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Vezuvian

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About Vezuvian

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    On the Coast

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    Male
  • Location
    Northeast Indiana
  • Interests
    Programming and making Pizza

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  • Bio
    I'm going to college for Software Engineering. I want to be a part of a game studio one day.
  1. Vezuvian

    A Plethora of Suggestions

    I will admit you make a valid point. The rain would help decrease the damage the fire brings, but not enough to halt rapidly.
  2. So I searched around to see if these were posted about specifically, and they weren't. Or at least not in the way I am about to describe. 1. Proficiencies Now before everyone yells at me for this, allow me to explain. This is not skills or anything like that. Think like this: When you just start, yur character is your average Joe. But let's say you run around and fix tires and engines a lot. Your proficiency would go up. Not levels or some huge amount. Imagine it like the "humanity" function. You give a bandage or blood transfusion and your humanity goes up until you hit the hero skin. The proficiency would work kind of like that, except give a subtle boost to the speed of doing specific actions. For example, fixing vehicles if it were based on a 1000 point scale: Replace a tire = 25 Replace the windscreen = 25 Repair the hull = 50 Repair the engine = 75 While the boost would work like this: 0 = 0% boost 100 = 5% boost 200 = 10% boost 400 = 15% boost 800 = 25% boost 1000 = 35% boost This would add an additional layer of realism, as most people can't just plop a new engine into any vehicle, let alone repairing a Huey. Learning by doing. 2. Fire Propagation I can hear the hackers and trolls laughing at this one. Semi-realistic fire propagation. Think Minecraft meets Far Cry 3. The fire only spreads so far, and the terrain is adversely affected. This would go perfect with the suggestions I've seen for fire engines and other emergency vehicles. This would definitely bump the difficulty when you're in a storm and lightning strikes. A forest fire would induce panic to the local players and encourage teamwork and interaction, perhaps even an elaborate bandit trap. 3. Realistic Vehicle Storage As an avid pilot in DayZ, I can honestly say that the Mi-17 should really hold more than what it can. This could use a serious overhaul to allow us to have more than a few dozen magazines in a transport helicopter. 4. Disabilities I know Rocket has confirmed many new ways to kill off survivors, but you could always use some more. One must take into consideration that the average life span will still be very short in the standalone. Lasting Deafness (not permanant) Obscured Vision (concussion) Partial Blindness (flashbang) Permanant Deformities (break your leg, you oughta limp for a while) Paralysis (not being able to move a part of your body, say an ar if you were shot or took a hatchet to the shoulder) That sums up my ideas currently, except for one. Suicide You're stuck in a zombie filled hell and you've got a broken leg, dysentry, and cholera. You should be able to put your gun to your head and pull the trigger. Why be a burden on your friends, or worse yet, be trapped all by your lonesome in the Cherno fire station tower with a horde after you? Just some ideas. Feedback is more than welcome, as I am not a genius nor do I think of everything. Have a great whatever it is where you are!
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