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Everything posted by Cap'n (DayZ)
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Armed Helicopters Are NOT Overpowered
Cap'n (DayZ) replied to [email protected]'s topic in General Discussion
Oh. So helicopters can't exist outside a military sim? I had no idea. Thanks for the enlightenment. -
High tech? Is an AKM high tech? That's fifty years behind current standards. The M4's and FNX's are here because of UN intervention. I doubt they brought shopping malls with them either.
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1. Take good care of your character- eat anything nutritious you find and can open- avoid fruit and soda, these are an absolute waste of time. Try to focus on canned foods like beans, sardines, and the tac bacon. Rice and cereal should be avoided, as it is detrimental towards your thirst. Carry a canteen or water bottle, and fill up on water at every chance you get. 2. Don't skyline. Only new players and morons run across open fields. Stick to treelines, small creeks & valleys when travelling countryside, and avoid running on roads by taking alleys in large cities. 3. Scan before looting (or shooting, for that matter :P). It never hurt anyone to take a knee and watch an area before looting it. This might lessen the chances of a surprise encounter, which is always the worst kind. 4. Pack simple weapons. Don't just pick something up because it 'looks cool'. Practicality bumps necessity. Most people don't KoS unarmed/melee armed players if they keep a reasonable distance. Just avoid picking up poor firearms (aka; shotgun, Blaze), and focus on the most practical of armaments- the Mosin, AK, and SKS. 5. Explore! Don't just bottle up in the NE, go out and find your own adventure. Travelling is half the fun, am I right? ;)
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[POLL] Which would you rather have more of?
Cap'n (DayZ) replied to Loopest's topic in General Discussion
I'd love to see a westward expansion of Chernarus, into Miroslavl' or Primorsk. ORRRRRR the OFP islands. Kolgujev, Nogovoa, Malden, Everon, it would be awesome. Wouldn't it? -
Armed Helicopters Are NOT Overpowered
Cap'n (DayZ) replied to [email protected]'s topic in General Discussion
Damn, that thing is ugly. Why do people just throw rails on everything? You're not going to fit something on ALL of those rails... -
Armed Helicopters Are NOT Overpowered
Cap'n (DayZ) replied to [email protected]'s topic in General Discussion
Agreed. MANPADS are a must. I have a massive hard on for the Igla and Strela series. -
Armed Helicopters Are NOT Overpowered
Cap'n (DayZ) replied to [email protected]'s topic in General Discussion
In the long term, I think helicopters would add a lot to the game. With barricading coming soon, some groups will stick to hidden stashes in the woods (like the mod), while others may fortify single and small groups of houses, and even smaller isolated villages. I'm sure these groups would pursue resources- fuel, ammo, food, water, and yes vehicles. At least one group should have dominance over the server, and that'd provide incentive to other groups and singular players to build up resources. Once this happens, fortified towns would pop up. Factions among servers would form, and these "groups" would become much more militarized. Damn, I just creamed my pants. Well, that's my hope, anyways. I hear all this talk about "no! we can't have this/that, it'd ruin survival!". Whatever. The apocalypse wouldn't last all that long- townships, trading cities, and remnants of the previous government would arise to dominate the wasteland. Sounds pretty exciting to me, not sure why it doesn't to you. To be fair, I'm not very much bothered by the idea of MANPADS, AT weapons, and light armored vehicles being implemented. As long as they're sufficiently difficult to find and maintain. -
The fact that people enjoy sadistic acts, game or not, is still disturbing. By the same clause, you could kidnap a group of newspawns. Tie them up, cover their heads, rape them, poison them and leave them for the dead. Funny, right? Game or not, it's still a sadistic act of unwarranted violence. I don't care what kind of person you are, that's still fundamentally fucked up. And yes- I have seen those five things happen- in order and alone. I'm not advocating censorship, just claiming that people who do these things are screwed up in the head.
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I'm not asking for prevention- I'm just curious to what kind of sick fuck enjoys that kind of thing. Game or not, it's still pretty fucked up. Besides, I enjoy ending these people.
