rittenhaus
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You are what is killing this game
rittenhaus replied to TheDee (DayZ)'s topic in DayZ Mod General Discussion
People coming to ARMA because of DayZ can only help "your" game through more sales. I would never have bought ARMA 2 if not for DayZ. I'm very glad I did, and I honestly don't care much for DayZ already. ARMA 2 is a much better game. DayZ is in the spotlight right now and there will be a lot of feedback from people who aren't among the few hundred or so hardcore ARMA 2 fans, as well as a lot of income for BI. Most of us are not here trying to "troll" you or "ruin your game". We want to see DayZ and ARMA succeed and get better as much as you do. If you don't like what happens to it in the future, you can always stick with what you've got now. It's a good thing BI hired Rocket; since he's on their payroll, they can tell him to get serious about turning DayZ into a game once he's had his fun experimenting on us. Expect that to happen closer to the release of ARMA 3. If it turns out to not be hardcore enough for you, well, you can always make your own mod. I've only been here since May, so I don't recall the golden age that was April, but I would really have enjoyed seeing some politeness, cooperation, roleplay, etc. I don't doubt you are right about the deathmatch hotshots coming from those other shooters. -
He probably didn't need to take a tone, but he's absolutely right. There is nothing realistic to DayZ now. Crouch-walk IS useless. Might as well sprint full tilt like a zombie.
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
rittenhaus replied to Tigerr13's topic in DayZ Mod General Discussion
Zombies still have superpowers. Attacking through walls, super senses. They crawl, hop, and stagger around, but suddenly become sprinters with the kung fu skill and dexerity to break your bones with one hit when they spot you. Blunt traumas, fine. Face chewing, fine. My leg is suddenly broken? Highly unlikely. Zombies can beat you to death in mere seconds, and you aren't even allowed to hit back, shove them, etc. Call me a weakling if it helps you get your bro on, but if this is realism, then I'm Tom Cruise. If zombies were real, would you just stand there and take it like a man? I doubt it. DayZ started out as a stealth game, which was fun. Now it's an e-peen comparison simulator. GG -
LOS isn't working.
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1. It's been said many times before and threads have been devoted to it, but night time is too dark. If you are striving for realism, this is not what night time looks like, even where there is no light pollution, unless it's overcast and a new moon. Had high hopes upon seeing the note about tone mapping in the latest patch, but there's been no real change here. I'd recommend allowing people to see what they're doing. Sure, make it harder to see at night. Just not impossible. Hopping servers for ten minutes to find one that is lit during one's precious free time is senseless. Flashlights are fun, but do very little to let you see what you're doing, interfere with the use of weapons, and alert all zombies and players near you to your presence. Everyone has seen a show in which someone uses a pistol together with a flashlight. That this is not already in DayZ is puzzling. Shouldn't it be rather straightforward to implement? 2. Inventory nerfs with every other patch are really getting tiresome. I know this is alpha, but it takes a while to get your kit all together, and once you do, it's frustrating to have your 870 and your GPS and so on replaced with a bandage and a can of cola. Lots of people are having such problems. It might be good to plan for the future in the way persistent inventory is implemented so as to avoid these issues. The most horrifying thing I've seen in DayZ was opening my inventory window and watching my flashlight Remington being replaced with a PM and two clips. 3. While zombies did need to be more of a threat than they had been previously, the buffs they've received in the recent patch together with nerfs to player characters and starting inventory result in an experience that is simply too frustrating to be meaningful, like a zombie Waiting for Godot or some other existentialist work. It is my understanding that LOS is now in the script. Seems to be very, very broken at this stage of development. Zombies are still seeing through walls and walking through walls. In most games, if players could do such things, it would be considered cheating. I'd suggest further work on LOS, as it's evidently not working yet. 4. Get help with coding. There have been some posts on other forums where snippets of DayZ code have been copypasta'd and critiqued. It's not pretty. There are plenty of good coders at BI. Maybe someone there can help. 5. Bandit skins based on humanity, while not terribly realistic, provided some assistance to survivors and some disincentive to DayZ becoming nothing but a PvP game. As it stands, there's nothing standing in the way of everyone killing on sight. That's frankly rather boring and I can get that just about anywhere. Maybe let murdered players come back as zombies, with their uncanny strength, speed and hearing, to take revenge. 6. Keep having great ideas for sandbox mods and games. DayZ is something special, even with its alpha problems. It has fantastic potential. Keep trying out ideas. The most recent spate of ideas, perhaps not so much. ;) At the moment it's a die horribly every five minutes simulator rather than a zombie apocalypse simulator. Looking forward to coming back to DayZ once things shake out a bit.
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less likely to shoot female survivor?
rittenhaus replied to alchemy1002's topic in DayZ Mod General Discussion
So that was you the other day, Lisa? I'd have said "hi", but I was, y'know... dead. :) But seriously. People who think women can't handle stress better than men need to get some education. Try living as one for a week and you'll even be able to speak from experience. I can hardly wait to see the rain of tears when some of the leet soldiers get demolished by a female sharpshooter, and know it.