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Your DayZ Team
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Everything posted by Cap'n (DayZ)
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What clothes do you wear for fashion alone.
Cap'n (DayZ) replied to meat pie's topic in General Discussion
I respect you, because your clothes match and you don't have a motorbike helmet. Definitely the crafted backpack, the checkered shirts, and shoes. If it doesn't match, I don't pick it up. -
I still think we need more CDF equipment. By release, I want to become the Remnant. An arm of an Vestigial empire of sorts, arrying out the functions of the old government on our accords. We'd have trucks, and guns. And we'd arrest undesirables. And execute the Bolshevik scum with the ChDKZ beret. Slava Chernaya!
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DayZ is far more optimized than you think tbh...
Cap'n (DayZ) replied to Esccapee's topic in General Discussion
DayZ is weird for me. My home rig has an FX 8320 and an 7870 AMD card. I max most GPU intensive games on the market, but ArmA and DayZ don't get along with it very well. My second PC has an i5 2400 quad core and a GTX 650. Guess what runs it better? The second PC. That REALLY suprised me, as the 8320 trumps the 2400 in EVERYTHING. I don't really know what the deal is. But I live with it. Oh- another thing. The RV Engine hating is really unwarranted. I can max original A2 and have playable FPS (40-50), yet I can only squeeze 30-35 on the same settings in OA. Strange, huh? But the RV engine is good at so many things, like scale, ballistic simulation, even the texture and poly count isn't too shobby for something from 2009. Besides, most people come to this game expecting sixty frames on max settings. In reality, most of these people have VERY mediocre rigs. Seriously, upgrade your computer. -
The mocking gets old. What do people see in these "stories".
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Easy- call for a binding resolution, and bury them in HELLFIREEEEE!
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Has Anyone Else lost Faith in Dayz?
Cap'n (DayZ) replied to [email protected]'s topic in General Discussion
I hate this community for so many things. They jump to conclusions too fast, they assume what obviously isn't, and they lose faith in Alpha. It's been seven months. That is NOTHING in development time. It took several YEARS to develop ambitious games like Fallout. DayZ is an ambitious game, and it's been in development, for what, a year and a half? Stop assuming things. Every road has it's fair share of bumps, and there will be more bugs and issues. But these things can be fixed. So- stop jumping to conclusions. If I could take beans away, I would. This a waste of collective effort from the community. :emptycan: Shame.- 212 replies
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I think everyone is just a bit too reactionary. I get a lot "all for me, or not at all" vibes when we have opposing arguments. Then we have the MASSIVE divide between genuine problems with the games and idiots who have no idea what they're talking about. And those who forget they're buying into an alpha. It's easy to blame the mass of new players, as the playerbase has doubled since the mod. And I will, because quality has taken a massive hit since then. I don't generally bother with newcomers who did not play the mod, as they really don't understand what DayZ is about and what it actually is. Not like they're all that way, but the mast majority is. It's kind of sad how the forum is, when I think about it.
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Me and a few friends rounded up some freshspawns near Solinchiny. We made grand promises of Mosins, rice, and Taloon packs galore! We eventually picked up about eight of them, and we decided eight was enough to kick off the operation. We stopped at the gas station. "Our friend with the loot will meet us here," I falsely promised. None of the newspawns were armed, so we took advantage of what little time we had. "SHOOT THE LEGS!" I demanded, to my comrades. The newspawns dropped to the ground, squealing in pain and anger. We tied them up, making sure they would not escape. Finally, we took position. "FIRE!" I yelled, and we emptied our weapons into each of the fuel dispensers. And with that, they were all doomed to a fiery death. Don't really regret it all that much, tbh.
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Armed Helicopters Are NOT Overpowered
Cap'n (DayZ) replied to [email protected]'s topic in General Discussion
First things first- our characters don't have backgrounds. We can be whatever we fancy. It's called "roleplay", and it's some silly thing people ignore in favor of Berezino deathmatch. If I want to be a random joe, shure! If I want to be trained military personnel, why not! No game mechanic prevents me from doing so. Rare military loot and vehicles should not be a problem of know-how, but of rarity, maintenance, and competition. Yes- you can go to your little shack in the woods, hunt rabbits, and be a peckerwood on your own account. Doesn't mean the game shouldn't also support teamplay! A armed chopper would be incredibly rare, difficult to maintain, and SOUGHT by every other loose organisation. I've said before- factions should develop. After the apocalypse, people would band together, and attempt to control whats left. Why not encourage it, by rewarding sucessful team gameplay with an edge over less competent and organised groups. thats wot i think -
Me and a few friends reenacted the river scene from Deliverance after finding a few friendly players. It wasn't very pretty. RP is fun though.
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Ivan Buchta explained it pretty well; if they made the map nothing but a bun Dams. It gets power from one of the (multiple) dams. I'd like this. And more Marine gear. I want my MARPAT Kumnyra. It's SW of Guglovo, nightmarish little place destroyed in the civil war. Don't go there at night, it spawns a shit-ton of zombies. and M16A4. Listen OP, I understand what you mean. But we don't need a map full of tourist attractions. Not everything is interesting- we're playing in the poorest, most rural province of an already poor country. Besides, it's not been too long since SHTF chronologically. Even Ivan Buchta, the creator of original Chernarus and primary designer behind Chernarus+, said he wants some interesting places and some boring places. Currently, I think the middle of the map should be kept relatively rural, so they don't overdevelop it.
