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Everything posted by _Anubis_ (DayZ)
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Anyone found a machete yet?
_Anubis_ (DayZ) replied to elf cakes's topic in DayZ Mod General Discussion
Found yesterday one in a barn near Zeleno. Actually they exist... :) _Anubis_ -
Don't worry about that. Those servers are prime candidate to be avoided and after a while there will be only admins playing there, next step is those guys saying "Oh well all the players are elsewhere, what a bunch of morons. Let's stop this." Server dead. _Anubis_
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The title says it all. A purifying straw (military/hospital loot only, rare) could be an alternative to cans and/or water bottles. _Anubis_
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Ahhh ... Okay I respect your statement, everybody can rant or vent frustration (I did that myself more than a couple of times). Beans to you in this case. _Anubis_
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Yes, of course. But do you realize you are complaining about something you can change by pressing a button on your pc? If you want to discuss about how much dayz is ... spawning with an AS-50 and loads of ammo then I am with you. It is stupid and does defy the purpose of the game. I play only on private servers to avoid hacking, but those servers are vanilla or, they give you a makarov (which I dump anyway, because I dislike it) or a can of coke. Big deal. That's a choice. I do not play on a server giving full gear because it means automatically CoD play, not my cup of tea. But going on a server that gives you full gear and complaining about it, what's the point? Just smile and press the abort button. Pick another server, there are tons of them. _Anubis_
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dayz should remain neutral. It is borderline ok to be able to recognize a bandit, but nothing more. _Anubis_
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Getting an infection if looting from half-eaten players
_Anubis_ (DayZ) posted a topic in DayZ Mod Suggestions
I have a proposal to reduce self-looting (raise the hand who has never done that with a long-life character) and discourage PvP for the sake of looting: 1. When a player dies IF there are Z nearby they should come and feed. After a certain amount of time if nothing happen the body should be 'infected', make it visually half eaten and/or covered with blood 2. Looting an infected body should provide a chance to get some disease (per item taken) so the more you loot the more you risk 3. The only way to prevent the eating process would be either to drag the corpse away or kill the nearby Z and then loot quickly _Anubis_ p.s. searched for something similar but haven't found it - apologies if the idea is not new -
Have you ever had a good play?
_Anubis_ (DayZ) replied to samzerks88's topic in DayZ Mod General Discussion
I must be a lucky guy because I enjoy dayz every time I play it. I die very rarely (mix of skills and Lone Wolf play-style), but I am happy to survive the first 30 minutes of mad dash in Cherno or exploring fully geared NEAF and stalking people running in the open. _Anubis_ -
Standalone Zombies a bit OTT?
_Anubis_ (DayZ) replied to victusmortuus's topic in DayZ Mod General Discussion
OP, I agree with you, Z should walk (or at the very least slow down) in a building. For example the hatchet animation is relatively slow and therefore you wouldn't be able to stop 3-4 running zombies inside even assuming choke points where they can advance only in line. Same goes for switching weapons or reloading (not even considering the mess you need to do to switch from primary to hatchet): you would be killed 10 times in that interval. However, I trust the dev team is aware of those problems and they'll find a balance: you can't have a klunky interface and deadly fast Z at the same time. _Anubis_ -
Stop bitching about problems you have because the world does not suits you. Don't like starting with gear? Either drop it or change server. End of Story. You can do everything you want. Why you keep moaning about "ohh I do not like this" - "ohh I hate that". The game is free to use and configure and so are servers and admins. Get over with it and move on. _Anubis_
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Anyone else miss when you were a noob?
