-
Content Count
312 -
Joined
-
Last visited
Everything posted by _Anubis_ (DayZ)
-
More feedback about 1.7.6: 1. Loot Spawn Tables are ... different. I suddenly find a lot of backpacks (even Alice ones) in supermarkets. However, maps and hunting knives seem disappeared. No way to find either of those (matches so-and-so, watch plenty, compass rare). Churches offer less Ioot in term of quantity, even if I found a Ghillie suit in the church of Pustoshka.(weren't those items crash-site only?) 2. Deer Stands have not anymore military zombies around. A pity, those guys were a reliable source of ammo 3. Zombies follow better in buildings, worse outside unless close enough (<20-30 meters), loose LOS --> the zombie stop almost immediately and can't re-track by ear. In a town, do a combat roll over a fence and you are done 4. Found so far a single Zombie dead nearby a Deer Stand. I believe this is not due to the 1.7.5.1 AI (Zombies jumping like kamikaze from Deer Stand) but maybe slightly offset spawn point in the deer stand (there is Deer Stand West of Green Mountain where the zombies spawning inside have to way to go down. They are stuck there no matter what you do. I usually kill them with the hatchet from below). 5. Lost my primary weapon + related ammo upon restart (an AK-74 Kobra). It was gone. But it may be a server-side issue, I vaguely remember the same happening a lot of time ago with 1.7.5.1 6. The multiple aggro (aggro one Zombie, he calls the other) does not seem to work or work less compared to 1.7.5.1, maybe I was too accustomed to have an horde tracking me _Anubis_
-
20/20 useless hindsight ... Why didn't you do the survey yourself and/or commented before? Thanks and beans to theolaf for his effort. _Anubis_
-
Look, you are right, in dayz the player may die of hunger/thirst if he is so inept he can't find anything, being eaten alive by Zombies or shot by some other players for any reason whatsoever (or even no reason at all - that I dislike but I accept it), that's the essence of the survival game. BUT they have as well the choice to use the side chat to call you in any possible way on Earth because obviously they are not happy of having been killed. You see, they are fighting back using the weapons they have. They are not happy and they want you to be un-happy so maybe you will not kill them in the future. They want to survive and keep playing. If you choose to kill players (and nobody forces you to) then you have to accept the consequences of your actions, insults and low esteem as well. Do you really expect them to say "Gees, thank you for having killed me. I really feel better now." ? _Anubis_
-
Tek, You say that there are people who try force a certain style of playing on you. But now tell me. When you shot them, don't you exactly force your style of playing on them? How comes they should not force their non-PvP style on you, but at the same time you feel 100% entitled to force your PvP style on them? Bear in mind I find certain aspects of PvP (namely shooting new spawns and snipe killing) really low-life but I would not, not even for a second, propose to take PvP out of dayz because it would break the sandbox concept: I play friendly and sometimes I get killed for that. Fair enough.. _Anubis_
-
Just tried 1.7.6 on a couple of servers. What did I find: 1. Zombies hear less. You can move far closer to them (even running) compared to 1.7.5.1. Makes the game a little bit too easy now, 2. Zombies in open areas (and also at the border of forests). Cool. 3. Less Zombies around in populated areas compared to 1.7.5.1 - may be linked to 2. Or I may be wrong, but I would say there are less Z around in towns... 4. No "automatic hit" when you meet a Zombie suddenly (e.g. coming out a building). This was really annoying to say the least, very nice. 5. I haven't played much, but so far I have not seen dead zombies inside and outside barns (I saw them often, either dead or dying due to jumping in 1.7.5.1). Good 6. In barns, Zombies can follow going to the upper floors more frequently than 1.7.5.1 (mostly they were stuck at ground level). Good 7. in houses (the black wooden ones) Zombies can enter more easily and follow the player. Good 8. Loot tables changed. I found an Alice pack in the supermarket, never happened in 1.7.5.1 (only deer stands or military areas) 9. Lots of different canned food & beverages, it does not create any trouble, on the contrary I like it 10. Zombies track better the player. A zombie within 5-10 meters is really hard to shake now. Good 11. Canned food eaten is automatically dropped. Good. 12. Zombies do not enter in the hospital. But that was also there in 1.7.5.1 13. Haven't see the "turbo boost" effect of Zombies when they get really close to you and charge. But maybe I am getting better at killing them before with the hatchet. If this has been fixed, good as well (not 100% clear from the patch notes) I have not checked aggro levels for shooting/gutting games/lighting a fire so I have no comment. Nor I have experienced so far of Zombies glitching through walls and hitting me. I saw no notes about tents, so I assume those are still broken just like 1.7.5.1. The game is far more stable and enjoyable and the Zombies wandering around are really cool, much less safe to stop and nap, outside towns. Good patch, kudos to the Developers. It adds a lot. _Anubis_
-
if you either meet or help people, it is more or less automatic to support each other. I gave recently a transfusion out of my loot (just been in Cherno late evening) and I asked whether anything else was needed. The guy answered antibiotics so I gave him one box.He asked the same, I said I was low on food so I got two cans. _Anubis_