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How is hardcore mode different?
Cap'n (DayZ) replied to UltimateGentleman's topic in General Discussion
Aw, just 1st person. And elitists who wish to force 3pp users to play their way, whether they want to or not. -
It looked better in A2, and it still looks better now. You can't beat Bohemia when it comes to detail in a (very large) game world.
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Where am I? New village/town not on any maps....
Cap'n (DayZ) replied to DeepEuphoria's topic in General Discussion
It's a water treatment plant. Nasty stuff in there' -
Chernarus still looks better. That bloom and shite AA make my eyes bleed.
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That's disturbing. I'll probably end up emptying a magazine or two into these bastards before I learn better.
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Foregrips - What Should They Do And How Should They Do It?
Cap'n (DayZ) replied to Katana67's topic in General Discussion
Foregrips shouldn't do anything. They should be entirely cosmetic. Any other solution would be too "gamey". Besides. I want my pact weapons and I want them now. The mall ninja bandits make my skin itch. I just want my simple AK-74. Is it too much to ask? No. It isn't. -
Title says all. What was your first kill like? Was it a traumatic experience? What was the motivation? Do you feel guilty about it? I spawned in Komarovo, hungry for loot and itching to regroup with my friends. Looking through the abandoned village, I found something I had yet to lay hands on- a hatchet! I was set for life, nothing could stop me. After scouring for food and drink, I set off to Balota, to meet with my closest ally (Skat3rat, some older forumites might recognise him ;)). Unfortunately, he found himself in a shitty situation. Five newspawns, with bats, knives, and extinguishers in hand, had cornered him in a house. They taunted him, and demanded him to surrender. I wouldn't have any of it. I rushed to Balota, to assist my friend in need. I rushed across open fields, determined to stop these ruthless thugs, at any and all costs. Hatchet in tow, I prepared myself for a difficult fight. Across the field, I saw them outside his hiding place- five of them, just like he said. I jumped over the fence, and took a running swing at the bat wielding man. He went down, blood spurting. A resounding "Oh shit!" came from the assailants, and I prepared for more bloodshed. The knife wielder came running, and swung at my side. I sidestepped him, and dug my hatchet into his back. He kept running, and attempted to bandage his fallen comrade. Before I could finish him off, the remaining three charged me. I took a hit from a fire extinguisher, and shrugged it off with ease. I raised my weapon, blocking their poorly managed hits. I flanked left, and struck down a thug armed with a machete. The fire extinguisher man screamed over chat, and rushed to avenge his fallen friend. I buried my hatchet into his skull, and he fell down dead. The knife man came back for more, and got one hit on me before falling prey to my blood hungry rage. There remain one thug, who was unarmed. I turn to face him, and he runs for dear life. Instead of chasing him, I come to finish off the bat man. He is frantically crawling away, spurting blood out his back. I walk up, and finish him off with a single hit. "WANT ANY MORE?" I scream to the sole survivor. He doesn't answer- preoccupied with escape. I regroup with my brother, and we set off to the airfield, in search of more treasure
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Ammo Calibration : Poll & Discussion
Cap'n (DayZ) replied to stielhandgranate's topic in General Discussion
I'd kill for a way to voice our disappointment without having to resort to Reddit. It's quite an unusual that we have suggestions, yet no soul attached to the development team would even bother with the suggestions. (They might, correct me if I wrong, but I feel like they want nothing to do with forums. Something about that upvote/downvote bullshittery. Apology for the parenthetical-ness of my posts. Just how I roll B) ) -
Ammo Calibration : Poll & Discussion
Cap'n (DayZ) replied to stielhandgranate's topic in General Discussion
Isn't difficult and varied loot a good thing? I know that most of the playerbase want an easy game...but I thought we were striving for a hardcore experience? Isn't it essential to that experience that you find things you don't before things you do? Not just stumble into whatever you want on a dime? -
Ammo Calibration : Poll & Discussion
Cap'n (DayZ) replied to stielhandgranate's topic in General Discussion
To quote Torchia- "So if we add a Makarov pistol, its going to simply fire 9mmP instead 9mmM. If we add an AK74, it'll fire 5.56mm, not 5.45mm. Thats why I haven't added those in. Those of us who are real gun nuts would revolt (but I have a feeling the wider community dosn't give a crap as long as it looks cool :) )" This is Bohemia, a company who develops realistic games. And a prominent member of the DayZ development team has come right out and said "We're going to be lazy with weapons, because we think people don't care". What the actual fuck? I'm usually pretty supportive of the team, but this seems rather disturbing. Also- AK-74 is my favorite gun ever, so I am a bit biased. If they don't add it, I will be vocal. Same with the Makarov. Are you okay with this? Yes? No? Why? -
Those unenterable buildings that you referred to aren't actually new, they're in Chernogorsk too and have been there since ArmA 2.
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Actually, Chernarus is a pro-western democracy.
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Armed Helicopters Are NOT Overpowered
Cap'n (DayZ) replied to [email protected]'s topic in General Discussion
Attack choppers? We're talking about transport helicopters with MMG's mounted to the side. Whole different animal to an "attack chopper". No guided missiles, rockets, or cannons here.