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Everything posted by Castle (DayZ)
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The melee weapons are causing problems that are both crashing servers and making it impossible to login. That is your starter kit to fix your inability to login. Don't pick another melee weapon up until 1.7.1.3
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Man playing on 1.7.1.2 is hard work
Castle (DayZ) replied to Castle (DayZ)'s topic in DayZ Mod General Discussion
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Still having lingering FPS issues, am I alone?
Castle (DayZ) replied to infekt3d's topic in DayZ Mod General Discussion
Different FPS in different servers is related to different servers having different view distances and different dead body counts. Both of those reduce FPS. -
The mirrors usually have old version files available. I hear they were removed. 1.7.1.2 is basically unplayable, I suggest waiting for 1.7.1.3 if you can't find the files to go back to an older version.
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Man playing on 1.7.1.2 is hard work
Castle (DayZ) replied to Castle (DayZ)'s topic in DayZ Mod General Discussion
Losing my coyote pack and M16 M203 is what. I intended the attachments to be the other way around but I uploaded the wrong file at first. And now it's saying I have the wrong version even though we didn't change the version. wat -
Is the M4A1 Holo SD legit?
Castle (DayZ) replied to Herr Robert's topic in DayZ Mod General Discussion
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Loot/zombie spawns in newly visited areas very slow.
Castle (DayZ) replied to LordPie's topic in DayZ Mod General Discussion
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New to Arma2/Dayz-Does BattleEye Auto Update?
Castle (DayZ) replied to Kaneydien's topic in DayZ Mod General Discussion
When hive is swamped loading can take longer. I was having it a lot at peak times over the weekend, just wait awhile. -
If you want to play on a specific server, wait for it to update before you do. Your files are not backwards compatible.
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How to stop the backpack monster
Castle (DayZ) replied to Tujin's topic in DayZ Mod General Discussion
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Wait.
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How to stop the backpack monster
Castle (DayZ) replied to Tujin's topic in DayZ Mod General Discussion
Are you sure it's not related to the massive rollbacks? I had my character rolled back 15+ minutes multiple times in the last few days. Luckily it rolled back my tents too so I didn't lose stuff I had switched around. I'm not sure why. I figure there was some connection failure with hive that still let me mess with all the items? -
Tent despawning from character death is not actually implemented. However you can no longer pack it.
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ZIG ZAG HERE ZIG ZAG THERE 10 BULLETS HERE AND THERE 0 KILLS GG IM DEAD.
Castle (DayZ) replied to sumusiko's topic in DayZ Mod General Discussion
While being completely obnoxious and not really making any sense it's a big part of what gives them difficulty so it would be stupid to remove it. -
I haven't seen an AKS-74 Kobra or AKS-74U since 1.6.0
Castle (DayZ) posted a topic in DayZ Mod General Discussion
Anyone else? -
Murder rate is dropping i.e. 1.7.1 isn't the Bandit Apocalypse you all feared
Castle (DayZ) replied to chickenbandit's topic in DayZ Mod General Discussion
My experience in 1.7.0 with beta patch was that I could go along the coast and meet friendlies all over the place. As soon as 1.7.1 was out I was getting murdered left and right. -
I don't think they said you could make DMR/FAL/M24 mags with each other. It would make getting FAL mags possible though...
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I haven't seen an AKS-74 Kobra or AKS-74U since 1.6.0
Castle (DayZ) replied to Castle (DayZ)'s topic in DayZ Mod General Discussion
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Anyone tried the Double-Barrelled Shotgun yet?
Castle (DayZ) replied to FieldMedic's topic in DayZ Mod General Discussion
I picked it up and tested it out. It's a winchester with only 2 shots per mag. I don't get people who are saying it's loud. It is the exact same sound as the winchester. -
Two Ghillie Suits - What do i do?
Castle (DayZ) replied to IMFlaiR's topic in DayZ Mod General Discussion
I have a spare DMR I may be willing to part with for it. Maybe. -
So what exactly causes this?
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Post Spawn Loot Comments here ONLY
Castle (DayZ) replied to rocket's topic in DayZ Mod General Discussion
I feel like this is terrible. Spawning is now literally find direction of major town, hit W, run to major town as fast as you can. Hope you don't get shot as you scramble to find everything you need to live past the next 5 minutes. There is no sneaking during this part of the life. It's simply run as fast as you can completely ignoring all zombies because you just do not have the time to sneak. Oh, and getting shot along the coast feels like it happens more often. Maybe because of spite, maybe because people really need your one bandage. If you at least have food and water you have options, and you can try sneaking around. Starting with nothing is just a race against a small amount of time. -
The missing food spawns is too tough. You could have made them rarer, but they're not even the only missing spawns. When you add it all together it feels like way too much luck is involved in getting your feet off the ground as it is. The spawn rates could be lowered, but just outright being missing as they are is not okay. Looting Elektro plus two small towns plus ~80 zombies I kill shouldn't fail to yield me a single can of food or a bandage.
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If you had both SD ammo and regular ammo it would have loaded in the regular ammo on relog.
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I just committed suicide for a box of matches and a flashlight
Castle (DayZ) replied to Kashus's topic in DayZ Mod General Discussion
They were super rare. Then their spawnrate got switched with compasses for a week. That appears to have been fixed as of last night.