-
Content Count
23 -
Joined
-
Last visited
Everything posted by mxphilipp@gmx.de
-
Introducing some team members - Matt Lightfoot
mxphilipp@gmx.de replied to rocket's topic in Mod Announcements & Info
-
Let's see who knows their weapons
mxphilipp@gmx.de replied to billyangstadt's topic in DayZ Mod General Discussion
I'd really like to see some more Russian handguns in the game. First of all the Stechkin would be awesome: http://en.wikipedia.org/wiki/Stechkin_APS The MP-443 Grach would be really neat, too: http://en.wikipedia.org/wiki/MP-443_Grach And we defenitely need this beauty: http://en.wikipedia.org/wiki/Nagant_M1895 -
No, keep them! They are an important first indicator of someone being a mass murdered who shoots on sight.
-
That book is really great, love it, I can only recommend it.
-
Oh man... that's one of the worst typos I've ever seen.
-
Is it just me or does military grade stuff spawn less/not at all on airfields now? I've checked two airfields and all I found was chemlights, two AKM mags, a couple of Winchester slugs and emtpy tin cans... so many empty tin cans... Not a single STANAG magazine or something like that!
-
Meh, not the Mountain Bike with USMC written all over it. Bikes are nice, but make it the "Old Bike" from OA.
-
Ha, excellent idea! I was thinking about something similar, too. But what I had in mind were sidemission-type things, like "Investigate a chopper crash site" and stuff like that. Still, would like to see that sort of thing.
-
Random drops near military bases. I've had 2 or 3 so far, they're not very common.
-
if you shoot first you are the bandit
mxphilipp@gmx.de replied to sata3d's topic in DayZ Mod Suggestions
This is already implemented. -
Hey guys! I recently had a couple of run-ins with various people my group and I met in the wilderness while on the move and in which the survivor/s we met didn't know we spotted them until we already surrounded them and set up superior firepower. That one time for example was when we had seen a single survivor looting a barn in the middle of nowhere and proceeded to set up a perimeter around the barn while he was still inside. Seeing as we are not the bunch of people who shoot everyone on sight, we wanted to give him the chance to surrender and hand over his weapons/ammo, while giving him the chance to keep the rest of his supplies. Instead he just disconnected as soon as we started talking over VON and got away. This is not cool, as not being an asshole and shooting people on sight is rewarded with them just disconnecting and us not gaining anything at all, even though we went through the trouble to make it possible for him to surrender. Now what I am asking for is a simple "Surrender" function, which would enable a player to drop all his weapons + ammo he is carrying and put his hands over his head (I know there is an animation for that already that you can even bind a key to, but you can not walk with your hands above your head, which would be required here). This would make surrendering easy and enable the players to keep their food, medical supplies etc. while only handing over their weapons. Maybe some players would even be so kind to leave the surrendered person a sidearm with a couple of rounds to not be completely defenseless... Also, I am asking for people not being able to disconnect when within 100 or 200 meters of another player, as this would prevent the constant "disconnect upon danger" methods people seem to start using more and more often. I am guilty of it by myself after using it when I got attacked by a sniper in Chernogorsk and when fleeing from a giant zombiehorde while another player started shooting me, but I really dislike seeing that kind of stuff. So as I said, I'd suggest an inability to save your character when within 100 or 200 meters of another player, with instant resetting of your character when pressing ALT + F4 and the implementation of a "Surrender" function. What do you guys think? Good idea? I think it would add a lot to the game.
