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MrQueebs

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Everything posted by MrQueebs

  1. Yesterday I made my way to the deer stand near Kamyshovo and found, of all things, a bunch of raw meat steaks as well as at least 4 different kinds of ammo and such. I'm thinking I must have happened on someone's temporary stash or something. Not the best place to leave a bunch of goodies though. Anyone else seen this?
  2. MrQueebs

    Raw meat in a deer stand?? Bizarre

    Is it even possible to put guns in backpacks? I thought only ammo could go in there. But I suppose that explains the bizarre find.
  3. MrQueebs

    Pending Update: Build 1.7.2

    Geez, while we're at it, let's start with only 3000 blood and two broken legs so we have to crawl everywhere until we can find some morphine! :heavy sarcasm intended: That's great if you only want 12 people playing the mod.
  4. MrQueebs

    Pending Update: Build 1.7.2

    I can provide you PLENTY of evidence they dont' date=' getting better like ive said befoe but they DO NOT respond fine, maybe youve only spent time around the big cities *shrug* but you can't get around the small towns its impossible. zombies come from miles still you can crouch to loot or they all come running, walking in a building is futile as they hear/see through the walls.... [/quote'] I'm pretty sure you quoted a guy who responded to my post, because I did not write those words.
  5. MrQueebs

    Pending Update: Build 1.7.2

    Zombie spawns seem weird. By a miracle I actually found a makharov and killed a couple of zombies, but that brought what looked to be 15 out of the woodwork and I was trapped and stuck in a bandaging animation to boot, so I died. Still it looked like suddenly there were more zombies attacking me than there were in town, or at least that the makharov's report carried farther.
  6. MrQueebs

    Pending Update: Build 1.7.2

    Honestly, if no starter weapon of any sort is provided (what's wrong with starting with a hatchet?), then zombies need to be a little less sensitive to sight and sound, because otherwise the only way you don't take 12 years to get into a town by crawling on your belly the whole way is to just yell "cowabunga" (after all, you've got very little to lose) and sprint through town, drawing a train of zombies (and I don't find them easy to lose, either). Hardly something that anyone would do in a ZA.
  7. MrQueebs

    FORUM BEING FIXED

    Why are my posts all disappearing? Let's see if this one sticks around.
  8. MrQueebs

    FORUM BEING FIXED

    My replies are not being saved, it looks like, at least not in the pending update thread.
  9. MrQueebs

    Pending Update: Build 1.7.2

    Apparently the forum is borked, it keeps making my posts disappear.
  10. MrQueebs

    Pending Update: Build 1.7.2

    Just now the servers on the US west coast were super-laggy. I had a Lee Enfield, wanted to swap for a Winnie but it wouldn't let me. Also had dropped some bandages temporarily but then it wouldn't let me pick them back up. If I get injured now I'm dead. Another thing, is there no way to make the hatchet behave more like the pistol in terms of inventory? Having to drop your long weapon every time you want to wield the hatchet as a melee weapon is a pain (and conversely, having to put the thing back in your belt to grab a rifle/shotgun as well).
  11. MrQueebs

    Pending Hotfix: Build 1.7.1.5

    Quick question--is the whole "having to get up to go through doorways" thing an Arma II engine limitation, or can it be changed in the mod? Me likey. Oh gods yes. Being able to put a pistol in a holster or even in your backpack would be a big plus, especially when you're trying to team up and aren't interested in PK-ing.
  12. Still getting kicked when running beta ending in 825. From what I gather this is a server side problem, right?
  13. MrQueebs

    Hotfix Build 1.7.1.2 Rolling Update

    In the immortal words of Peter Griffin, freakin' schweet!
  14. MrQueebs

    Pending Hotfix: Build 1.7.1.2

    Not at all certain that the fact that melee weapons will be available means that we'll be starting out with one of them.
  15. MrQueebs

    Pending Hotfix: Build 1.7.1.2

    Hooray melee weapons! Now if we can only get them to spawn... ;) I assume/hope that they'll be relatively silent.
  16. Hey did they ever get the 93825 beta to work properly on most servers? Yesterday I updated to that version of he Arma 2 OA beta and every time I joined a server it would kick me off. I am noticing more servers requiring that version of the beta though, so I'm hoping that means I can upgrade to it.
  17. It really needs to be better publicized to the server owners/runners, that thing about the script fix for the 825 beta.
  18. MrQueebs

    Hotfix Build 1.7.1.1 Rolling Update

    OK, I updated and while it does seem the zeds are slightly less clairvoyant, there are still no weapons to be had near the beach, apparently. I mean, there's hard, and then there's "stupid hard" for people who like that, but I'm going to look for servers that still use 1.7.0 for now. I appreciate your fixing some issues (over the weekend no less), rocket, but unless you want this thing to remain a very niche product, I hope the final version spawns a person with some way to defend himself against the zombies, or a "surefire" way to lose them once aggroed. I tried to break LOS, but never could.
  19. MrQueebs

    Pending Hotfix: Build 1.7.1.1

    Especially since pistols are like hen's teeth for rarity in loot piles suddenly.
  20. MrQueebs

    Pending Hotfix: Build 1.7.1.1

    Just played again, different server. Spawned near krutoy cap and made my way to Kamyshovo. All kinds of ammo, but ZERO pistols in any enterable buildings. This has to be fixed eventually. Spawning with no gun is hard enough, but with no guns spawning as loot it's impossible.
  21. MrQueebs

    Pending Hotfix: Build 1.7.1.1

    Just now I was playing with 1.7.1, and the problem was that there were just no guns to be had in buildings near the beach for new characters. All kinds of ammo, but no guns.
  22. MrQueebs

    Pending Hotfix: Build 1.7.1.1

    Thank you. This sounds wonderful. Super sight fixed. Amen. Yeah, super sight was crazy--I was crawling into kamenka to get a weapon and a survivor ran by me, and I don't know if I distracted a zombie that was already chasing him, or if the zombie had somehow seen me (although I didn't see or hear him at all, and he came from the front. Needless to say, with no gun I was boned.
  23. MrQueebs

    Build 1.7.1 Rolling Update

    First, thanks for fixing things like zombies attacking through walls: that was super annoying. I'm not so crazy about spawning with no food, drink, nor weapon, but oh well, we'll see how it goes. I do wish new characters could spawn with an in-game map. You know most of us are using alt-tab to check a map elsewhere, so what's the harm. It's cool to figure out where you are using a map and landmarks, and getting around that way.
  24. MrQueebs

    Pending Update 1.7.1 Details

    Forget spawning with no gun--game is hard enough already, jeez, especially if you're by your lonesome.
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