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Menny

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Everything posted by Menny

  1. I want DayZ to be more like STALKER in terms of scaryness. That game did a great job creating a genuinly creepy world.
  2. Menny

    DayZ on PS4 possible?

    Straight from last night's PlayStation Meeting.
  3. Menny

    DayZ Devblog 4th February 2013

    I don't think Rocket is concerned about commercial viability. Straight from his twitter
  4. Menny

    DayZ Devblog 4th February 2013

    Every single time there is a 1st vs 3rd person discussion I see this argument against 1st person... I'll say it once more; you can turn off motion blur in your video settings, turn up your FOV as high as you want in the config files and if the head bobbing is bothering you you can turn that off as well. 1st person as it stands is perfectly well thought out. If you have played any other FPS in the past you should have no problem with 1st person view in ArmA/DayZ(Hell, it's better in ArmA than anywhere else, you can turn your head freely from your body, damn it!). I don't see anyone asking for 3rd person view in Battlefield or Call of Duty.
  5. Menny

    DayZ Devblog 4th February 2013

    Imagine this; A storm has passed over Chernarus over night, while you are scavenging for beans you hear your short range frequency radio emitting sound but you can't quite make out what sound it is. You step outside for better reception. The signal is still weak but you can make out enough of the words to understand the message, it's an automated distress call apparently coming from an American cruiser which was sent to Chernarus to investigate the source of the infection. You run along the coast while holding out your radio, going towards wherever the signal becomes stronger. Then, of in the distance you see a huge derelict ship, stranded along the coast. Most likely brought there by the wind and waves during the night before. You decide to take a closer look... Needless to say that this ship will have it's crew either dead or infected and have some interesting loot, maybe even a clue as to what happened on this ship and what they managed to learn about the infection. (like logs, diaries, etc) It could be programmed as a dynamic random event too.
  6. Menny

    DayZ Devblog 4th February 2013

    I don't like where they placed the swamp... I pictured it as some dark, overgrown place in the middle of the woods, not some kind of beachy paradise.
  7. Menny

    DayZ Devblog 25 Jan 2013

    Well, certainly sir.
  8. Menny

    DayZ Devblog 25 Jan 2013

    I know, I was just having fun. :P
  9. Menny

    DayZ Devblog 25 Jan 2013

    Dear diary, We are now 40 minutes into monday and there is still no sight of any DayZ tumblr update or video alike. I am getting desperate.
  10. Menny

    DayZ Devblog 25 Jan 2013

    Rocket has said that it will be a more 'stable' performance. It will run smoother but not by having a higher framerate. What he's saying is that if you get 10 to 40 fps in dayzmod you will get a stable 40 fps in the standalone. All the engine improvements towards performance are being used to put more stuff into the game instead of aiming for a higher overall framerate on the same machines.
  11. Menny

    Interview with Matthew Lightfoot

    It should be hard. I see DayZ as a zombie survival simulator. Having realistic chopper handling really adds to that.
  12. I think you are underestimating the time it takes to make a decent map. Did you know Chernarus took nearly 2 years to make? And that's WITHOUT the newly enter able buildings, new textures and new places. I think we've all tried the community maps, but in all honestly, none of them come close to the quality of Chernarus. There will be new maps eventually, just not in the early builds.
  13. It means they get the closed beta test to play for free, then when it goes public, they get that version for free aswell.
  14. Menny

    DayZ Standalone Discussion

    I wonder what the relation between the release of DayZ SA and ArmA3 is. They can't release them close to eachother, can they? A big part of the DayZ community is also part of the ArmA community and vice versa, so they would practically be competing with themselves.
  15. Menny

    DayZ Standalone Confirmed

    Hell, all I do all day is roam the internet and post shit on forums. I'd make a great PR-guy.
  16. Menny

    DayZ Standalone Confirmed

    I've got my pitchfork and torch all ready to go, just give me the word.
  17. Menny

    DayZ Standalone Confirmed

    Aahh, get away from me you horrible normal person!
  18. I'm strongly against this whole 'skills' notion. What if all depends on the player? Not on some artificial system of skills and 'experience'. Let's say someone would like to be a good medic, well, then the player should have to practice it, heal people and learn from it. What if there was a complicated wounding system? This would require the player to have extensive knowledge about wounds, the severity and the correct treatment. Make it so that the player has to inspect the patient's body for injuries and apply the right treatment. Let's take a bullet wound for instance. The medic would inspect the wound, see if the bullet is still in there and needs to be removed or not, perhaps check if anything vital was damaged. He would then have to decide the right treatment. Treating the wound badly would end in the patient not getting better or worse. Of course all of this would be visually presented so no text hints, this will require the medic to have actual experience at healing people, not some magic ingame 'skill'. The same method could be used for fixing vehicles.
  19. Menny

    Green Mountain is actually haunted [Video]

    One of the more creative hacks I've seen. It's up there with the parachuting cows and exploding goat hacks for sure.
  20. Lots of people have asked me how I did it in one of my other videos, so I promised them I'd make a video on how to do it. I don't know wether there are already tutorials out there but this is the way I do it. Help me out by voting this up on reddit if you like: http://www.reddit.com/r/dayz/comments/y5vw2/how_to_play_scary_sound_effects_in_dayz_through/
  21. I don't actually host a DayZ server myself but I took some courses in networking and have hosted home-servers in the past. Here's my view: Most, if not all, server hosting companies already have public IPs for their servers, making NAT completely unnecessary and people who host their servers at home are most likely educated enough to know how to port forward anyways. I say we lose GameSpy as it is just another service that could potentially have down time, crippling servers that rely on it. If we cut out GameSpy(or other services like it) to begin with, we also eliminate potential problems involving it.
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