-
Surrender Animation/Function
mxphilipp@gmx.de replied to mxphilipp@gmx.de's topic in DayZ Mod Suggestions
No one ever asked to remove PvP or alter the way people can kill each other. There should just be some ways of forcing people to actually face consequences of what they are doing. -
Melee interaction & Bandit model\skin
mxphilipp@gmx.de replied to enricksolt's topic in DayZ Mod Suggestions
There is always the Black Turban elite Takistani soldier. Looks way mor suitable, in my opinion. -
Well, you could always make someone bleed if you hit them in the face with a hot flare, right? ;) Anyway, I do think it should take up a weapon slot, so you would have to decide weather to carry a gun or something that is useful in other situations. (And because people mentioned that the flaslight taking up the sidearm slot is stupid: I agree, should be usable with other guns)
-
Bayonets would be awesome! Invasion 1944 (World War 2 mod for ARMA CO, check it out, it's amazing) did it really well and I bet it's not too hard to implement. They are showcasing it here (Bear in mind that's a really old video, the mod has made fantastic progress since then)
-
Ability to holster/lower pistol
mxphilipp@gmx.de replied to andrewjs's topic in DayZ Mod Suggestions
Question is, will you only be able to holster it or will you also be able to lower it? I know it's a problem in ARMA that you can't lower sidearms, but I would not want to holster my gun when talking to someone, as I'd feel very vulnerable. Some way to lower the sidearm should be implemented. -
Surrender Animation/Function
mxphilipp@gmx.de replied to mxphilipp@gmx.de's topic in DayZ Mod Suggestions
Hmm, I guess a 20 to 30 seconds disconnect timer would be fair. As described, you would have to wait a set ammount of time until you can leave the game for good and your character disappears when you hit the "Disconnect" button. You would also have to stay in the same place, so no hitting "Disconnect", running away and disconnecting halfway through the escape. And the ALT+F4 problem should really be adressed by rolling back the character to zero. The current system, with a save upon hard disconnect is still too easy to exploit, with people hitting ALT+F4 as soon as a shot is fired. All I want is something that FORCES people to fight back or to surrender when they are interfering with other players. And please don't tell me a 30 second timer is too long, it really is not. When someone calls you and you need to get away from the game quickly, I doubt that during the 30 seconds of time that you leave your character alone anything significant would happen, unless you are in a firefight or somewhere populated, which is your own fault, really. -
ACE did it fairly well and I would also like to see a flare gun in the mod! Adds a lot in terms of realism and visibility at night, especially if you could make them drop slower then standard ARMA flares (they fall down to the ground waaay to fast, as someone already mentioned)
-
Surrender Animation/Function
mxphilipp@gmx.de replied to mxphilipp@gmx.de's topic in DayZ Mod Suggestions
You obviously weren't killed by anyone who used those tactics before, otherwise you would know what I'm talking about. I have made this experience 3 times already, always losing top-notch gear. And I am not going to argue about the usefulness of a surrender function with you, especially if you behave that arrogant and imply that EVERYONE is thinking what you think. If you would please take a look at the poll on top of this thread, you'd realise that people actually want that stuff. And I did already say that the not-letting-people-disconnect thing was a bad idea, if you had read the thread and seen what a dev posted about it and what I replied you would probably know, guess that's just too much reading for you... But just coming in here, ranting, because you imply that everyone should be of the same opinion that you are is really not going to help. Now if we could actually get some feedback on this by the devs, if it would be able to implement etc., that would be really great! -
Surrender Animation/Function
mxphilipp@gmx.de replied to mxphilipp@gmx.de's topic in DayZ Mod Suggestions
-
Surrender Animation/Function
mxphilipp@gmx.de replied to mxphilipp@gmx.de's topic in DayZ Mod Suggestions
-
[GUIDE] Newbie Survivor version 1.2.0.
mxphilipp@gmx.de replied to blackbeard06's topic in New Player Discussion
6. Throw smoke grenades you picked up into zombie hordes that are chasing you just like you would throw a flare, zombies love the hissing noise the grenades make when they go off and wil get distracted by it. -
Hello! MrWeed from Germany here, though many call me by my other nickname, Ivan. (In game name is MrWeed). Im part of the ARPS ARMA crew, folks from the Rock Paper Shotgun community who play ARMA together on a regular basis and got hooked on DayZ recently. (Psst, check us out, we are super friendly!) I am personally loving this mod so far and can not get enough of it, especially raiding towns at night and the tension between players that exists. I have a couple of nice ideas for the mod's future which I will probably post in the suggestion thread some time and see if people like them, but until then: Never trust a man who is pointing a gun at you!