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As far as DayZ goes that could not really an option for a lot of people. Since DayZ standalone is going to be steam exclusive and most people have multiple steam games and possibly items you don't really want to sell your steam account. If it'll just be like the Arma 2 key thing (which I doubt it will, but even if it is) there's no way for the buyer to make sure the seller can't suddenly decide to use it whenever they want or sell it to another person. Point is I think a lot more people will be hesitant about DayZ account trading.
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Yeah. Of course. There's no issue with the loot. A lone player going by himself will spawn absolutely zero loot, not even trash on 98% of loot piles. A group of 3 players will spawn 1.8 style loot, often having items respawn in a pile immediately after it was emptied and every single possible loot pile will have spawned something. For some reason loot spawns fine for a solo player shortly after a server restart, but try joining any semi populated server an hour after it's been up and go around solo. You won't find dirt.
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1.8 spawns were kind of ridiculous. A single firehouse often contained up to 5 guns. That being said I think 1.8.0.2 barracks are insane if you have a group of people to fix the messed up loot spawns. Been going around with two friends and about 50% of the barracks we go into have a machine gun, a sniper rifle, and usually 2 other guns. Including one that had a Mk 48, an M4A1 Holo, and two M40A3s.
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Dear Rocket and his team, no private hives, please.
Castle (DayZ) replied to Dekkymane's topic in DayZ Mod General Discussion
To be honest I've never found it any easier to find vehicles on a 500 vehicle server than a vanilla server. Excluding helicopters as the increased helicopter count can make a big difference. -
Dear Rocket and his team, no private hives, please.
Castle (DayZ) replied to Dekkymane's topic in DayZ Mod General Discussion
You have to work for cars in vanilla? Certainly never seemed that way to me. -
Fairly certain it did exist around the time the bandit skin was originally removed as after killing a bunch of them your humanity icon would become extremely happy. By the time humanity was added back to debug and we had turbans it definitely no longer increased humanity though.
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The only animal corpse it's let me take the meat off of in 1.8.0.2 was one where someone else was within 30 feet of it. The rest they were even further away (with one being at least 100 meters) and no gear option. If I'm not mistaken though I'm pretty sure they added something awhile ago so that if you took out an animal with a high powered round (like from a DMR or an M107) it would have a chance to not have meat. I figure it's just applying to the new melee weapons with their high damage. This might have been in some mod of DayZ, I'm not 100% sure. I just think it must be regular DayZ as this would explain my problem.
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Helicopter stolen again... le sigh....
Castle (DayZ) replied to JPWiser's topic in DayZ Mod General Discussion
Admittedly I've never found anything but the Misty Peaks bus spawn doing this, but I've done this many times. Also it's easy for anyone with a helicopter of their own to find the other helicopters. -
What is your sidearm of choice?
Castle (DayZ) replied to meat pie's topic in DayZ Mod General Discussion
G17 because it's all around the best Flashlight helps in dark nights Best sights for aiming Only sidearm with more ammo per mag is the PDW which is impossible to aim because of its atrocious sights Only pistol that could be more useful, the silenced M9, has horrible accuracy and is awful as a result. -
[SA] Deathmessages - yes or no?
Castle (DayZ) replied to Wayze's topic in DayZ Mod General Discussion
To be honest I like those 200-300 vehicle servers (as long as they still have only a couple helicopters) more than vanilla vehicle counts. Why? Because of how painfully easy it is to get vehicles even in Vanilla. When playing DayZ with my friends (90% of the time we play on official hive servers) we are going around with 4+ vehicles, usually including a helicopter, at nearly any given time. The difference in 200+ vehicle servers? We actually have variety to pick with like do we want the blue GAZ or the white GAZ? Do we want the red military offroad or the green? -
There's quite a difference between Russian and NATO ammunition. In case you missed it earlier in the thread, the DMR mags do ~8000 blood per shot and the AKM mags do ~4500 blood per shot (those are both high enough to onehit kill zambodiddlybops without hitting head).
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The M14 knockout rate is actually quite low at longer ranges. You ever noticed how often you get shot by DMRs but don't get knocked out? Yeah sometimes those were actually M14s. The other guns do considerably less damage but the quick firing lets you get your shots off earlier and with less regard to your aim. The M14 is better for killing players than an AK-74, it's arguably better than a standard M4, it's considerably worse than an AKM at close ranges (but better than an AKM if you actually intend not to kill them). At farther ranges it's about who sees who first because if you see them, have good aim, and aim your shots you are going to be able to kill them before they can do that back at you even if all you have is an AK-74. At close range a well aimed pistol shot is better than a less than well aimed M14 shot. As a once twitch gamer I've found that my ability to quickly land a shot on someone's face far outweighs the advantages to having larger bullets. If you like the M14 that's fine, but as far as killing goes it's less efficient in most situations than an AKM is (both for players and zombies). It's easily the best weapon if you don't intend to kill other players; while being more efficient than lower powered rifles against zombies if you don't want to go for headshots (more useful outside of buildings). I've used it many times, I've used other guns many times. Knowing things and calculating what is best and happens to be something I am particularly good at and I don't prefer the M14 because I'd rather have the flashlight on an M4A3, the grenade launcher on an M4 Holo, or the quieter non threatening AK-74. In terms of gun coolness, I think the M14 is the coolest gun in the history of the universe so it's not like I have some personal vendetta against it.
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Generally speaking suppressed weaponry, reduced size rifles (AKS-74U), and SMGs get 200 meters, while assault rifles get 300 meters. http://dayzmod.com/forum/index.php?/topic/148943-bullet-drop-and-lead/ Someone who tested the guns and found that the AK-74 is in fact zero'd at 300 meters and thus there is zero bullet drop at 300 meters. Common military spawnrates (like say a firehouse): AKS-74 Kobra 3.14%, AK-74 3.14%, M14 AIM 1.57% Barracks spawnrates: AKS-74 Kobra 2.26%, AK-74 2.26%, M14 AIM 1.36% As for not hitting dead center at 300 meters, you must not shoot guns in Arma 2 very much if you haven't noticed that pretty much every gun ever has no side spread when aiming down the sights. I ain't got time to debate with people who don't know shit because if they don't know shit then the basis for their "arguments" are often flawed. Liking the M14 over an AK is a preference, it's not better. It's not like the Mk 48 vs M14 where the Mk 48 is literally a better M14. There are tradeoffs to using an M14 versus say an M4A3 CCO or an M4A1 Holo.
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Found one of the best servers so far.... imo
Castle (DayZ) replied to beavis_5000's topic in DayZ Mod General Discussion
1.7 came june 2012. Difficulty just means settings like peripheral vision, 3rd person, waypoints, etc. It has nothing to do with zombie difficulty. Veteran CH:ON just means veteran settings modified to have crosshairs enabled. http://relay.pp.fi/Gamesave/Arma%202%20Combined%20Operations/Difficulty.html -
Found one of the best servers so far.... imo
Castle (DayZ) replied to beavis_5000's topic in DayZ Mod General Discussion
Someone didn't play DayZ pre 1.7. Oh those days back when you couldn't lose zombies, they ran 1.5 times as fast as you, your guns alerted them 200+ meters away, far more of them spawned, and they respawned faster than you could kill them. And people still killed everyone else. Good times.