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Griefer (DayZ)

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About Griefer (DayZ)

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    On the Coast
  1. Bringing starting weapons back will just make me kill fresh spawns for their makarovs and beans again. This current patch has been the only patch where I've left easy kills alone because they're no longer free mak ammo. Before you ask OMG WHY YOU KILL NOOB FOR MAK AMMO SO WORTHLESS... Mak ammo is quiet, plentiful, and 1 hit to the head of a zed from any gun means it's the perfect zombie killing weapon. Also, there's a huge amount of spawns. What are you on about
  2. Griefer (DayZ)

    Has Problem With DM, Gets Classed As "Carebear"

    It is my opinion that if I jump off my roof I'm going to fly. HURRR RDURRRRRR
  3. Griefer (DayZ)

    Has Problem With DM, Gets Classed As "Carebear"

    I'm just insulting you, I'm not banking an argument on it. If you need someone to explain to you why an opinion can be wrong, you need to put down your mint-edition girls toy and go back to school.
  4. Are you aware there are other sections to these forums, in particular, the bug report section?
  5. Griefer (DayZ)

    Has Problem With DM, Gets Classed As "Carebear"

    My opinion is you're a fuckwit brony. Stereotyping people conveniently so they'll be forced to play the way you want and using horribly flawed reasoning to back up the stereotypes... Yeah right. The moment a stereotype becomes a legitimate point to bank on in an argument is the moment I fill my house with my little pony figurines. You're entitled to an opinion, that doesn't mean it's wrong or makes any sense what-so-ever.
  6. Griefer (DayZ)

    DayZ has become Deathmatch / Team Deathmatch

    Most of the complaints here seem to be about being forced into playing the game one way, and complaining that there isn't enough punishment for people who want to play it the other (Killing competing survivors for resources... Which sounds pretty apocalyptic to me). Imagine if PvP was essentially removed? You can now waltz into towns and fire off as many rounds as you want, care-free and competing for resources turns into a race over who can click on the spawned items the first. I don't kill on sight, most of the time the players who I spot (A LOT OF PEOPLE) I leave be because they're literally not worth wasting ammo on or worth the risk of other survivors hearing me. That's the problem that I see with removing PvP, the element of stealth is gone, zombies aren't hard to hide from but other survivors are. You shouldn't be able to plaster up a giant bill board with your behind on it announcing your position to the server and expect to recieve help, its a fucking apocalypse people. You complain about there not being enough of a disincentive to be a bandit, there's not, if you're a GOOD bandit and don't miss shots, don't fire in stupid areas, and pick high value targets, but shouldn't that be the way it should be? As many have suggested before me, read the road, (Or if you're lazy watch the movie, which is equally good I'll admit) that's the situation this game portrays. In that world the protagonists trust literally noone but each other because they're tied by blood. I only kill for 3 reasons, if you've got better stuff than me, if you're in the way of my resources, or if I've made a mistake and you've spotted me and it's not feasible/too risky to try and escape. I call that playing smart, I wouldn't last long in a real apocalypse but from reading these posts it's clear how 99% of the population would die if it came to that... Fucking carebears.
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