_Anubis_ (DayZ) replied to Death_Dealer's topic in DayZ Mod General Discussion
I think dayz goes in phases... For sure I remember the "crawl" stage (see a Z 200meters away --> start crawling), then the "hatchet and barn" stage, spending time there to get safely food and gear, then the "deer stand" stage, then "cherno/elektro" and at the awareness you can find supermarket in many places and start to explore the 4 corners of Chernarus. The noob stage is gone, but dayz has still loads of fun to provide. _Anubis_ -
dayz has several design and technical issues, however the unique game atmosphere more than counter-balance those issues. Most of the times you can handle those as 'extra' risks (e.g. you always need 1-2 morphine injectors with you). You'll get accustomed to those problems, even if you may still get enraged by dying due to a stupid glitch just after having succesfully raided NWAF. _Anubis_
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OP: it happens once in a while and yes, you can easily die when it happens. Same for a Z breaking your legs. However rejoice because at 1.7.5.1 times you had it coupled with Z glitching through walls and *that* was a real PITA! _Anubis_
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"major disadvantage"? Look, It takes me one-two hours to get fully geared (food, tools, weapons, ...). If you are so terrified to survive that amount of time with armed players who you can easily avoid, dayz is not for you. _Anubis_
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w 100% agree. OP, if you do not like what you have spawned with, just swim in the nearest pond to start your vanilla experience if that suits you... "it is your story", remember? _Anubis_
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I KoS'ed only once: it was evening/dark, the other guy had NVG, ghillie suit and a silenced rifle. He saw me late, dropped to the ground so I shot. _Anubis_
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The most elegant solution to playerkilling on SA and possibly dayz mod
_Anubis_ (DayZ) replied to alanford's topic in DayZ Mod General Discussion
I am a friendly player, but I am not convinced those ideas (good of course) would take PvP out. Making Z more dangerous would mean for example "Let's hunt players to loot their bodies since there are too many Z in Berezino.", so the opposite. I would not make Z more or less dangerous in general, but instead to have Z reacting to shooting very efficiently: any shoot should attract hordes of investigating Zombies, chasing and loitering around for a while, also having them stay close to dead players (feeding) for a looong time. That should makes players think twice before pressing the trigger: you risk to be swarmed by Z or not being able to loot your prey. _Anubis_ -
Sniping is unrealistic anyway... :) IRL you couldn't use a long range sniper rifle without zeroing and adapting the scope to your eye... _Anubis _
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One of the good things in STALKER was the possibility to customize weapons by adding/removing silencers, laser pointers, scopes etc. Glad that is finally coming to dayz. _Anubis_
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Comparison of DayZ Weapons For New Players
_Anubis_ (DayZ) replied to applejaxc's topic in New Player Discussion
I use PDW if possible due to my play-style: in populated areas I switch to the hatche and store the main gun: the only moment when I need a sidearm is a close-call with an hostile player and then I switch to PDW to 'spray and pray'. _Anubis_ -
DayZ Developer Blog 8th March
_Anubis_ (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
What would be the difference between looting 'a body' and your old, dead one? Even if that was implemented you could still ask a friend to loot your old body for you... _Anubis_ -
You seem to not understand the difference between historical crossbow and modern compound crossbows. The bolts are made of that material to increase range and precision. Maybe you have seen some movie with ninjas and hand crossbows... Crossbows are slightly more powerful compared to a compound bow, but not that much: you can read here http://www.huntersfriend.com/products/archery/crossbows/performance.html to learn. I buy my bows from that shop and they have plenty of educational material. To kill an animal, you aim to the heart, there is no other way (look for ethical shot). The head? You have played dayz too much... Last: I shoot compound bows, they work the same as compound crossbows. _Anubis_
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Arma3 Alpha release potential Impact on Dayz Mod/SA
_Anubis_ (DayZ) replied to OrLoK's topic in DayZ Mod General Discussion
It is a race condition. If the SA will take still a considerable amount of time before release, BI will automatically consider Arma III as base engine for the mod to maximize ROI. I wouldn't be surprised if this option is already considered and Pro/Con being evaluated behind the scenes. Wasn't SA "almost ready" at the end of 2012 and suddenly pushed back with a generic (and risible) statement "it is ready when it is ready"? _Anubis_ -
Three bullets in the chest, the tale of today.
_Anubis_ (DayZ) replied to LaurenDanger's topic in DayZ Mod General Discussion
Nice story. I like your playstyle (I play the same) but sometimes you have simply to ... give up to the simple fact certain players are simply too dumb, too KoS oriented or even too scared to use their neurons to produce more complex actions than hitting W or LBM. Three days ago I had just discovered a new vanilla private server so I started yet another avatar. I spawned near Cherno, late evening and rain, so I decided to skip the city as with +25 people playing such poor visibility may make people more trigger-happy than usual. So I moved E of Cherno to visit a suitable barn and other buildings to get food, an hatchet and then cross around Vysota and follow the power-lines up to Zeleno. Easy does it. In the barn I found the hatchet and happy as a bunny I started to explore the various floors, when I spotted another player hiding on the top floor. I typed "friendly" over and over on the chat, I said the same with the mic, I killed a Z climbing to his side to show him I could help, I told him "Look there, there is another hatchet, take it so you can defend yourself." All pointless. This guy did not react in any way and when I tried to get close, he backed away. Sometimes there is no way to interact. I left and typed "good-bye and good luck". _Anubis_ -
Hard to change. Skilled/Experienced players could spawn pretty much anywhere whereas fresh people should be on the coast... But how to make a difference? Maybe one could select where to spawn (easy/regular/hard spawn points) according to some parameters, or make it server-based just like 3rd personview. _Anubis_