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Chernarus Lore and backstory on the standalone is rather obscure. The majority of players aren't aware of the history behind Chernarus, but I wish to clear some of this up. A few members have already wrote wonderful fan fiction on the lore (Skate3rats outbreak story and Katana67's outbreak log are two good examples, I suggest you search them up ;) ). This is not new lore. This is all official backstory, with a shred of speculation thrown in there. Before I start, concerning questions about the history- yes, it is ArmAverse material. Torchia confirmed that the backstory of Chernarus+ rides the back of ArmA 2, so it is safe to assume that all lore follows this pattern until a parting date (2012-2035). So yes- ArmA 2 is canon. Bite me, mein freund. The History of Chernarus We play in the Northern Province of the Republic of Chernarus (Černarus). Referred to as South Zagoria by the Russian minority, it was ruled by the Moscow Principate, divided from the mainland Chernarus by the Burnaya river valleys. The very first settlements date back to 5th Century B.C. When the valleys of the Burnaya and Svetlaya rivers were inhabited by Skyth tribes and nomads, who later formed the Takmyr and Karzeg nations (aka; Takistan). The center of modern Chernarus had been founded in the delta of the Burnaya River. The Slavic population constantly had to fight off the raiders from the southwest, so it was traditionally bound with Russia, but always kept its independence. In the 12th Century it was controlled by dukes, in the 13th century it was united by Taras Kozub. The Kozub dynasty ruled until 1631, when Chernarus joined the Russian empire. After the revolution in 1917 Chernarus became an autonomic federal republic, after the demise of the USSR in 1991 it gained independence. The Devils (Kozlovo), Rog, and Zub castles were built at the turn of the 11th and 12th century by Duke Ivan Kozlov, for the means of protecting important roads and grounds, and were often attacked from the sea and by northern neighbors. The Pik Kozlova above Chernogorsk was named after this duke, who is considered the founder of the first Chernarussian state. On the peak above the city there used to stand a warning post which protected the local provinces from pirate raids. The former Kozlovo Castle, now referred to as Devil's Castle, was supposedly inhabited by the yeoman Jakub Čert (Devil) from Gorka. His bandit campaigns started here at the castle. He enlarged the keep of the castle, using the loot from these raids and the castle holds his name to this day. According to legend, the Devil's Castle was burned down during the Zagorian Karzeg rebellion, Jakub Čert burned in the castle's main tower after he refused to surrender to Ataman Simurg. Only burned walls remain of the castle, supposedly haunted by the spirit of Ivan Kozlov. After WWII, the small Red Army airport in the Northern province, designated for parachute training, grew and evolved into a air base with large military surroundings. In the border mountains there are a few former bases. After the regaining of independence, the Chernarussian Army took over these military bases. After regaining control of these outposts, there was a lack of funds needed for security and maintenance; the condition of these bases became even worse because of the fighting between the regular army and rebel units who were using a number of these bases as their foot-holds. For the fast growing industrial production in the second half of the 20th century, the electricity inflow conducted by land from the west was insufficient; also the basic infrastructure of gravel roads was inconvenient. Yearly floods, created from the melting snow were constantly threatening the coastal railroad, built for the purpose of transporting cargo from Chernogorsk to the industrial centers. This was the only secure connection during the long-lasting rains. In the 70's it was decided to build a motorway infrastructure and also construct a number of waterworks, which would not only reduce the yearly floods, but also allow the generation of electricity from owned sources. The results of this effort are mainly the Pobeda Dam, a number of flood barriers on the main traffic artery leading from Chernogorsk along the coast to Berezin, and of course the great hydro-electric power plant near Elektrozavodsko, and the main coastal highway, which runs from Novigrad and back, following most of the country's border. The largest city and capital of Chernarus is Novigrad, notable for its large river delta, harbor, and connecting river system. Second it is Kirovograd, a riverside city notable for the Cernaruska Zbrojovka weapon factory, producer of the CR-75 and licensed AK-series rifles. Thirdly is Miroslavl, another prominent coastal hub, and the closest major city to Chernogorsk. Chernogorsk is the largest city and administrative city of the Northern Province. What was originally a small fisherman's village quickly grew into a city thanks to the intensive industrialization of the Chernarussian Autonomic Republic, which began in the 50's of the previous century. Chernogorsk has always been a harbor town, once connected to northern trade routes, now a place through which the raw materials flow to Elektrozavodsk. By the decision of the Soviet Union's government, not only Chernogorsk, but also other fairly undeveloped cities of the Northern Province were supposed to change to the symbol of industrial advancement. The