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Miega

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About Miega

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    On the Coast
  1. That seems like a nice alternative to getting shot in my opinion. And if the player doesn't want to cooperate and does dc, he would get shot. I think rocket was saying somewhere that he's planing to implement system where you stay for some time after you abort the game, so if the game gave some indications that player has disconnected they could just shoot him. Because ultimately the goal of dayz is to survive, and this would bring some more options to that - giving up. One thing i don't see is why would the bandits be interested in imprisoning you? What's the gain for them besides the roleplay element?
  2. Miega

    Zombie Aggro and Buildings

    Well I'm just trying to suggest easy short term solution. Because I don't think it's a bug per se, that's how AI seems to work in this game.
  3. Hey, I noticed that zombie aggro distances works on ground level and ignores height. This can be very frustrating when you're crouching on a roof of some building and you see 20 zombies standing under the building, forcing you to reconnect to lose aggro or you're scavenging a house and zombie jumps you through a wall. Now the argument how this could be evaded would probably be - prone. But we all know how bugged prone is in buildings, it's extremely hard to get through doors, i even broke my limb today while doing that in supermarket. I believe the given situations are not intended, so why not disabling sound/sight factors while crouching when player enters buildings or is on a roof? I don't think this could be exploited, because zombies already move towards players even without actually having aggro on them, so chances are you'll already have to deal with the zombie if you want the loot inside the building. I think disabling sound/sight in buildings would fix the unwanted aggro and forced reconnects and I can't see how this would have negative effects. What do you guys think?
  4. Miega

    Elektro Hospitals

    Hey, i wanted to ask how do you enter western elektro hospital? There is a small corridor with openable doors with two loot piles, but i couldn't manage to enter the next room, which seemed like enterable area. I know you're supposed to shoot the glass doors, but I emptied my whole makarov mag and i couldnt V through them?
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