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NxMt

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About NxMt

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    On the Coast
  1. This is like the 5th or 6th thread I read on this topic. *sigh* I've got killed about 20 times by bandits by now. I'm not complaining. Most of those deaths could be avoided if I just made better decisions. But I didn't and I died. Now, I have more experience with the game and with the play-style of other players. Now if I see a guy pointing a gun in my direction, I don't run and try to hug him, while shouting "OMGZZZ YOU WITH THE 1866 POINTING AT MY HEAD, FRIENDLY?!? ^_^". I stay away and try to communicate by distance, keeping maximum caution. My point is: Every death made me stronger, gameplay-wise. I got to know people on a more basic, behavioral level (Will he shoot? Will he run away? Does he tend to slow down, just to get behind me? etc etc.). This, for me at least, enriched my game experience to a level which no other game can compete. TL;DR : The game is fine as it is. Just follow these guidelines: Stupid decision = Death Each death = New experience Use your newly gained experience to make better decisions Better decision = Avoiding death and gain rewards (Survival, New Companion, Loot, etc.) At least, that's how I see it.
  2. I' date=' for one, actually like that other players can freely kill everybody else. For me, it's a test of wits and skill. When I escape from a bandit ambush or kill a bandit I, as a player, get the satisfaction of being better is some way than the guy who attacked me. If I get killed, it's entirely my fault (there are exceptions such as spawn-camping, but I'm not talking exploit-wise here). Due to the sandbox nature of the mod, I could've made a million better decisions then the one that lead to my death. But I made the wrong decision, and [b']that in itself is my punishment (this applies to bandits also). I do not see the need to police murderous behavior in the game via some gameplay mechanism. There is nothing stopping you from role-playing as a security force / police force. Just use your creativity, get a few mates/volunteers from the forum, plan where to set your base, farm some proper loot and use direct chat to ask about bandit locations. Sure it's harder than just pressing a magic server button that says "PENALIZE BANDITZ LOLZ" but that's the whole point of Day Z - the player is not only the player, but also a real part of the game. Look how, for example, EVE Online did it. Instead of arranging the in-game economy via artificial templates, the devs gave that power to the players. If the players make terrible economic decisions, the whole economy will crash (from what I've read sometime ago, it happened 2-3 times). There were even IRL crimes that involved clearing out in-game banks that basically screwed the whole EVE World for a few days. Did the devs restricted control of the economy? Nope. And everything still works. Because the players slowly learned how to figure out and operate stuff by themselves. Of course, this is just my opinion on the topic and I could be completely wrong :P
  3. NxMt

    Is this worth $30

    If you're getting it only for Day Z, 30$ is an alright price. If you're getting it for Day Z but for ArmA also, 30$ is an amazing deal. TL;DR : YES
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