eAt LeAd250
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US230 --- Hosted by VigilantAddiction.com My SN/ID in game = eAt LeAd250 Time of occurrence - Approximately 0500 - 0520 Central time US/Canada.(UTC-0600) What happened: 1.) Me and a friend at NW airfield in the building across air tower, I'm by the side of the wall watching the doors, I get shot. My friend is at the top of the tower, he's looking at the stairways leading up to his room. He sees something like dripping blood and then he gets shot in the face and dies. Soon after, a bunch of other people died. Spawn in Debug field or a place with no buildings, no trees and everyone else. I don't know what's really going on, loot a body lying there, I get shot at and I shoot back and killed somebody. Then I died. When I respawn, spawn off coast of Elektro, then after a few minutes, I get ported back to that field. But this time, With a full loaded out gear, Coyote backpack, AS50, full ammo, all tools, NVG. 2 others with me spawn with similar setup. I disconnect immediately, I hop onto US280 (I think) and see I still have all that equipment, I suicide by re spawning. Hope that helps... I'm not sure if this was a bad bug, or someone hacked the server. Or maybe there is some Deuche admin power on that server. I'm not sure, but me and my friend is pretty pissed by how we got killed by an invisible guy after spending several hours hiking across from Cherno to Berzino, then to NW air field to only get unfairly killed.
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I do not have any screen shots as I kept missing the shots when he flew by before he killed me. I do not think planes are a part of Dayz mod...but I could be wrong with all the updates going on. I know it was Dallas 54 server with server name "Vigilant" I think. Anyhow, time was @ around 9:00 AM (UTC-06:00) Central time. There was around 23 players when I logged off after he bombed the super market I was in on the outer edges of Elektro. I died and lost a good hours worth of loot =/. He was bombing the hell out of the city and knocking down buildings. To bad the one building he chose to take out in the outer edges of city happened to have me in it. If any more information is needed by staff if they are going to look into it, I'll be happy to provide as much as I can though it is limited. I"m pretty sure he was hacking since he never had to rearm the plane =/. Oh and the name tag I use in game is same as forums, eAt LeAd250. If my GUID is needed, I can provide if given directions how to locate and asked to provide.
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How can we make DayZ more unforgiving/brutal/fun?
eAt LeAd250 replied to Luieburger's topic in DayZ Mod Suggestions
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Ideas -Survivor defense -possible Humanity tie to Zombie Virus- Bandits Feel Fear
eAt LeAd250 replied to logan23's topic in DayZ Mod Suggestions
Hmm, perhaps.... but this in a way takes away from Dayz's game play mechanic in a sense. The freedom to shoot and kill someone for their stuff, the very definition of being a bandit, without a disastrous consequence. Those that just kill without looting are socio-paths and deserves a different label than as a bandit. Like a zombie. haha -
MERGED: ammo, ammunition, .22LR etc.
eAt LeAd250 replied to NinjaJake's topic in DayZ Mod Suggestions
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MERGED: ammo, ammunition, .22LR etc.
eAt LeAd250 replied to NinjaJake's topic in DayZ Mod Suggestions
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I like #3. Should add that in order to get the team armband/Bandana/Legband, have to be given by the team leader. It would take away from the realism feel perhaps if one guy dies and is coming back to you, and you could easily tell friendly from the scope of your cz.
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Ideas -Survivor defense -possible Humanity tie to Zombie Virus- Bandits Feel Fear
eAt LeAd250 replied to logan23's topic in DayZ Mod Suggestions
I think it's an interesting idea but a rather heavy handed way of telling you to quit killing people. I feel that it is more like placing a quota though on you on what you can kill. Like a grief system I guess. It IS punishing you and that is something I think the Dev. do not desire. -
it's long, so go to *** if you want to skip commentary. I am mixed on this new rolling update of bandit skins not changing anymore. I like it and don't like it. As a realistic gameplay mechanic, it's a terrible idea to have changing skin. But for a game geared for survival, it is generally a good idea. As a side note before you haters hate about that comment, if the map wasn't 225 square km, you wouldn't be calling it survival. Deathmatch more like. And the deathmatch is forming on coastal areas. I noticed that more groups travel further inland than those who solo. That uncertainty of trust is good and all, but I'm starting to have a hard time separating this from a Free for all game in BF3 and CoD, just make their maps just as huge and you'd have a similar format even if you could throw in some food, water, and zombies. And reiterating that lack of trust, new players introduced to the game learn quickly to simply not trust anyone. SO like i said, encouraged FFA gameplay. Yes, this is a zombie apocalypse. And yes, this is a game. And as such, people are a bit more disconnected with the prospect of death. Rocket and everyone is right generally we should play with friends. In a business perspective also, that's great. It encourages you to encourage friends to pick up the game and play with you. But in terms of a game social community and maybe even long-term longevity, it's sh!t. Once a friend or two quits playing, that group dies. This game certainly caters to the more hardcore players in all aspects, and dayz is even more incriminating. But for new solo players or soon to be solo players, unable to effectively socialize online and create groups is a stopping point at some point to continue playing. ****************************************************** For balancing, as in real life, hitting them in the pocket book is generally the starting point into changing someone's behavior. So in this case, inventory slots. Survivors, obviously with more as they are more likely to loot items in cities where as bandits prefer to pry it from your cold and very dead body. Survivors with more inventory slots certainly increases their survivability in the long term and makes them more effective zombie killers. Maybe give survivors a bonus to noise they make since they practice alot of sneaking. Bandits probably should be given a small bonus somewhere for their choice of a harden life, probably a slight sprint boost or longer endurance. Maybe less shake from exhaustion when aiming. Survivors need to continue to roam to find supplies, more likely to be nomadic, and they are more likely to roam in groups. Bandits with their reduced inventory slots, would be innately encouraged to create a stash or base even. Thus if this works out, bandits will be having to engage larger survivor groups instead of poor solo sobs and there will be more roaming survivor groups instead of bandit groups going inland for the goodies to increase their killing power. And Survivor groups encountering survivor group would still be a stressful event. Probably humanity bonus for sticking with other survivors in a group to offset a diplomatic failure. But then again, this would probably make this balance moot then in some aspects. ******************************************************* Just my 2 cents. If Rocket is serious about saying F1ck it to humanity or balancing. Well, then this is just me fuming in that I've only been able to play solo since I got the game. Before you smart a$$ say anything about having friends, my friends prefer much faster paced games. As fore mentioned, BF3 and CoD. And that I'm at a age where I spend less time to games than I use too and so do my friends. We're getting a life.