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Your DayZ Team
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Everything posted by exogravis
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Veteran or Normal, your marker should be on the map.
exogravis replied to electroban's topic in DayZ Mod General Discussion
why have a marker on the map without gps .... treachery is a foot. -
Limited Capacity Testing has begun.
exogravis replied to [email protected]'s topic in DayZ Mod General Discussion
read the first comment. rocket address' the news further. http://www.reddit.com/r/dayz/comments/18r736/twitter_rocket2guns_limited_capacity_testing_has/ -
Teleporting when Shiftclick on Map
exogravis replied to Dagyr's topic in DayZ Mod General Discussion
just found a server with the teleporting map trick. no one else was on the server. was hosted by unitteam ?? -
Do you want Wild Animals in DayZ? Yes or No?
exogravis replied to Raider (DayZ)'s topic in DayZ Mod General Discussion
need animals in game. -
thanks for the update. Good to know that the Tech test will be here soon and that the ball is still rolling strong.
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all good questions. they can be asked here, http://dayzmod.com/forum/index.php?/topic/123589-ask-a-question-to-be-answered-in-next-blog-update/ , for the next devblog Q&A
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I would reply to that ... but its off topic in this topic... we received a warning.
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hopin the zombie no clipping will be addressed in the standalone. was on the origins taviana map sitting in the grocery store when a zombie sneaks up on me ... i take it down with an enfield and zombies started coming through the walls
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Zombies are overpowered since patch 1.7.2 (Video as proof)
exogravis replied to wietse02's topic in DayZ Mod General Discussion
yes. but the zombies should be more manageable then what they are in the mod. -
DayZ Scenario: Would You Kill or Help
exogravis replied to DemonGroover's topic in DayZ Mod General Discussion
would depend if the guy is a hero or bandit ... ?? -
Zombies are overpowered since patch 1.7.2 (Video as proof)
exogravis replied to wietse02's topic in DayZ Mod General Discussion
they are slightly OP. Zombies are such in a state of decay that their sights should be less. They should only be able to see a few meters out given the player is crouched. I noticed this. some zombies will aggro from large distances and some won't. -
Devblog Friday anyone?
exogravis replied to [email protected]'s topic in DayZ Mod General Discussion
also rocket stated something about it may come between friday and monday. read it on reddit. -
Devblog Friday anyone?
exogravis replied to [email protected]'s topic in DayZ Mod General Discussion
it has been spoken that there may be weekly devblogs. -
To everyone that hates the zombies in 1.7.5.1, my tribute
exogravis replied to GeneralMelchett's topic in DayZ Mod General Discussion
I found an AK once. no bullets :( . Took me a hour to find it. -
To everyone that hates the zombies in 1.7.5.1, my tribute
exogravis replied to GeneralMelchett's topic in DayZ Mod General Discussion
LOL -
Nice. I would like to see zombies stop chasing players after 500 meters or so then despawn after 10 seconds.
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Are we getting weekly updates now? Would be nice to see weekly updates. here's hoping for a DEV blog Friday.
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I've noticed the last few days that the origins' servers have been having issues. might be a security hole somewhere
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what happened to the legit players?
exogravis replied to jinko82's topic in DayZ Mod General Discussion
God i hope not :S -
What is the best possible weapon you can get from a dear stand?
exogravis replied to richjones19772000's topic in DayZ Mod General Discussion
I got a CZ once :D -
Hey, i was playing on DayZ Origins and all of a sudden I get kicked for "script restriction #84". does anyone know what that is?
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no worries. seems the problem was rectified. Probably an attack on the server.
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well that would explain a lot. now if i only knew what it was.
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Oh.
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Are all spawn locations the same for backpacks?
exogravis replied to noreaster's topic in DayZ Mod General Discussion
what map?