price for urbanization and industrialization was the environmental damage of the coastal areas. The local village population was rooted out and forced to live an urban life, or moved to the northern Kolkhozs. This fact reflects not only in the fast-engineered infrastructure and generic apartment block style housing developments, but also in the architectural spirit of socialistic realism. The dominants of the cities then aren't the historical centers, but industrial zones, lime-kiln and the buildings of long abandoned factories. Despite the industrialization and the devastation of the coast, the Northern Province was proud of its untouched wild nature and idyllic agriculture countryside. Mostly because of the highland character of the North East part of the country, this was unsuitable for either industrial production or for collective agriculture. A large part of the northern area is covered by coniferous or mixed forests, known as the Black forests because of their depth and inviolateness. The unique moors on the table-side Dičina on the south of the Vybor is also worth mentioning. In the scientific view the area around the Blunt rocks is very precious: rock formations with the remains of a glacial lake from ice age times. The southern part of the Northern Province suffered through thoughtless construction, so that the original coastal fauna and flora can only be found sporadically, mostly aside the mainland. The best known such place is the Skalistý Island, which during the start of the 90's was declared a nature preserve within the frame of the newly declared Zagorie Protected Natural Area. The people of Chernarus were divided by the civil strife that had plagued the country for decades. The majority of citizens were of Chernarussian nationality, who identified with their own unique language and culture. There was, however, a sizeable Russian minority within the country, who sought closer ties with the Russian Federation, or possible re-integration, and even complete independence of the Northern Province (South Zagoria). What followed, was two decades of civil and ethnic strife. In 1993, a worker of the Solinchiny quarry, named Andrej Lopotev, formed the ChDKZ alongside Nikola Bardak, with the original intention of representing the quarry workers of South Zagoria. It quickly drew support from the Russian minority, and grew especially in the Northern Province. In 1995, Lopotev and Bardak organized a riot in the administrative capital of Chernogorsk. After several dead and many hundred injured, the democratic government started to suppress the activities of the party. From there, the first Chernaurssian civil war began. The conflict was short, and the Western backed government squashed the insurgent forces. The ChDKZ still remained as a legitimate party in Chernarus until 2007, when it was banned by the Chernarussian government. In retaliation, insurgents began coordinated attacks in the Northern Province, now with the agenda of complete independence of South Zagoria. They were repelled, and retreated into hiding along the Russian border. CDF forces would not risk chasing insurgents across the border, so the insurgent forces were free to smuggle arms and armor from Russia. They embarked on a large offensive in 2009. Quickly taking control of the rural province, they proceeded to corner the remaining CDF forces in Zelengorsk, Utes, and outside the province. The Chernarussian Prime Minister, Alexander Baranov (http://i.imgur.com/h9UROcn.jpg AKA; pedo stache billboard guy), was captured while on a visit to the city of Cherngorsk. After executing the prime minister on live television, the Chedaki (as nicknamed by the Chernarussian opposition) pushed to Utes island, and slaughtered the over stretched and supply starved forces. What followed was an intervention by NATO forces, lead by the 27th MEU. During the conflict, the Nationalist party rose to prominence among the disgruntled ethnic Chernarussians living in South Zagoria. Enraged by the slaughter of ethnic Chernarussians, and the inability of the government to control the advance of ChDKZ, these angered youth and village folk took up arms to defeat the insurgency themselves. Plagued by frothing ultra-nationalism and xenophobia of foreign "pigs", the hardline wing of the NAPA party refused to cooperate with USMC and CDF forces. After their extremist guerilla leader "Fyodor" was killed, the USMC, CDF, and NAPA began working together to defeat the insurgent forces. And, in the end, Chernarus and her allies would rain supreme, regaining control of the Northern Province. After the long and bloody conflict, things returned to normal. With the leaders of the ChDKZ dead, and the country in shambles, it was a time of peace and rebuilding. Three years later, the CDF would commit a contingent of UN Peacekeepers to assist with the NATO invasion of Takistan. The Bardak brand of beer would grow to prominence in Europe, known for it's cheap price and good quality. Chernarus, once again peaceful, would become another sleepy, backwards Ruritainia, and a cheap destination for sight seeking tourists. Until the infection struck. And it began... Yeah...enjoy! Took a while to make, I guess I was bored. Orrrrrr- feverishly obsessed with making you casual filth accept it! NYEHHHHH just kiddin'
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When has being a sadistic murderer been excused by it being a game? The fact that people willingly enjoy this is crossing the line...
