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84 GoodAbout GriefSlicer (DayZ)
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I have received 69 beans... and it will be staying like that thankyou
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Arma 2 not being found by dayz commander!
GriefSlicer (DayZ) replied to josimc's topic in DayZ Mod Troubleshooting
Weird, I just used DayZCommander 5 minutes ago to join a server OverPochigins server Far from obsolete to me -
Time to reduce run speed with vehicles inbound?
GriefSlicer (DayZ) replied to Bororm's topic in General Discussion
I can see where you are coming from here. It was definitely a poor decision to increase, because mugs like me get used to the shorter travel times via foot. I guess with slower running speeds this will make combat a bit better seeing that people can't just dash and zig-zag around like sonic and dodge every single one of your shots. I have though noticed that movement speed has been decreased while holding a double handed melee weapon (E.g. Fire Axe). For me it makes the weapon feel more believable and gives it weight. This has also been carried through with the guns now taxing movement speed heavily when raised. One day we will all get over the speed decrease, but I do actually hope there is a day where holding more stuff = slower running speeds. I never want to see stamina introduced in the game as I feel it killed off Arma 3 for me a bit. You get taxed to a snail crawl movement within second making movement in combat just plain boring and to be honest annoying. -
Time to reduce run speed with vehicles inbound?
GriefSlicer (DayZ) replied to Bororm's topic in General Discussion
Read up a changed my full opinion on the situation I am really saying that vehicles have not been completely implemented yet and they are not a reliable mode of transport due to persistence issues. I go on to say that geared players should be taxed for their speed with a weight system. When vehicles are properly implemented I will strongly agree upon a change. -
Time to reduce run speed with vehicles inbound?
GriefSlicer (DayZ) replied to Bororm's topic in General Discussion
Vehicles are not persistent yet so you just can't simply rely on them as a main mode of transport, because you only have your hands on them for 2 - 4 hours until they are taken off you and sent to a new location. Vehicles are no way near full release and the running speed should only be tweaked when they come completely into the game (e.g; Persistent, Repairable). Your sacrificing fun for realism here by reducing the running speed. I think I will be done with standalone if they ever add the ridiculously stupid system of getting over burdened in epoch. You collect your gear and get overly punished for it by making you pass out every single minute. It just put more time into lying on the ground fainted when you could actually be doing something. I think a way to fix this whole fast running is to have a weight disadvantage so the more you are holding the slower you run. This gives a chance for fresh spawns to run their little hearts out at full speed to gear up and once they are geared they will be taxed with a slower disadvantage over fresher spawns in the game. I clearly don't want my travel time on foot to take even longer, because longer running = longer time not having fun -
Sometimes I wish I was a fresh spawn.
GriefSlicer (DayZ) replied to PSalad's topic in General Discussion
private shards kill the need of having a multiple character system. -
The new running animation, Why?
GriefSlicer (DayZ) replied to GriefSlicer (DayZ)'s topic in General Discussion
If they bring the means of being overburdened into this liked DayZ Epoch I will be mad It gets to the point where realism just breaks fun -
The new running animation, Why?
GriefSlicer (DayZ) replied to GriefSlicer (DayZ)'s topic in General Discussion
To be honest I would be fine with the animation if he didn't lean so far forward as it looks like he has a bad back and the only way to fight the pain is to lean forward. Also his arms sway way to much backwards and also swing out too wide. I don't know if the animations are being done manually or they are being done with those special suits, but if they are being done with the suits, please just get someone that can actually run. I would actually expect a zombie to run like that instead of an actual human being, because the way he runs is just not natural and I hate it. -
The new running animation, Why?
GriefSlicer (DayZ) replied to GriefSlicer (DayZ)'s topic in General Discussion
:lol: God did that make laugh -
if the running animation was completely fine why replace it with an animation that looks like it was clearly made by a fat guy running. What is your opinion on this new running animation? I am certainly disappointed in their poor choice to change over the animation to something like this.
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Do you believe people who shoot on sight are terrible at DayZ?
GriefSlicer (DayZ) replied to GriefSlicer (DayZ)'s topic in General Discussion
I can't delete this thread you know, just had to report your post so that the admins recognize to take it down. You would think that a Bean Queen would know better than to try resurrect a post on the DayZ Forums. -
Helping out Vybor spawns -- few mis clicks and ended up dead.
GriefSlicer (DayZ) replied to yazar8's topic in New Player Discussion
Argh wow what a beautiful story of how the emotes built up this guys interpretation of what you are trying to say to him -
Do you believe people who shoot on sight are terrible at DayZ?
GriefSlicer (DayZ) replied to GriefSlicer (DayZ)'s topic in General Discussion
don't try resurrect old posts -
will other ATV's/small vehicles be added besides 4-wheelers and motorcycles?
GriefSlicer (DayZ) replied to d.walker43's topic in General Discussion
I would assume they are, but the only thing I can confirm is that the VS3 is going to be the first vehicle we see in the game after watching the dev stream. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
GriefSlicer (DayZ) replied to Rags!'s topic in General Discussion
I feel like the current 3rd person has just been slapped on and no effort has been put into it. I reckon they should make it over the shoulder with the option to switch over shoulders with a certain hot key. A great example of the 3pp is arma 3 life that is currently in its closed alpha stage right now. It virtually forces you to switch into first person to get the full feel of situational awareness. 3pp is still there, because without it you feel confined to one view and you really never get to visually see you character which doesn't really help when you want to grow a connection towards your character. Even if the 3pp view is not changed they should at least make it so you have to go into the option menu to change your view from first to third. That would stop people from walking around cities and third personing corners, because if they go into a combat situation they would be basically screwed hence they have to go into the settings to change to 1pp so they can aim and shoot back. -
Experimental Branch: 0.49 Discussion
GriefSlicer (DayZ) replied to haknslash's topic in PC Experimental Updates
excellent! At least the developers understand the concept of making the game harder to gear up in :beans: