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Everything posted by v1adimirr
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Pointing it straight at the ground when you bring up your gun makes no sense and makes what could be a great item completely and utterly useless.
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Posted in a thread titled "IRL Hero"
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Nalgene Bottles + Advanced Inventory Management
v1adimirr replied to autoloon's topic in General Discussion
I actually just today found a small yellow case, i forget what it was called in game. It functions like a med-kit in that it takes up 4 spaces but stores 6, but as far as I can tell there isn't any specialization. I stuffed a bunch of food inside and it holds it nicely. No idea if it has any protective quality though, but it sure helps with the space. -
I think the reason for the outcry against Nighttime
v1adimirr replied to Gth's topic in General Discussion
The reason I personally hate night time is because the other people in the server have their gamma and brightness etc. settings jacked up so they're playing a completely different game than I am. I can always do the same, but it's obviously an exploit and ruins immersion and furthermore, what's the point then? Might as well just play on a day server. -
The will to survive. And fallout.
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Your first encounter with a player in SA
v1adimirr replied to Herkon's topic in New Player Discussion
First player was nice, second player.. probably the most bizarre experience I've had in either the mod or SA. First player: First day of SA, pitch black night. We both just spawned on the beach and saw each others flashlights and promised not to kill each other. Exchanged some info on differences between the mod and the SA (spawn rates, etc) and parted ways. Pleasant guy. Second player: I made it to Balota and was searching the camo building when I got messages showing I was dehydrated. I didn't have any liquid and so I tried to drink from the sink in the jail area and there was no option to. Desperate, I went over to the toilet and I had the option to either "pick up disinfectant" that was sitting on the bowl, or to "drink." I was a little disgusted at the thought of drinking from a horrible toilet, but it was better than dying so I chose "drink." Only when it was too late did I notice the animation was not bending over the toilet, but rather picking up the bleach and chugging it. I started getting messages about feeling horrible and my vision started going really blurry. I walked out of the building and saw a flashlight nearby, but I was too far gone to really see who it was. I called out friendly on voice, but as I did so, a black guy with nothing but a white tshirt on came up right in front of me and started punching me. I panicked and started running but he caught up to me and kept punching me. I ran in circles for a while and eventually gained some ground so I was far enough ahead of him I could turn a corner and go prone before he caught up. I hid in the grass as the blurry man ran past me. I died pretty soon after that, probably from chugging the bleach. ..Definitely a weird night. -
Patch #2 Incomming - What do you want to see?
v1adimirr replied to knawx's topic in General Discussion
This. Also increasing the indicators to show not only when you're hungry but also when you're full and regaining blood. -
Does anyone have any idea what rate you lose hydration and energy if you're just f3ing?
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Ya I'm fine with having an ambiguous amount of health and with having health regen really slowly, but if that's the case I need to know if it's actually regenerating at all. The only way to tell shouldn't be to waste 2 hours of your life sitting in the woods. That's not realistic, it's just dumb.
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I ate and drank until I was about to throw up, sat down for an hour, and there was no improvement in my condition of grayness. Either it's bugged or there need to be some sort of indicator that you're regaining health. I don't even want to play now until there is because I'm not sure if I'm close to death or not.
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My first time playing the standalone I was dehydrated and I came upon a toilet with some disinfectant sitting on it. I walked up to the toilet and I had a the options "drink" and "pick up disinfectant." I don't think it was unreasonable of me to think that by choosing "drink" my character would try to drink out of the toilet and not the bleach, but I was in for a surprise.
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That's heartening to read and of course it is indeed just alpha. It seems like something that should be relatively easy to implement and is desperately needed- I hope they make it a priority.
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Is there a possibility that diseases go away on their own? I got sick before the update, so I didn't expect the new UI to show I was sick given it was a previous condition. The new indicator, however, did say I was sick, but then later the sickness indicator disappeared without to my knowledge my doing anything (except maybe some resting and eating?). Or am I still sick and it just isn't showing it.
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dizzy, lightheaded/ headache , "feel worn down"
v1adimirr replied to calemus's topic in General Discussion
Is there any identifiable way to know if you're meeting the requirements to be gaining health other than waiting for at least half an hour to see if there are any visual changes? There's now an indicator for when you're hungry/thirsty, but still no way of knowing if you're full? You get some text if you're stuffed, but nothing saying whether you're fully hydrated? And how quickly do you lose energy/hydration if you're just standing still? I ate and drank until I got messages saying I was close to throwing up and then waited around for an hour and my screen is still gray, which I thought was due to low health but now I just have no idea what the game is trying to tell me. This UI is ridiculous. -
This is my biggest problem with the UI. I have the same problem and I'm sure it's because I'm low on health, but I just spent 2 hours sitting in the woods after drinking 2 canteens and eating an inventory full of food and I'm still grey. Absolutely no indication of if I gained any health or if something else is causing it or anything. There's no good reason to not have indicators for when you're full if you're going to have indicators for when you're hungry. All it does is make playing the game more frustrating.
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So many updates.. It's good to see a dev that cares about his game though. Great to see the debug spawning is going to be fixed! Looking forward to it.
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If I had a dollar for every time my leg broke...
v1adimirr replied to alexahr2008's topic in DayZ Mod General Discussion
I always carry 1-2 morphines on me but recently even that hasn't been enough. I'm currently dragging my broken, maimed body across the forests trying to get back to my tents hoping they haven't been wiped on my server yet because I broke my legs- not once, not twice, but- thrice in the space of about 15 minutes. Perhaps I'm just unlucky, but I can definitely empathize with OP. -
Chernarus Map Guide App for Android/iOS
v1adimirr replied to leblackdragon's topic in New Player Discussion
Incompatible ;_; -
This is an amazing idea. It could be [i imagine] simply added as an option like "Bandage" or "Steal out of backpack" in the scrollwheel: "Share [can/soda/canteen/meat]". Half the health back for each person, half the meter filled. Encourages group play without giving a distinct advantage. All of my support.
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-laughing- ^^ this You mysterious bastard you.
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How often are your camps raided?
v1adimirr replied to corruptshadow's topic in DayZ Mod General Discussion
We've had a camp that is practically a tent city for about a month now and it's only been raided once. We haven't even moved it because the person only took a small amount and hasn't come back since (so presumably a lucky noob that stumbled upon it). This is on a very populated server too. Try just finding a better spot.. -edit- And obviously it should be repeated that you should never keep anything important in tents. Tents get raided and tents glitch, just keep extra supplies there. Good guns and ammo I always keep on my person. -
I've had that happen as well. My friend even returned once from being tabbed out and his trigger was registering as being held down and he emptied an AK clip into a wall in the middle of a town. That was a bad day.
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Problem? I think you mean feature.
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Oh wow. Things just got interesting. Good work as always Rocket, thanks for listening to the community.