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I'd love to see Pobeda make a comeback.
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Amazing idea- would be awesome to see a DLC for A3 remake OFP, or even ArmA 4 return to the setting. I'd throw money at it like hell.
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Not even a smidge of discussion? No interest in lore? Is the ONLY value in this game for the k0s bullshittery for you people? I'm ashamed.
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shameless bump- some lame threads be jackin' my limelight
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I agree. Pretty much every school shooting team in our state has nothing but CZ's. They're accurate and reasonably priced. I bucked the trend and got a Ruger :P Agree with this. Adds to the lore a bit. Buchta has even discussed in interviews before that the team is interested in expanding to the whole of the canon map, and a CR factory in Kirovograd would be fucking baller.
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Q3 Starts on July, Q2 development balance?
Cap'n (DayZ) replied to cuartas's topic in General Discussion
Roadmap is not set in stone. It's a rough estimate. That doesn't matter though. This community is inflated with impatienct and reactionary idiots. -
Today, I survived a lot. I ran hell from a group of three geared players at Berenzino, who dumped about as many rounds out in my direction as there are people in Thailand. On my journey, I met up with a friend at Krasnostav. We began looting the NEAF- I entered an office, headed upstairs, and was greeted by a trigger happy camper with an M4, loaded to bear. He hit me twice, and I returned with a single .45 round to his skull, dealing him a swift and embarrassing death. However, I experienced an unusual bug- the contents of his body were not showing up. Deciding the simplest fix would be a relog, I reclogged whilst my comrade covered the door. Fixed! So we continued on our way, hungry for more gear and more action. We decided on NWAF; if it isn't full if players to kill, then it's packed with untouched loot! So we set yet again on our journey of adventure and mischief. After hearing an explosion outside Grishino, we became increasingly paranoid. The server restarted, and we set yet upon the airfield. It was decided our best course of action would be to observe the base from afar. I set up against a spruce fir in a tree line just a few hundred meters from the ATC control tower. My friend, thirsty for looted, begged for me to release him from our observation. Something was wrong, very wrong. Out the corner of my eye, I spotted movement. Two players, who looked suspiciously like dupers (they both had near identical clothing), were ransacking the ATC for treasure. I slid to the side for a better angle of fire, and recalled my trigger happy friend. They finished looting, and made course for the hangars. They began looting them, one by one. I saw a perfect window of opportunity to take them out. I asked my friend to sit behind the very last hangar, and wait for my go to attack. We would pounce the moment they set for the very last one. We both waited for our mark. They exited the fifth hangar, and I opened fire. The first one, Mosin in hand, took two direct rounds to the chest. Assuming him dead, I switched to the second man. One round connected with his shoulder, and he dived behind the sixth hangar. My friend emerged from his veil, and fired several off before being hit in the leg. They both reloaded, but my comrade was quicker. He dispatched the duping bastard, and we set upon our gracious bounty. There it was again, the damn bug! I tried both bodies, but the loot just wasn't showing up. I entered the hangar, were the first one was presumed to have been dropped. But no- he was standing there, facing the wall- as if AFK. I shot him in the back of the head, and began the process of relogging. The damn game crashed as soon as I exited, and my friend burst into panic. "He's fucking shooting you!", I was quite puzzled- the man took three Mosin rounds, even one to the head! He didn't last very long, as my friend made short work of him. I did fail to notice he wasn't bleeding, and he was probably knocked unconscious by the last round. But when does someone survive three Mosin rounds, and then wake up to kill you? Was it lag? Hacks? Did his press vest protect him (they both had press vests- bit of an indicator of duping)? Whatever it is, it was a rather odd experience. Has anyone else had a similar dilemma?
