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Everything posted by Castle (DayZ)
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So I'm shooting a boat with my Mk 48
Castle (DayZ) replied to Castle (DayZ)'s topic in DayZ Mod General Discussion
My friend drove his car into a bunch of shit in the road because of his slow loading. It exploded. Twice. I saw it with my own eyes. -
How do you scope you're head around whilst running?
Castle (DayZ) replied to richjones19772000's topic in DayZ Mod General Discussion
Are you left handed? If not, I don't see the problem here. -
How do you scope you're head around whilst running?
Castle (DayZ) replied to richjones19772000's topic in DayZ Mod General Discussion
Do you only have one hand? -
Which do you prefer between the M4 or M16?
Castle (DayZ) replied to -Guardian-'s topic in DayZ Mod General Discussion
If we're talking default sights then the M4 no question. Smaller gun, full auto is more versatile than burst. If we're talking any variant I'd probably still have to go with the M4. The CCO sights are nice, and a flashlight on your gun (M4A3 CCO) can be really helpful if you don't have NVGs. -
The spawn items change is one of the worst things to happen to DayZ. I will take old zombie detection over what it is now if it means we can have the old spawn items. DayZ went from sneaking to find what you want and being careful at all times because firing your gun was a huge nono, but if you had a zombie after you, it was a must. Now you start with so little and it's so easy to lose zombies the only logical choice on spawn is to full sprint through everything until you find what you want. Lose all the zombies chasing you in 5 seconds, and leave town. It's so incredibly boring in comparison.
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What causes mouse smoothing to not be changeable?
Castle (DayZ) posted a topic in DayZ Mod Troubleshooting
When I played months ago my mouse smoothing in Arma 2 / DayZ worked perfectly fine. If turned to 0 it acted like it was at 0, if at 50 then 50 etc. Obviously I had it disabled. Currently no matter what I set it at it always acts the same (~100) which makes this completely unplayable for me. -
What causes mouse smoothing to not be changeable?
Castle (DayZ) replied to Castle (DayZ)'s topic in DayZ Mod Troubleshooting
It didn't work! This wasn't in that file, but it was in the regular Arma2 one. I set it to 0 in that, and added it to the OA one where I also set it to 0. This did not work either. -
Your Final Words Before Death
Castle (DayZ) replied to CF Donuts's topic in DayZ Mod General Discussion
Usually just "I'm dead," as seen in Sometimes I live but I always assume I won't. -
What should I expect to be different?
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I haven't played in a few months
Castle (DayZ) replied to Castle (DayZ)'s topic in DayZ Mod General Discussion
Back when I quit every server got "nuke" hacked every couple hours. Every server, no exceptions, for days. -
I haven't played in a few months
Castle (DayZ) replied to Castle (DayZ)'s topic in DayZ Mod General Discussion
I stopped playing around late may / early june. -
Offer: M14 EP1 for NV goggles
Castle (DayZ) replied to yorsh (DayZ)'s topic in DayZ Mod General Discussion
Technically speaking M14s were a somewhat rare military loot before. Before the loot rebalancing they were tied for rarest military spawn, with only helicopter crash and barracks weapons being harder to come by. Hell they even used to have lower helicopter spawn rate than DMRs, but that was clearly changed with the loot rebalancing. -
Offer: M14 EP1 for NV goggles
Castle (DayZ) replied to yorsh (DayZ)'s topic in DayZ Mod General Discussion
So you want to trade a semi-rare (Actually it has like a 90% heli crash droprate now so...) weapon that you will find 40 of for each pair of NVG you find for a pair of NVG? Man that's reasonable. -
Who do I need to contact? Or what should I do?
Castle (DayZ) replied to svardskampe's topic in DayZ Mod General Discussion
Is it in Staroye with no wheels? -
To the guys in North Carolina 3 who took my truck
Castle (DayZ) posted a topic in DayZ Mod General Discussion
Yeah we may have broken it to get you out of it. But that was my truck. You think about what you've done now. We're going to get the UAZ back too. -
The advantages the revolver had over the M1911 before ammo swapping were: Revolver ammo more common, revolver has better long range accuracy (pretty much irrelevant, the M1911 is perfectly accurate within its zombie one hit kill range, and you aren't going to use a sidearm outside of that). M1911 advantages were faster RoF, one more bullet per mag. Now that revolver no longer has its only meaningful advantage it's practically worthless. The noise level is talking about how likely they are to alert zombies, not other players hearing. To which I am fairly certain they do have the same alert range, which is the highest of the sidearms.
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Why does the Berezino Hospital suck so much?
Castle (DayZ) replied to measter85's topic in DayZ Mod General Discussion
The Berezino hospital has the exact same spawns as the other hospitals. if it's empty that means someone else beat you to it and it hasn't respawned. -
Are skins still bugged? Dev Team statement.
Castle (DayZ) replied to ED-E's topic in DayZ Mod General Discussion
It bugged in 1.7.0 if you didn't have the beta patch, but getting the beta patch fixed it. Since you need the beta patch for all later versions there shouldn't be a problem. It has been confirmed fixed by the devs. I believe it's in a stickied thread in Bug Reports. -
Has anybody gotten a tent to save in v1.7.1.5?
Castle (DayZ) replied to Restoned's topic in DayZ Mod General Discussion
My tents have had a ~66% save through server restart ratio. Even to the point that some of them save and some of them won't on the same restart. -
I can't hear sounds unless they're close to me
Castle (DayZ) replied to destron's topic in DayZ Mod Troubleshooting
Have either of you received a transfusion or respawned since this began? I know a few times I've been deafened even at high blood. -
[MODERATOR ABUSE !!!] WHO GAVE MOD "LEGACY" ADMIN BUTTON ?
Castle (DayZ) replied to banned_unsobill's topic in DayZ Mod General Discussion
You just explained why you deserved it. Bye. -
DayZ admins can spawn vehicles?
Castle (DayZ) replied to james_foschi@hotmail.com's topic in DayZ Mod General Discussion
Server admins can't spawn anything. Technically any dev with access to the database can add whatever they want, but that would require a server restart to appear. What you encountered was almost definitely hackers. -
12000 blood - what unit is that?
Castle (DayZ) replied to Kjell Bjarne's topic in DayZ Mod General Discussion
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You know you got the kill because it counts as a murder/bandit kill.
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Backpack glitched
Castle (DayZ) replied to deren93@hotmail.com's topic in DayZ Mod General Discussion