-
I do tne same, beans to you :) _Anubis_
-
Look, I am on your side... I find newspawn killing or snipe killing simply pathetic. But that's not dayz fault (except for being far too easy on PvE/PvZ and providing way too much ammo and weapons), that's how certain people play, I don't. You CAN have social interactions, but it involves a factor of risk, just accept it, learn from it when it goes bad - as much as I dislike KoS (not PvP in general) I agree that PvP is part of the game. It has to stay. _Anubis_
-
No. That would break the sandbox concept. Each player decides to KoS or not. I do not like KoS and I do not play in that way, but I would be against any built-in artificial mechanism to limit it. _Anubis_
-
Today I can safely admit I am a lazy bastard. One of my long-surviving lone-wolf characters died in a desolated and derelict house in the middle of nowhere. A Z glitched through the wall and I heard the dreaded "crack" of broken bones. After dispatching the Z through the wall with the hatchet (I can hit as well like him) I checked confidently the inventory and ... No morphine! I suddenly remembered that I felt cocky and I said no myself "naw no need" so I skipped both Cherno and Elektro at the beginning. Antibiotics can be found and I have no use for a blood bag. I knew I had no patience to crawl back to an hospital so I shot once and waited. One lonely Z arrived and did it. Fresh spawned, I reached the house in 22 minutes having spent 5 minutes at a barn to get an hatchet and food/drink for the travel. Dayz gods were benign and granted me the only thing I needed: an Alice pack found in a deer stand during the trip. I recoverd everything and now I consider it is maybe time to get some morphine. If you want to insult go ahead... _Anubis_
-
Confession of a lazy bastard...
_Anubis_ (DayZ) replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
No, I have not considered to respawn, never used that option ... But what would have changed? _Anubis_ -
Worst weapon in DAYZ?
_Anubis_ (DayZ) replied to karas2@live.com.au's topic in DayZ Mod General Discussion
This. -
Most likely I am wrong, but I do not believe PvP was the main focus of dayz in the intention of who designed it, even if PvP IS the main focus after 2 hours of gameplay, because is the only reason why one can die. Chernarus is 225 km^2. The view radius of one player on ground is 200 meters (less in cities and bush, more in open fields) so the likelyhood to spot another player is 0.05 %. Even multiplied by 30 players on a beefy server is 1.6 %. Almost nothing. Compare it to an urban warfare map where you meet an enemy each 15 seconds and you will understand the difference in design. dayz is about survival, but that aspect is far too weak. The only sure way to see other players is to go to high value loot locations: airports and towns. That's where PvP mostly happen. Just go there once or twice if you want to avoid PvP: but even to a friendly/lone wolf player like me this perspective is boring so I too approach those spots sometimes. Just accept the PvP aspect and adapt to it. _Anubis_
-
Ethics of the common player
_Anubis_ (DayZ) replied to Fortune_Finder's topic in DayZ Mod General Discussion
To the OP: In all honesty, after 2 hours the survival-game is finished (the time required to get what you need and more, e.g. a military weapon) and then you could survive endlessly on an empty/low-pop server. So in normal conditions (20-30 players) If you want to play friendly you must take in account you will die more easily because you risk more being friendly. It all boils down to that. You will always find trigger happy players slaying bambies so just accept it: and if you die... Respawn and after 2 hours you are good to go. Smile (unless you spawn in Three Valleys). I play friendly, only on private vanilla servers: 11 different games running in parallel, so far only one Avatar died (guess how? Not shooting first) and things are different from server to server, on some servers everyone chats about this and that, on others there is only silence and kills. _Anubis_ -
is dayz 100% PvP on the long term?
_Anubis_ (DayZ) replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
Side note: after hunting a while, I have discovered that looking for animals left and right is is useless due to the spawn-mechanism: animals do not spawn 100% randomly, but spawn preferably in certain location which are fixed. Once you find one of those location (most of them are in open fields) you are done. When you kill the first, the second spawns nearby (I mean within viewing distance): I chain-killed and gutted two boars once, then I stopped (I couldn't store more and the third spawn was a rabbit). Just remember that location and go back periodically, it is the equivalent of a pond or a fountain for water bottles...I have seen several places like that. _Anubis_ -
My experience in DayZ and the progress of it
_Anubis_ (DayZ) replied to tripmo's topic in DayZ Mod General Discussion
In dayz there is PvE and PvP. Bu nobody forces you to play PvP: you can survive anyway by avoiding densely populated areas and do not engage unless in self-defense. And you can go pretty far with that, meaning you can play for days and days and it is enjoyable, Moreover, if you play on private servers the players are always the same. After a while, you begin to know them, chat, maybe help them, gain trust and even form temporary teams. it takes more time compared to the Wasteland concept (where you are forced to join a team), but it is more satisfying. The nature of dayz is based on a step-by-step progress _Anubis_ -
Deer Stands circuits or one long trip to NWAF?
