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Everything posted by Castle (DayZ)
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I just lost everything with 1.7.1.5
Castle (DayZ) replied to BossFi's topic in DayZ Mod General Discussion
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I just lost everything with 1.7.1.5
Castle (DayZ) replied to BossFi's topic in DayZ Mod General Discussion
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I just lost everything with 1.7.1.5
Castle (DayZ) replied to BossFi's topic in DayZ Mod General Discussion
This happened to a couple of my newly placed tents, and also an M107 vanished within minutes of putting it in a tent with no server restart. I checked the tent after someone asked me where I put it, it had enough room for the M107 so ???? I suspect Hive is unable to handle the amount of connections at peak times and dropping data. I am curious what server you're on. -
Any way to have two character ?
Castle (DayZ) replied to tadtadtad's topic in DayZ Mod General Discussion
http://dayzmod.com/forum/showthread.php?tid=17435 Look at the time. Did you really even look? -
1.7.1.5 Zombie are differents [FEEDBACK]
Castle (DayZ) replied to kevenc's topic in DayZ Mod General Discussion
Zombies have magic prone hearing. They can hear you ~12 meters away through walls if you're moving while prone. So really sneaking through the middle of town is like playing russian roulette. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Castle (DayZ) replied to rocket's topic in Mod Announcements & Info
Except vehicles aren't spawned on servers immediately and choppers only spawn on legacy servers. -
Hotfix Build 1.7.1.5 Rolling Update
Castle (DayZ) replied to rocket's topic in Mod Announcements & Info
I'm going to assume it was because of hive dropping connection with the server I was playing on but yesterday: I lost a coyote backpack shortly after putting it in a tent in the morning. After a lot of effort I was able to take down the tents covering my tent with an ACU pack with an M249 in it, an M1911, most accessories, and food/water/medical supplies only to find it had absolutely nothing. Our other tents having alice packs in them that someone would have taken had they stumbled across the camp. Granted I did put the stuff in this tent two days ago. After the tent wipe we set up new tents, and 2 of the 6 tents completely wiped on server restart. The tents were there, just had no items in them. At night I lost an M107 shortly after putting it in a tent as well. One of my friend's backpacks also froze up. He could move things in and out of it but all I could see was what he used to have. When relogging it went to what he used to have and all the items he had removed from it got duped. Is Hive unable to handle everything? -
It was removed because reasons I can't remember.
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Can the height before breaking a leg be adjusted?
Castle (DayZ) replied to Arkham's topic in DayZ Mod General Discussion
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There are so many things I hate about 1.7.1 This kind of makes up for it.
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Welcome to Alpha! A message to the community.
Castle (DayZ) replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Being attached to your gear is what makes DayZ as fun as it is. If you're not attached to your gear then what are you attached to? -
Anyone seen 2 crashed Helicopters next to each other?
Castle (DayZ) replied to sephisto69's topic in DayZ Mod General Discussion
I found 2 Bizons 2 FALs 2 M14s One of the helicopters had two FALs, the other only had a bizon and M14. -
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Noob at reading log , is it a cheater ?
Castle (DayZ) replied to khalimerot's topic in Mod Servers & Private Hives
Is all I have to add here. You do not access the gear from the helicopter. It is simply lying around it. If there's nothing there either someone else found it first or it just didn't spawn it. Helicopter loot has been working fine ever since 1.7.0. -
Some highlights from the latest Arma2 Beta Patch
Castle (DayZ) replied to SystemiK's topic in DayZ Mod General Discussion
Those first 4 are the only ones in the latest beta patch. Take note of the numbers. Everyone has 825 by now, and everything below those first 4 is already in 825. -
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This only happens in 1.7.0 without the beta patch.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
Castle (DayZ) replied to rocket's topic in Mod Announcements & Info
And then you spawn in debug ocean/desert and instantly die instead of having a chance to make it back to the map? -
I mad
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Whenever I engage in CQC we both die because of the lag.
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The new "Hotfix" just ruined my game.
Castle (DayZ) replied to Higgypig's topic in DayZ Mod General Discussion
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
Castle (DayZ) replied to rocket's topic in Mod Announcements & Info
I killed a player in 1.7.1.4 Before I had time to even mouse wheel over his body it sunk into the ground. I had no morphine and he broke my legs. He also had a gun I wanted. Why, Rocket, why -
Man playing on 1.7.1.2 is hard work
Castle (DayZ) replied to Castle (DayZ)'s topic in DayZ Mod General Discussion