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sandwich (DayZ)

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About sandwich (DayZ)

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    On the Coast
  1. I like how you think. Re: Temperature - the simple solution is to have physiological effects that are in a more realistic range, but tracked much more finely, say to within .1 of a degree. The fine tracking is required to allow players to 'notice' when they're getting cold/hot without actually having to suffer ill effects, then you can set points at which shivering, chattering teeth (audible to both zeds and humans) numbness/clumsiness (dropped weapons are no good for anyone) and eventual unconsciousness set in. Imagine this: you find someone in the woods, he appears to be dead. You 'examine' the body, and the game reports back that the body is cold. He's covered in blood, but it could be his, or zombies, or other players. There are no visible bullet wounds. He could have died quite some time ago, or he could just be unconscious from hypothermia and be in need of warming up. Shoot him in the head and put him out of his misery? Start a fire and see if he gets better? Just keep walking? Just DayZ giving you more hard choices to make.
  2. +1 for good idea -1 for asking for it like a whingey-pants.
  3. sandwich (DayZ)

    Hear players scream!

    I'm certain there are aspects of this that I hadn't thought of, but what about forcing the direct chat channel open when a player's getting close to death. That way nearby players hear exactly what they're saying in their dying moments.
  4. sandwich (DayZ)

    "Safe" Tent City

    I reckon I can accurately predict Rocket's response to this suggestion: 'If you want a safe trading post, get barbed wire, sandbags, tents and a bunch of armed guards together and build it on your server of choice.' Artificial 'safe zones' and 'invisible force fields' really don't fit with the design goals of the game.
  5. sandwich (DayZ)

    Suggestion on how to balance Zed aggro and pvp (Long)

    This sounds like a well thought out, fun, interesting idea - and adds a lot of potential depth. Big win!
  6. sandwich (DayZ)

    Why everyone thinks this mod is hardcore?

    Hey OP, what's your native language?
  7. YES Players with weapons have more to lose, and griefers would have a harder time getting started griefing again.
  8. sandwich (DayZ)

    Ability to 'Walk like a Zombie'

    So, we've all noticed (I hope) that the easiest way to spot survivors from a distance is the way they move. I'd like to see the option to 'walk like a zombie'. To my mind this would do absolutely nothing to protect you from zeds noticing you - let's assume they smell the living - but bandits watching the town would have to look for clues like weapons, backpacks etc to know that you were human.
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