_Anubis_ (DayZ) posted a topic in DayZ Mod General Discussion
I'll put away my philosophical digressions on dayz nature to discuss about a tactical problem: to get military gear and a bigger backpack (plus morphine/antibiotics as bonus) do you travel to NWAF or visit a few Deer Stands? I have used to visit NWAF a few times (IMHO Stary is a deathtrap due to Z glitching through the tents), but now I think NWAF is not needed anymore. In the triangle Kamenka-Green Mountain-Balota there are (excluding the stands of Balota) approx. 14 Deer Stands and one does not even need to visit all of them, just cycle around a group of 3-4 a few times to find any kind of medium-tier weapons (AK-74, AK-47, M-16, M-4 in any variant), backpack and ammo. Never seen any sniper rifle: I don't use them, but that's another issue. It requires some patience, but it pays back. Of course it does not provide the same abundance of NWAF, but it has far less risks either from Zombies or snipers or groups of hostiles, not considering the fact that to reach NWAF, you have to travel in the open for a while (unless one makes a really long detour North-East-South entering NWAF from the North). What do you do? _Anubis_ -
Deer Stands circuits or one long trip to NWAF?
_Anubis_ (DayZ) replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
Do you spawn often that North? I am asking because so far I have never spawned North of Krutoy Cap, except for one time near the Three Valley area, _Anubis_ -
Deer Stands circuits or one long trip to NWAF?
_Anubis_ (DayZ) replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
Oh well, that's another strategy. I have given this evening blood & antibiotics to a guy in Cherno, but only asked for a couple of cans of pasta in return since I was low on food... _Anubis_ -
From the dayz 1.7.5.1 code each of those actions will increase your humanity: It is on the wiki as well, stupid me for hiding behind a spoiler.. As it has been pointed out, you need 5000 to reach hero status. _Anubis_
-
... I have been KOS'ed. I was in the bush around Zeleno, saw a player running in front of me, he hadn't obviously seen me. I stop, lower my gun and keep looking. The guy looks around and see me. Bang bang. Dead. No problem :) To each his own. I suffer no inferiority complex nor had a troubled childhood hence I do not need to kill everyone on sight simply because others enjoy doing that. Time to re-spawn again, it will not take much to find what I need, and maybe next time the other guy will lower the gun as well. Who knows? There are many reasons to like dayz... _Anubis_
-
So you are now "ticked and hateful" about someone who, in your opinion, is only a fool and therefore whose opinion has obviously no value to you? Maybe you should try Hello Kitty yourself, just to calm down... Have some beans, you need them. _Anubis_
-
If you ask me (I suppose), it is what I wrote in first post: 1) If you choose to be a friendly player (like I do, that's my way of interpreting dayz), you take more risks as opposed to KOS. But as long as you are confident you can re-equip yourself quickly after respawning and you can smile about it, is not a big deal. If you cry over your lost M4A3 CCO, then clearly it is not funny 2) if you enjoy KOS (as opposed to just react and defend yourself because you are out of options) then you may have some personality issues, which a sandbox-concept game like dayz is bound to expose Now you have an answer. You may agree or not, that's why it is a forum. _Anubis_
-
While I agree that wooden arrows would add immersion, those are 100% unrealistic. IRL modern crossbow bolts are made of metal alloys or carbon fiber. The same goes for any compound bow's arrow. The reason why is structural: a wood made bolt/arrow would splinter and break immediately (possibly wounding the shooter) on launch. _Anubis_
-
My friend, I told you before, your posts give the impression you live in a dayz barn... But yes, I do seriously think that whoever ***enjoys*** to kill other players on sight, also unarmed fresh spawn, maybe sniping them from a safe spot, even publishing videos on youtube showing them laughing like deranged childs ("Hi Hi - Ah Ah") while they kill is someone who hasn't had a nice childhood, maybe has been beaten by his father, has social issues and most likely, a pretty poor sexual life, otherwise he would have far more enjoyable ways to spend his time (if you know what I mean). Honestly, I feel pity for those people. Hope you are not one of those. _Anubis_