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Everything posted by _Anubis_ (DayZ)
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We need a completely different loot system
_Anubis_ (DayZ) replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
I keep thinking that getting fully geared (1) should either be a very long process or it could as well disappear: simply get more basic gear at spawn time and off you go. What does it add to the overall game experience, assuming I will survive days and days, one hour spent to get geared? It is like the 2 minutes you spend paying the ticket before entering into a cinema to see a movie. To me dayz should be a balance of harsh environment and social interaction: the harsh environment must force interactions, of any kind: team-up, barter, banditing... As it is now, I can get geared so quickly and easily that I do not need to interact with anybody: neither to steal his gear, nor to defend myself (I can hide easily at any map borderline, with plenty of everything). Out of boredom, I can go to some hotspot and either watch what's going on or give blood bags/protect fresh spawns, that's all. (1) fully-geared to me is: big backpack, plenty of canned food/meat, cans and canteens, medicines, tools, a military sidearm, an assault rifle, ammo, bino, compass _Anubis_ -
You can do it by installing the server-side of dayz on your pc, then starting it and finally starting Arma2 OA and connecting to it: http://dayzcc.tk/ _Anubis_ p.s. if you want only to test weapons, use the Armory in Arma2 OA
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We need a completely different loot system
_Anubis_ (DayZ) replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
100% agree. That kind of 'randomness' is simply a cheap trick to increase artificially the challenge by having un-avoidable "Oh shit" problems such as "once every X times a Z breaks your legs" - "once every X times a Z will infect you" - "once every X times a Z will knock you out" and so. That is only annoying to say the least. My concept of 'randomness' refers to the loot system: I simply do not want to have a system that I can defeat in one hour always with the same, foolproof pattern (hit a barn - get hatchet - hit a supermarket - get food and tools - hit an hospital - get medicine - hit a fire station - get a nice weapon. Endgame, now boredom). For example we could have immaginary "convoys" moving from place A to place B or Chernarus (A and B random) leaving a trail of items, trash, half-repaired vehicles, bodies and so on. The player would have to work hard to find signs of those convoys and once done, follows the signs hoping to find something good. Another thing could be (I think already suggested) a large group of wandering zombies moving again from a random place to another. Anything that adds different scenarios and additional "real" challenges to the player to survive. Wild/hostile animals (another suggestion already seen). _Anubis_ -
... This beats everything I have seen in dayz. Yesterday I spawned near Elektro on an almost empty (5-10 players) server. So I run to the town to get gear. After a while someone types on the chat that they need blood, they are 2 players. "where are you?" "coming near the W fire station". So those guys are maybe 500 meters from the hospital and can't get a blood bag? This is fishy. The guys type again "we are almost there, please help". Ok, I run to the hospital, avoid a casual sniper and while I am collecting blood bags, I hear rotor noise. F*ck. The noise stops. "We are at the W fire station now you will see an Osprey there.". An Osprey? And they can't get blood bags by themselves? "We have no way to fight, the Osprey is full of weapons but we have no ammo.". Then they ask me "Are you friendly?" "yes I am" "how can we be sure?" "Look, I am coming to you with medicines and bags and morphine and I have only an hatchet". Now I am 1000% sure they will shoot me, but I play the game anyway. I reach the place and indeed there is an Osprey! I come, drop everything and leave going on my business, I have yet to get a decent weapon. They thank me and take-off. After finding a AK-74 Kobra and enough ammo, I leave Elektro fully geared to hear that they are now in Cherno, the Osprey is out of fuel and they now seek help to have a jerry can... _Anubis_
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You missed the point :) The other guy was stating that crossbows are deadly and could do headshots (maybe in some ninja movies yes...). The link explains that the KE of a compound crossbow is slightly higher compared to compound but it is still very low compared to a rifle (depending on the caliber of course). You can't kill an animal (or a human) with an headshot in RL. *That* is the reason for the ethical shot. Before you start saying that animals have different sizes and skull morphology, I can tell you I have sadly seen pictures of animals shot with arrows/bolts in their skull, still alive of course. In some cases (a cat I remember - I would gladly kill the asshole who did that) vets were able to save them. I have even seen a picture of an hunter hit in the back of his head at point-blank range by mistake. There was skull penetration but no brain damage and he survived without problems. About bolts made of wood: the link you provided is about a poor guy thinking to DIY arrows hoping they would not splinter (he even wrote it!) and it is the first link of google (hint: look better). Sorry, no shop sells wood shafts for high-power compound crossbows (historical crossbows yes, as I explained). _Anubis_
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Cherno vs. Elektro - Which is more dangerous?
