Jump to content

psycho84

Members
  • Content Count

    46
  • Joined

  • Last visited

Community Reputation

0 Neutral

About psycho84

  • Rank
    Woodland Warrior
  1. psycho84

    Unlimited zombies, limited ammo.

    Just so people are aware, Zombie spawns are triggerd by the players proximity to buildings. The Building type is what dictates the zombie spawn amount. Also afaik, Zombies are client side, being spawned by the first player to enter the spawn zone around a building.
  2. They love World of Tanks too. They set records for max concurrent connections to a single shard all the time.
  3. He asked for help, not demanded it. You fail at the internet.
  4. psycho84

    Welp game sucks now

    Actually yes it is so fucking hard. However' date=' if he is getting over 300ms to US servers then something is wrong on his end. Most seem to only kick for over that mark. Unless the new crop of servers are setting it low using the 'high pings lag the server falacy' to justify it. [/quote'] From what i understand high ping players jump all over everyone's screen making them virtually impossible to kill. That's borderline cheating. Well, ping and desync are two different things. Desync is like packet loss and yes that will make the player warp all over the place.
  5. psycho84

    Welp game sucks now

    Actually yes it is so fucking hard. However, if he is getting over 300ms to US servers then something is wrong on his end. Most seem to only kick for over that mark. Unless the new crop of servers are setting it low using the 'high pings lag the server falacy' to justify it.
  6. psycho84

    Kneecapping newbies

    You misread that, seemingly on purpose. What he obviously means is players = the most dangerous game. Player move differently to zeds, can take cover, react in totally unexpected ways etc etc. Even shooting unarmed players is actually a wise move. Helps you get you eye in. Its also arguably a dickmove, but its not without its purpose. mmm, nah. There isn't anything dangerous about an oblivious enemy, AI or Human. Calling them "the most dangerous game" is just another one of those lines on the list of ways to justify actions. It's cool, everyone justifies their actions. "It was target practice, hunting the most dangerous game." Case in point. You wanna use the term "most dangerous game" in this mod then go look for it, it ain't guy on the beach with torches or people being chansed by zombies lol. Hardcore my arse :P ZOMGCAREBEAR
  7. psycho84

    Beans and your greedy ass

    A lot of gamers get off on destroying the progress of other players. The more you have the more they get personal satisfaction out of destroying. Loot or not doesn't matter. I played competative sports for half my life so I don't really fit in with that crowd. I think I've got a more cooperate and outplay mentality. Worst death penalty is simply being outplayed.
  8. psycho84

    Survival - Let's Turn this B#$%h up to 11

    I like it, been wanting survival to get harder for a while.
  9. psycho84

    Growing Food/Harvesting?

    Growing food is pretty damn spot on for a post apocalyptic setting. So is herding animals but, ugh, AI. And it doesn't have to take a realistic time to grow, nothing in the game takes a realistic amount of time except for the day night cycle. Make it take like 3-4 hours or something.
  10. Yeah durability is a good mechanic in sandbox games. Definitely deserves it's own discussion. Not sure how hard it would be to code as the Hive would all of a sudden need to keep track of a billion pieces of gear.
×