the problem with this design is that you are trying to organize items with many separations, make fewer separations more generic (like ArmA 2) and concentrate on letting the process dynamic. also think the idea of pulling the items placed without a little bad organization, if you can do the inventory of the character with more generic items, you can open the 2 inventories alongside one another and take the other player's inventory until your. (I hope you have not been confused)