ICESPUR
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Everything posted by ICESPUR
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do you have a museum in your town?? or if your in a city, two or three..what would you raid it for?? these, thats what..scimitars,sabres,claymores,maces,warhammers,spears, some nice hand weapons but because they are old they would have a faster degrade rate.. then distance weapons. Gatling,Tommy gun,Flintlock Muskets,Sterling submachine guns, these old guns may misfire or jam and need to be reloaded to work. armour leather.scale,mail.and plate. none of these are going to stop a bullet but might perhaps lessen zombie damage..unfortunately they slow you down making you an easy target for the zombies to catch. i know most of you wont like the idea,but i think its an opportunity for the devs to put in some weapons that wouldnt be found elsewhere. there must be an old gun youd love to cap a few zombies off with....
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A Way to Introduce a more Work-together environment?
ICESPUR replied to Steam_Power's topic in DayZ Mod Suggestions
i posted this on reddit dayz past life experience (self.dayz) submitted 1 monthago by ICESPUR i work in a hospital,i could if needed give myself a blood transfusion...but on the other hand i wouldnt have a clue how to change a tire on a car. i thought maybe if players where given life experience it might prevent all servers downgrading into a p v p shoot on sight fight.... at the moment you need the players gear you dont need the player so you shoot him and take the gear..easy...what if you needed the player? medic - to heal wounds broken legs or arms(broken arm would prevent any use of a sniper rifle mech- to fix up cars electrican- power up them bases provide search lights builder -building bases armouer/gun smith - for modding guns hunter-for food this way your less likely to shoot 1st incase you need help base building or getting the car moving again,just a thought.could this be implemented into the standalone? all 2 comments sorted by: best formatting help [–]kamizthemanI'm your plaid wearing savior 2 points 1 monthago Rocket did say that he thought giving players somewhat of "professions" that they did before the outbreak or a skill tree that you could move up the longer your player was alive (representing you gaining useful skills the longer you were alive and had to fend for yourself) would be a cool idea. reply <a class="expand" href="http://www.reddit.com/r/dayz/comments/16sj10/dayz_past_life_experience/#">[–]ICESPUR[S] 1 point 1 monthago i dont think gaining skills as you progress would work, my idea is to lessen p v p not promote it.gaining skills as you progress would make new spawns even more likely to be shot on sight because they have nothing to offer.having one skill based on the new spawns past life,e.g medic mech ect...would promote co-op. a bandit would think hmmm if only i could fix this car but i cant coz my player is skilled in guns.hey i woulder if that guy over there can fix cars ? better not shoot him before i find out what he can do for me 1st. it would increase a new spawns chance of survival slightly,even if it was only long enough for him to try and get away. it would make players think before they go wildly hacking away with a hatchet.. and hopefully bring back the game to what it was suppose to be intended to be a survival game in a zombie world....not as it is begining to become a death match,shoot on sight contest...yeah youll still get players who live to snipe...but im betting they will loads of players who want bases built,cars fixed, guns modded.and those are the players who would try to commuicate 1st then shoot later. permalink edit delete reply -
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ICESPUR replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Name ICESPUR Location ENGLAND GUID c7de986ba7888bfc49fed7ec3a1d2b1b im tired of hackers,and i think playing in a server with the potential to field 80 players will improve my dayz skill.