Torchia confirmed that DayZ exists in an alternate ArmAverse. Try destroying my canon now, LoK! BWAHAHAHAHA!!!
  19. Cap'n (DayZ)

    Chernarus really needs a river.

    ACR is, by far, regarded as the worst DLC in ArmA history by the entire community. Shitty texturing, outdated equipment/shit not used by ACR, and the ironic fact that it's the armed forces of Bohemias native country. tl;dr It's a really bad DLC that I want to forget...
  20. Cap'n (DayZ)

    Chernarus really needs a river.

    He meant separate maps that you could travel to through separate servers and border crossing. Besides, Altis is 30x30km2, and 900km2 if you count all the water. Make all that inland, and you could easily fill up the majority of central Chernarus, including the rivers. Separate maps for the coastal areas and major towns/landmarks (Lake Beloe & Belozersk, Novigrad, Miroslavl, and the Black mountains). Hell, Bystrica and Bukovina are actually part of Chernarus (well, according to Bohemia and the campaign for ACR. Still a shitty DLC). It doesn't NEED to be a single continuous map.
  21. Cap'n (DayZ)

    Mod is still better than the SA

    You're comparing a mod, which has been around for two years longer, that has had the luxury of pulling content here and there from ArmA 2 and OCCASIONALLY a custom model and some scripting. The Standalone is a game that has barely been in development for a year (and three months in, they pretty much canned most of their work), which is in EARLY Alpha. Don't compare them. We all get it. The mod has more content. It's a no brainer. At least they're trying to work it from the ground up here, instead of reusing assests from a game that spent several years in development and has one of the largest modding communities in the world.
  22. Cap'n (DayZ)

    Mod is still better than the SA

    No, I'm frustrated that people keep doomsaying a game that's still in development.
  23. Cap'n (DayZ)

    [Vehicle] News Van Idea

    Shut your faces, it better be an AAN news truck- Or I'll rip a kittens heart out!
  24. Cap'n (DayZ)

    Mod is still better than the SA

    These threads were old two months ago. Please, assert your disappointment when the f*cking game is finished...
  25. Cap'n (DayZ)

    Chernarus really needs a river.

    Please, don't even make a passing mention to that disgraceful piece of schist. Please.
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