Hi. I noticed recently that whenever there are players with +200 ping on the server, it automatically becomes laggy. I can shoot someone in the head, and he dies 5-6 seconds later. When that time has passed, he has already killed me which makes close quarter combat unfair and unbalanced. What can we do about this? I think it's the game itself that is laggy, I am fully aware of this still being in Alpha version, but we must do something about the lag, I believe this game is going to have more than 60 players in its full version, when lag is NOT acceptable! Have you also experienced this or is it only me?