Most of the complaints here seem to be about being forced into playing the game one way, and complaining that there isn't enough punishment for people who want to play it the other (Killing competing survivors for resources... Which sounds pretty apocalyptic to me). Imagine if PvP was essentially removed? You can now waltz into towns and fire off as many rounds as you want, care-free and competing for resources turns into a race over who can click on the spawned items the first. I don't kill on sight, most of the time the players who I spot (A LOT OF PEOPLE) I leave be because they're literally not worth wasting ammo on or worth the risk of other survivors hearing me. That's the problem that I see with removing PvP, the element of stealth is gone, zombies aren't hard to hide from but other survivors are. You shouldn't be able to plaster up a giant bill board with your behind on it announcing your position to the server and expect to recieve help, its a fucking apocalypse people. You complain about there not being enough of a disincentive to be a bandit, there's not, if you're a GOOD bandit and don't miss shots, don't fire in stupid areas, and pick high value targets, but shouldn't that be the way it should be? As many have suggested before me, read the road, (Or if you're lazy watch the movie, which is equally good I'll admit) that's the situation this game portrays. In that world the protagonists trust literally noone but each other because they're tied by blood. I only kill for 3 reasons, if you've got better stuff than me, if you're in the way of my resources, or if I've made a mistake and you've spotted me and it's not feasible/too risky to try and escape. I call that playing smart, I wouldn't last long in a real apocalypse but from reading these posts it's clear how 99% of the population would die if it came to that... Fucking carebears.