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WalterSobchak (DayZ)

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About WalterSobchak (DayZ)

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  1. WalterSobchak (DayZ)

    SobchakZ Custom Mod Private Hive

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  2. WalterSobchak (DayZ)

    SobchakZ Custom Mod Private Hive

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  3. WalterSobchak (DayZ)

    SobchakZ Custom Mod Private Hive

    Hi DayZ Community, I would like to introduce you our Private Hive Server, which runs a customized version of DayZ. Server Settings Map: Chernarus 50 Slot Server Veteran 3rd Person: on Waypoints: on Crosshair: off Nametags: off GMT -5 Automated restarts every six hours (12:00 AM, 06:00 AM, 12:00 PM and 06:00 PM) Over 70 vehicles (You can find a list in our forum) Custom Mod Now you guys are probably wondering, what makes your custom Mod different to the regular DayZ? Well we revamped the loottables to make the game more survival-like. Weapons are rarer, food is much rarer, backpacks are rarer (having one is luxus). Stary Sobor now has its own loottables to make the loot of higher tier than the usual military loot (but not as high tier as the barracks). Before I write down everything, I think it is better to make a list about the most important features: New buildings added to make not interesting villages interesting Revamped the NW Airfield, NE Airfield and Green Mountain Added random military- and hospitalbases throughout the land of Chernarus HD textures for the Ghillie suit Unflip function for vehicles and bikes New temp, hunger, thirst, and blood icon You can drink on wells without the need of having a waterbottle Over 20 new lootable skins Over 30 new and balanced weapons The old bandit skin makes a return Completely removed all peripheral dots and included Zombies spawn at a much further distance so you cant tell from zombies that players are nearby Zombies and loot spawn although you're in a vehicle Barracks have a higher Chance of spawning weapons than generic loot New forces of nature (earthquake, snow, wind etc.) A custom Debug Monitor (Not a debug monitor anymore, it just shows your stats) Removed most of the trash etc from the roads And also we have added random zombiehordes, which are roaming through the woods and valleys of Chernarus. I have a little video of me stumbling upon a horde (a relatively small horde ;)), while testing the mod. It also shows the new weathereffects (wind, snow, dense fog (these are not the default settings, the weather is still dynamic)), which add a completely new atmosphere to the game. Also it shows the custom debug monitor and the new GUI icons. Notice how beautiful and scary DayZ can look like: Getting the mod and Installation If you are interested in playing this mod, all you have to do is download it here: Click! and unzip it into your Arma 2: Operation Arrowhead directory. Now if you have the DayZ Commander, just change the Dayz Directory in the settings from @dayZ to @sobchakZ and you're ready to play. Now you can either filter the server by typing in: sobchakZ in your ingame browser, or you enter our server over the ip: 46.4.36.84:2322 Community and Teamspeak So we are offering you a new server (all vehicles have just spawned, no players with high end gear), which is actively administrated (there is literally no time, where no admin or moderator isn't online). That of course offers a really short reaction time to get rid of hackers. Keep in mind, since the server is now the first time introduced to public, we don't have many regular players, other than from our community. Hopefully some of you guys will get excited in the mod, so that you will join us. We have a nice little german community of gamers. There we have a forum, where you can report bugs or hackers, find the latest updates for the mod, ask questions or simply talk to other players. The Forum can be found here: Click! We also host a public Teamspeak 3 Server, which you can find under the ip: 46.4.36.84 If you have questions don't hesitate to contact an admin or server moderator. We hope to see you soon!
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