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Why are there basically no 3pp:off servers - grow a pair.
Cap'n (DayZ) replied to dubghall's topic in General Discussion
Can I just play the fucking game as I like it? We have hardcore and we have regular. Stop trying to force us into something we don't want. It's fine as it is. -
This is troll bait to the extreme...but I can't help it. I really, really want to dig an axe into your skull. These posts make you seem like the biggest uber douche in the history of DayZ. What really worries me, is that you people enjoy his stories. Shame on you.
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VR? You mean Real Virtuality?
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...it isn't really a fire station! *dun dun DUN!* After doing some reading, I decided to translate the metal signs on some enterable houses, and found some interesting things. People always complained about a lack of municipal buildings, police buildings, and post offices. Truth is, WE DO HAVE THESE THINGS! The problem, however, is Bohemia found a crafty way to circumvent actually making these things. If you're observant, quite a few "houses" have these metal signs, with writing in Cyrillic and Latin, which is both Chernarussian (or Czech, if you're uncreative). I went through the agonizing process of translating Cyrillic Czech into normal Czech into English, and I found that all these signs meant something. Post office, municipality, police department, restaurant, inn, etc. Well, there was a sign on the "fire station"... It's a District Department Militia. Fancy way of saying, POLICE STATION! So, the dev team went through the unnecessary act of creating a second model for another police station, and we all had it wrong. Learn something new, didn't ya?
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Anyone else think DayZ should switch engines?
Cap'n (DayZ) replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
They work for Bohemia. Bohemia has an engine. It's called Real Virtuality. It's been in active development for fifteen years. That's a long time! They've released several solid titles under the engine. It can support massive terrains, accurately recreated from real world data! 10x10km, 15x15km, 20x20km, even 30x30km. I don't see a lot of other games doing that. Probably engine limitations. The current iteration has PhysX support, dynamic lighting, advanced clouds, and some of the highest fidelity textures in the business. It can support combined operations on the platoon level in multiplayer, and beyond that with AI. It has an incredibly authentic ballistics system that requires you to compensate for bullet drop. Unlike traditional engines that have first person animations, weapons, and arms represented with a separate rig generated by the engine, everything you see in first person happens in third person. Not only does this engine have extensive features, but the RV Engine has some of the highest fidelity graphics in the business. The post-processing in ArmA 2, when released, was too advanced for the majority of cards to run at highest settings above 30 fps. TERRIBLE, RIGHT? DayZ Early Access Alpha began life on the Take on Helicopters version of the RV Engine. This was released after ArmA 2, and Operation Arrowhead. Originally, standalone was intended as a basic patch up of the mod into a standalone game for some basic streamlining, much akin to Iron Front 1944. The devs decided to widen their scope, and make it something much more ambitious. A year was spent turning the RV Engine something more suitable for DayZ. This included a complete overhaul of server architecture, which took a lot of work. They have, over time, added significant changes to the RV engine. It has come to a point where it does not really resemble it's original basis, three years ago, as the RV 3.5 engine. Because of these changes, and planned changes currently in development, they have decided to rename the engine to "Infusion". Yes, generic engine name. Whatever they're trying to achieve, I'm not sure. But I trust them with it. Bohemia is a VERY experienced company, who has been around a long time. They have been very generous to what was originally a pet product, and is now sort of their cash cow (in the most sincere way, a good way). They have devoted a lot of work into the current engine. It's still in development. For them to switch down the line, would be a poor, poor decision. Oh- stop bashing RV. It's a great engine. -
How easy would it be to make a Street View map of Chernarus?
Cap'n (DayZ) replied to rickyriot's topic in General Discussion
Thanks for the clarification. I had no idea there were any rules against it, but I'll pipe up about it.