_Anubis_ (DayZ) replied to (_BlaZe_)'s topic in DayZ Mod General Discussion
Elektro. You can approach Cherno from West (Balota) moving under coverage of the terrain, very close to the sea. Once in Cherni you have immediately the church, the supermarket, two red houses, a two floors house and a fire station very close. Forget the hospitals and the tents, too dangerous. _Anubis_ -
Of all the oddities ...
_Anubis_ (DayZ) replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
My thoughts exactly... :) _Anubis_ -
Why do the Zombies run? ZOMBIES SHOULD NOT RUN AT ALL!!! c.c
_Anubis_ (DayZ) replied to SoulHunter (DayZ)'s topic in DayZ Mod General Discussion
Since Zombies/Infected do not exist it is actually funny to talk about whether they should be able to run or not. Here's my proposition however,for the fun of it: 1. rolling-wave Z: they neither walk nor run, just side-roll prone at amazing speed and break your legs passing by 2.mole Z: they move very slowly underground, you can only hear them, when they are close their mossy hands will immobilize you (*) 3. flying Z: they fly like vultures and attack you especially in open field. Death from above! _Anubis_ (*) in the SA they will also be able to penetrate underground bases and gnaw ammo, especially stanag SD rounds -
middle-tier military weapons less available after 1.7.6.[1] ?
_Anubis_ (DayZ) posted a topic in DayZ Mod General Discussion
After a few time playing with the latest 2 patches and being an avid visitor of Deer Stands, I can see that the weapons I used so find rather easiliy (M-16, M-3, AK-47, AK-74 and related variants) are basically disappeared from Deer Stands and are quite rare even in the 3 airports' hangars. The only places offering some chance now are the NWAF barracks and the Fire Stations, providing one can visit them a few times in a row. The lack of weapons in Deer Stands is rather annoying since those places were scattered and isolated, an ideal location for Lone Wolves like me.After 5-6 Deer Stands a weapon was almost guaranteed in the past. From a certain point of view I like the fact I can't find a military weapon so easily, on the other side it is stupid because the few places where such weapons can be found are obviously magnets for camping snipers and clans. Someone could say a Lone Wolf does need only a Winchester or L-E but I disagree: you need a better weapon if you find hostile players in the North. Did you experience the same? _Anubis_ -
middle-tier military weapons less available after 1.7.6.[1] ?
_Anubis_ (DayZ) replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
Same here. Ammo can be found, but weapons is another story. _Anubis_ -
Does anyone actually cares about boiling water?
_Anubis_ (DayZ) replied to Leto (DayZ)'s topic in DayZ Mod General Discussion
Keep 2-3 water-bottles. I boil everything when I find some meat, so it is quick. _Anubis_ p.s. if I am in some isolated locations I leave the fire burning -
what brings you to day z ?
_Anubis_ (DayZ) replied to Crusader-'s topic in DayZ Mod General Discussion
I like the sandbox concept: "it is your story.". I can raid Cherno, scavenge forgotten towns in the far north, drink from a pond, repair a car, kill or avoid or help... Two dayz ago I was bored and raided NWAF with an hatchet. Got killed after 45 minutes by a CoD kiddie who shot maybe 20 times before killing me, pathetic. :D _Anubis_ -
There are possible in-game mechanism: to reduce server-hopping: the system could for example not allow to respawn if other players are too close and eliminate any loot nearby the player upon respawning. The latter check should be good enough to prevent me standing on a deer stand and server-hopping until I get 20 SD mags... The only solution that defeats server-hopping is, obviously, a private server. _Anubis_
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Indeed an high-population of aggressive Z could easily lead to entering an isolated barn, server hop 4-5 times, find the nearest deer stand, server hop 5-10 times, find an isolated house, server hop 4-5 times and get full gear with minimum risk. However, it is such an evident mechanism that I believe the developers have considered that. If not ... well I am a fan of private servers anyway. _Anubis_
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whats your favorite gun for slaying survivors
_Anubis_ (DayZ) replied to shreddedrocks's topic in DayZ Mod General Discussion
Empty whisky bottles. I break their legs with unrivaled precision and watch them slowly realize their predicament, till the point they commit suicide out of sheer despair. The most unlucky ones have morphine to extend their agony, but empty whisky bottles are always more abundant. _Anubis_ -
45 minutes. I still remember it because the life expectancy was (at that time) around 30 minutes so I considered myself almost a pro... :D _Anubis_
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Hacking is getting out of hand.
_Anubis_ (DayZ) replied to MrShifty's topic in DayZ Mod General Discussion
I play days and days without getting any hack (on private servers only). I saw hackers on private servers exactly 3 times (out of maybe a hundred of hours played). It is equally true I can't join a decent (20-30 players) public server without seeing it hacked in a few hours however. _Anubis_ -
[Android] DayZ Central v2.27 - All-in-one App [Database, HD Chernarus map with Loot and Tables, Waypoints, Guides, and more!]
_Anubis_ (DayZ) replied to skunkfu's topic in DayZ Mod General Discussion
skunkfu, Would that be possible to make Loot & items (water, deer stands, supermarket, ...) permanently on or off? I hate when I scroll or zoom the map and then I have to press loot again and again. _Anubis_ -
DayZ Standalone - crosshair
_Anubis_ (DayZ) replied to jozef77's topic in DayZ Mod General Discussion
The thing is, today dayz _IS_ a bigger-map-than-usual shooter, the only reason why a player dies (except for really fresh noobs) is because he has been shot by another player. How do you call such a game? Hopefully the SA will improve the situation. _Anubis_ -
There are tons of private hive servers with minimal admin presence. I play on 12 differents private ones, just experiment, dayz commander is your friend. _Anubis_
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How can people just run around town with rifles?
_Anubis_ (DayZ) replied to Wick94's topic in New Player Discussion
Run with primary: players are far more dangerous than Z. I never need to kill Z except with the hatchet. I know for experience the biggest fear is not being able to switch from primary to hatchet (open inventory, drop primary, equip hatchet, close inventory) in time: don't panic, remember you have all the time in the world in ANY building. _Anubis_ -
1. Learn the map (the one on internet) and leave the coast (don't look back is a good advice!) 2. Locate the nearest isolated farm close to you, go there, grab an hatchet 3. Learn to kill Z while they climb the stairs 4. Go out, call more Z, learn to kill them while they walk indoor 5. repeat 3. and 4. until you are good, scavenge the farm and loot the Z, get a rifle if you wish (if you are wounded, eat) 6. now go out and learn to kill Z outdoor 7. look for the nearest town North of the farm with a supermarket - forget Cherno and Elektro 8. go there using forests as coverage 9. visit the supermarket, get tools and bigger backpack, repeat the visits if needed 10. learn to kill animals, cook meat, boil water (using canteens and tools from the supermarket) 11. visit enough deer stands to get a military weapon and ammo, always traveling using forests 12. Now, you are ready, go back to Elektro/Cherno, hunt bandits and snipers and teach noobs how to break the glasses of the hospitals and get stuff _Anubis_
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DayZ Developer Blog 8th March
_Anubis_ (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Yes. Locking brightness/gamma inside dayz is 100% useless since you can adjust it anyway via the screen setting. It is like the [stupid] feature that if you speak using Arma2 channels Z will hear and react, but if you use skype or TS nothing happens. _Anubis_ -
Namalsk Bridge Glitch.. or hacker?!
_Anubis_ (DayZ) replied to Shrapnell's topic in DayZ Mod General Discussion
Teleported high in the sky and fall down? Hacking... _Anubis_ -
Anyone found a machete yet?
_Anubis_ (DayZ) replied to elf cakes's topic in DayZ Mod General Discussion
Found yesterday one in a barn near Zeleno. Actually they exist... :) _Anubis_